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Snitches + Externalised morale & reputation[message #329412] Tue, 31 December 2013 22:00 Go to next message
anv

 
Messages:232
Registered:March 2013
Snitch Trait

Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).

Information isn't guaranteed. Chance of report depends on snitch's leadership skills, mercs' character traits (sociable/loner), relationships between mercs included, mercs being on the same assignment, etc.
Only mercs in the same sector as snitch will be considered.

Reports are built together from merc's nickname and event description (and eventually second merc's name if merc whines about someone).
http://imageshack.us/a/img7/4960/jycd.png
Recorded names are from DG, if specific name has no sound file (most of new mercs in JA2), it's subtitle only. Since names are mentioned at the beginning and the end of message and most important part is still played in the middle, it's not very distractive.

List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel

All values configurable in Skills_Settings.ini, section [Snitch].

New Morale And Reputation Events

Player inactive - if player doesn't try to make any progress for few (default: 3) days, morale and reputation suffers. Aggressive mercs whine about it sooner, pacifists later.
Bad equipment - mercs were already whining about it, now morale and reputation suffers too.
Firing buddy - when merc gets fired his buddies suffer morale loss, higher if he was fired just after arriving or on bad terms.

Externalised Morale and Reputation Settings

All values of events moved from code to Morale_Settings.ini and Reputation_Settings.ini.

Separate traits limits for IMP and predefined mercs.


MAX_NUMBER_OF_TRAITS = 10
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5

MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP = 2

Seriously, there's no reason why predefined mercs should have number of traits limited at all.

Download
Files + source diff

Happy New Year!


Re: Snitches + Externalised morale & reputation[message #329413] Tue, 31 December 2013 22:28 Go to previous messageGo to next message
smeagol

 
Messages:2713
Registered:June 2008
Location: Bremen, Germany
sweeeeeeeeeeeeeeeeeet!


Re: Snitches + Externalised morale & reputation[message #329414] Tue, 31 December 2013 22:42 Go to previous messageGo to next message
Bidius

 
Messages:23
Registered:June 2013
Oh wow, very nice.
Re: Snitches + Externalised morale & reputation[message #329418] Wed, 01 January 2014 01:47 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
Nice one anv!
Re: Snitches + Externalised morale & reputation[message #329425] Wed, 01 January 2014 05:26 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
very cool! I will commit later.

EDIT: committed

[Updated on: Wed, 01 January 2014 14:51] by Moderator



Re: Snitches + Externalised morale & reputation[message #329438] Wed, 01 January 2014 16:26 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
Very cool. Like it!

However, is it correct to call this a trait - wouldn't it be more like a personality thing? The way I understood it, traits always improved some parts of your abilities, or gave you new 'skills' (surgery etc.). Perhaps this trait could give a bonus to stealing items (in early development, some sort of 'thief' trait was planned) (I'm purely making up this bonus to make it fitting to my understanding of 'trait')?


Re: Snitches + Externalised morale & reputation[message #329460] Thu, 02 January 2014 03:33 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
It has an active component, so I feel it's more suitable for trait than character or background - new ability being reporting to player. Maybe to make it more like other skills, various bonuses could also be added:
- increased hearing range? Night ops trait already has it but mostly for nights, maybe +1 for snitch in all conditions - snitches gain information by eavesdroppping.
- steady reputation gain per snitch every day? Snitches are blocking bad feedback other mercs give from reaching home and instead glorify player's actions.
- prevent/decrease teammates' misbehaviour - stealing and drug abuse. ("I'm telling Player, you'll see!")
And more complex/ridiculous ones:
- ability to put them on undercover assignment with prisoners to gain their trust (major boost to interrogation/guard strength checks with risk of prisoners getting wiser and kicking snitch's ass)?
- ability to put them on assignments in towns to decrease any loyalty hits?
- ability to put them on assignments with militia to detect any infiltrating enemy assassins?
With the drawback of other mercs' opinion about snitch decreasing while together in team, until they want to murder him? :diabolical:

[Updated on: Thu, 02 January 2014 03:40] by Moderator



Re: Snitches + Externalised morale & reputation[message #329481] Thu, 02 January 2014 23:40 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
Love it anv commit them. Smile
Re: Snitches + Externalised morale & reputation[message #330407] Sat, 08 February 2014 00:12 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Update

http://imageshack.com/a/img849/1740/ptx7.png

Spreading Propaganda

Accessible in town sectors. This assignment has 2 effects.
First, every hour loyalty in town will increase - it's mostly cosmetic effect, loyalty can still be increased way faster by fighting with enemy.
Second effect - snitches will block bad news from reaching this town. Any time town loyalty would be decreased, by say, using mortars to flush out enemies bunkered in local kindergarten, amount of loyalty hit will be reduced. Fun fact: did you know killing fat civilians has less negative effect than killing others? O_o
Propaganda effectiveness is depending on wisdom, leadership and recruiting approach.

