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Re: Depleted Uranium Ammo & AET ammo[message #349387 is a reply to message #349379]
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Sat, 01 April 2017 03:06
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sylar951 |
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Messages:57
Registered:December 2013 |
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Well, there are only two magazine types. 10mm and 7.62x37mm. Properties are already defined in AmmoTypes. And making a new icon is pretty easy actually.
DEPLETED URANIUM Ammunition, DU (Type 26)
COLOR: Dark Dark Green
PROS: Extra armor piercing capability, greatly increased damage, eats up armor.
CONS: Makes your weapon turn into a pool of slag rather quickly.
CALIBERS: 10mm, 7.62x37mm... In theory.
The only way to see this weapon, currently, is by changing values in items.xml, to make Bobby Ray sell these babies. However the data is readily available, and the ammo is defined in ammotypes.xml, so here it is:
Armor is only half as effective against this round as it is against regular "BALL" ammo (a value of 0.5).
In addition, the bullet's damage capacity gets increased THREE FOLD just before it punctures through the armor! This causes massive damage to armor, and pretty much ensures that even 100% armor protection still means the person inside is going to suffer terribly.
If that wasn't enough, Depleted Uranium bullets will actually EAT THROUGH armor, making it degrade further (if the target wasn't killed in the first attempt, a BB gun will get it in the second!).
Not surprisingly, it can puncture through its target and continue beyond it, which probably occurs often, considering how much energy this bullet retains after blowing a hole the size of texas in the target's armor and body.
About the only downside to the Depleted Uranium ammo is that it will put a -6 reliability penalty on the weapon - this means that a weapon won't be able to stand many shots of DU before it becomes unusable. Not a good idea for expensive weapons.
Curiously enough, DU bullets can't hurt tanks.
Just hope you don't meet anyone using it.
[Updated on: Sat, 01 April 2017 03:07] Report message to a moderator
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Corporal
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Re: Depleted Uranium Ammo & AET ammo[message #349412 is a reply to message #349409]
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Wed, 05 April 2017 11:39
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Enneagon |
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Messages:51
Registered:July 2016 Location: Latvia |
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sylar951 wrote on Wed, 05 April 2017 00:58Thanks
You know, I would really appreciate if AET ammo was available in more calibers/variety, but I know how adding variety on existing calibers can be tedious work... I would also be satisfied if somebody could enable DU ammo.
Actually, I'm ready to pay for it. I know Flugente can do this easily since he's done a lot of other, more complicated things with this game. If only I could hire him as my mercenary
So what do you say Flugi? I know you don't do this kind of orders but maybe you should. As Tony would say: I would pay a fair price
Just do it yourself for yourself. There no need to involve everyone and nobody will "fix" every insane idea into the base version. (And that's why it is the base version after all).
Go through the xml files (items.xml is good place to start) and figure out what every line means, either by reading appropriate introduction posts here, or just trial and error and experiments (yes, that may possibly involve weirdness and even crashing, always keep track of what you are doing and don't try out too much at once).
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Corporal
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