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Graphic Designers needed[message #328944] Fri, 13 December 2013 02:54 Go to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Hi folks, it's me again.

I am currently in desperate need for Graphic Designers, who would be able to design various ingame furniture, machinery and other miscellaneous items.

So if you're willing AND able to help, please send me a PM.

Thank you for your time
-Zombie
Re: Graphic Designers needed[message #329028] Mon, 16 December 2013 08:11 Go to previous messageGo to next message
winehouse

 
Messages:91
Registered:October 2012
Check Russian forums for existing sti
Re: Graphic Designers needed[message #329042] Mon, 16 December 2013 16:53 Go to previous messageGo to next message
Bambusar

 
Messages:65
Registered:July 2012
Maybe i can help a little although I am busy atm. I have done only some items STIs so far. Never tried to edit or create map features.
IIRC i once saw good tool for making isometric graphics on this forum somewhere... I ll try to find it.


Here it is: http://www.bears-pit.com/board/ubbthreads.php/topics/301121/Re_Creating_tiles_quick_and_ea.html

[Updated on: Mon, 16 December 2013 16:59] by Moderator

Re: Graphic Designers needed[message #329065] Wed, 18 December 2013 11:50 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
I suggest getting your hands on some free Blender 3d models and exporting isometric views without perspective distorsion. It's the easiest way to do it.


Re: Graphic Designers needed[message #329066] Wed, 18 December 2013 14:08 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Shanga
I suggest getting your hands on some free Blender 3d models and exporting isometric views without perspective distorsion. It's the easiest way to do it.


The problem is, the models I require are quite special, I need a table saw for example and various other models of woodworking and construction equipment which are usually quite neglected by the 3D Modelling Community except of course you go on some pay-site where you pay $50 for a fricking 3D Model of almost nothing (Most expensive 3D Model I stumbled across was some helicopter model for $500 I think)

Okay I just stumbled across a collection of woodworking equipment which is quite complete, but it would need some adjustment regarding textures and to make every piece of equipment "accessible" by itself Woodworking Machinery

-Zombie

[Updated on: Wed, 18 December 2013 14:38] by Moderator

Re: Graphic Designers needed[message #329070] Wed, 18 December 2013 17:16 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Well probably you can copy the objects to their own scene. I wouldn't worry too much about texturing those, you can "age" them in Gimp/Photoshop later.


Re: Graphic Designers needed[message #329074] Thu, 19 December 2013 01:11 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Shanga
Well probably you can copy the objects to their own scene. I wouldn't worry too much about texturing those, you can "age" them in Gimp/Photoshop later.


Yeah if you're handy with Gimp or Photoshop and if you got the time, for me I am quite occupied with getting the maps done before Christmas and some private matters concerning next year. My GIMP and Photoshop expertise is virtually non-existent. Not to mention, some of the already applied textures are probably totally fine, but a lot of those machines haven't been textured at all, so just aging them wouldn't do the trick.

I mean, it's not that urgent, the stuff won't make it into the next release anyways and I am not asking anyone to do my Job for me, but this is honestly work I have no clue about and no time whatsoever to learn it from scratch. So it would be just great to have someone at the ready, who is able and willing to look some of the stuff over adjust, add or delete some of that stuff, so that we could add it to tilesets.

-Zombie
Re: Graphic Designers needed[message #329086] Thu, 19 December 2013 16:47 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
UPDATE:

As of recently, I found someone amongst my circle of friends and acquaintances who is able and willing to help out.
So the position has been filled.

-Zombie
Re: Graphic Designers needed[message #329177] Sun, 22 December 2013 06:44 Go to previous messageGo to next message
Bambusar

 
Messages:65
Registered:July 2012
Dont forget to show him this: http://ja2v113.pbworks.com/w/page/28015925/Anatomy%20of%20a%20sprite
Re: Graphic Designers needed[message #329215] Mon, 23 December 2013 13:27 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Bambusar
Dont forget to show him this: http://ja2v113.pbworks.com/w/page/28015925/Anatomy%20of%20a%20sprite


Thanks, but he will only doing the reference models, turning them into ingame tiles and objects, will be done by someone else Smile

-Zombie
Re: Graphic Designers needed[message #329264] Wed, 25 December 2013 22:56 Go to previous message
SharkD

 
Messages:362
Registered:July 2003
Bambusar
Dont forget to show him this: http://ja2v113.pbworks.com/w/page/28015925/Anatomy%20of%20a%20sprite


I wrote that article and don't feel a lot of confidence that it was correct.

The 'Offsets, part IV' section in particular doesn't work for terrain sprites IIRC.
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