Gathering Rumours

Accessible in town sectors. Snitch will try to get from locals information about enemy movements. It has a range of entire country (unlike sending scouts from ACA or radio monitoring), but is way less reliable and will never give an exact amount of enemies. In fact it's even possible enemy will be "detected" in the sector where there are no enemies for some extra paranoia.
Gathering rumours effectiveness is depending on level, leadership and wisdom.
Also Deaf disability decrease effectivenes. Not that it matters much, since none of the snitches happens to be deaf.

http://imageshack.com/a/img30/4575/zyeh.png
Spreading Propaganda and Gathering Rumours assignment can be set from new Snitch menu.

Also special versions of those assignments are available at facilities.
Bar - Gathering Rumours - more effective, but costs money and gives slight chance to get drunk.
ACA Building - Spreading Propaganda - more effective, but limited to one snitch, also ACA building has to be controlled.
Military Headquarters - Spreading Propaganda - increase range of propaganda to entire country(!) instead of one town. Requires some wisdom and leadership to pull off and is less effective than local propaganda.

In plans: use global Propaganda assignment to introduce "Real" Ministry for Arulcan Information Distribution with our snitch as its spokesman, issuing special bulletins on Campaign History website (and getting into unpleasant exchanges with army controlled Ministry for Arulcan Information Distribution).

Undercover Prison Snitch

http://imageshack.com/a/img842/897/jlbm.png
Snitch can be put in prison to act like another POW and get info from them. It greatly increases his interrogation ability and guard strength, by default x3.0 (on average, as it uses different skills than classic interrogation - friendly approach instead of threaten, etc.).
However, every hour there's a risk that snitch will be exposed. There are different outcomes possible, from snitch escaping unharmed to snitch getting shanked to death, depending on snitch's skills, number of guards and prisoners, etc..
After being exposed (but staying alive) there's a cooldown of 1 day before snitch can try to infiltrate prison again. Also, putting him on interrogation duty immediately exposes him.
Covert Ops and Stealthy increase effectiveness of Undercover Snitch and decrease chances of exposition too. Not that it matters much, since none of the snitches has these traits...
Also note snitch's guard strength is zero, if there are no normal guards present. No, leaving the only merc INSIDE a prison to guard prisoners is not a good idea.

Increased hearing range

+1 day/night. Can stack with Night Ops bonus, not that it matters, as no snitch has this trait.

Preventing Misbehaviour

Any time some merc would get drunk/high/steal from you on his own accord, snitch will prevent it. Instead, merc in question will get slight morale hit.
It isn't foolproof (it would be a sad day when Larry could be completely prevented from relapsing) and depends on snitch's level and leadership.
Note that snitches only prevent others, but still can misbehave themselves. Not that it matters, since no snitch has drug/alcohol abuse in their backgrounds.
Deputy trait also increases effectiveness of preventing, while misbehaving merc being Stealthy decreases it. Not that it matters... oh wait, actually Leon is Squadleader. Yay.

http://imageshack.com/a/img842/2484/8gop.png
Preventing Misbehaviour and Team Reports can be turned off/on from new Snitch menu, if you recruited 200 mercs and don't want to hear every single complaint or don't care if they get wasted.

Passive Reputation Increase

Keep snitch happy (at least stable morale), and every day he'll advertise your superior leadership skills back home, increasing reputation (+3 by default).

Download

http://www.mediafire.com/download/iqberqkufwxti2u/snitch_extended.zip


Re: Snitches + Externalised morale & reputation[message #330415] Sat, 08 February 2014 04:35 Go to previous messageGo to next message
sevenfm

 
Messages:1328
Registered:December 2012
Location: Under the Mountain
Cool! :bluecool:


Re: Snitches + Externalised morale & reputation[message #330424] Sat, 08 February 2014 11:49 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Aw, man! Hurl the prison bitch. Very Happy

Re: Snitches + Externalised morale & reputation[message #330509] Mon, 10 February 2014 22:53 Go to previous messageGo to next message
Flugente

 
Messages:3138
Registered:April 2009
Location: Germany
Very cool, keep it up :ok:

Will commit once I'm back (or someone else does).


Re: Snitches + Externalised morale & reputation[message #330558] Wed, 12 February 2014 19:37 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
Flugente
Very cool, keep it up :ok:

Will commit once I'm back (or someone else does).


I just committed


Re: Snitches + Externalised morale & reputation[message #331763] Tue, 15 April 2014 17:55 Go to previous messageGo to next message
Reffy

 
Messages:12
Registered:August 2011
Can someone tell me what misbehavior we are talking about?
Someone told me that Larry steals and/or uses drugs for example. But what else? I couldn't find anything.

Do the new IMP backgrounds also have these things, for instance, the addict background?
Re: Snitches + Externalised morale & reputation[message #331766] Tue, 15 April 2014 21:16 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
@Reffy: Snitch prevents drug & alcohol use and scrounging/stealing items from sector inventory. Only mercs with specific backgrounds can "misbehave", and it's clearly stated in their given background description. For IMP at least one background - "Drug Addict" is available and has both stealing and drug use properties.


Re: Snitches + Externalised morale & reputation[message #334407] Mon, 21 July 2014 08:34 Go to previous message
sevenfm

 
Messages:1328
Registered:December 2012
Location: Under the Mountain
Question/Request:

Is it possible to convert wav speech files (snitches and other) to .ogg format, to save some space?


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