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Re: New feature: Spotter[message #339975 is a reply to message #332955]
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Mon, 09 March 2015 20:33
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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As of r7774,
- The spotter minimum preparation time has been lowered to 2 turns (was 3),
- the spotter cth bonus has been doubled,
- and the spotter cth bonus now works for rifles and sniper rifles. Otherwise spotting was absolutely useless in the beginning, due to lack of 'real' sniper rifles early on.
And yes, this occured to me while actually playing myself ;). I will likely visit some other features in the future.
It's not cheating if the game mechanic itself changes.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New feature: Spotter[message #349758 is a reply to message #329093]
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Thu, 11 May 2017 11:45
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elenhil |
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Messages:64
Registered:June 2008 |
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OK, what's the purpose of the green 9x9 square (shown at the mouse cursor location when activating spotting), then? And why activating spotting on a tile you can't see returns a message to that effect (and thus no preparation takes place)?
[Updated on: Thu, 11 May 2017 12:16] Report message to a moderator
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Corporal
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