Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Pending Feature: Increased Team sizes
Re: Pending Feature: Increased Team sizes[message #334440] Tue, 22 July 2014 10:52 Go to previous messageGo to next message
drunk71

 
Messages:56
Registered:March 2004
Location: England

Hi Smile. Been playing for a while now. Taken all the top half of the country with no crashes. Seems to be working fine with me. Though equipping 70 mercs has been a bit of a pain in the backside. I do like the option of lots of mercs Smile

Thanking you
Re: Pending Feature: Increased Team sizes[message #334447] Tue, 22 July 2014 13:04 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
That is very good news, thank you!

Were there any cases of menus being too small to show all personnel (e.g. the 'Assignment finished' box being too small)? How tedious is it to constantly monitor all assignments (I played a bit with ~50 mercs, and it started to get on my nerves)?


Re: Pending Feature: Increased Team sizes[message #334449] Tue, 22 July 2014 13:14 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
nope, I test with 101 mercs atm, but it would be nice if

- select the mercs/squads from the sector right click (including mercs which aren't on squad)

- when a squad/group of mercs is highlightend -> always in the middle of the list (as long as there is enought space, won't work oc with 50 mercs in sector)


Re: Pending Feature: Increased Team sizes[message #334450] Tue, 22 July 2014 13:29 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Turtle Agi: 51, Dex 28, Mec 38 can't repair ???
Re: Pending Feature: Increased Team sizes[message #334457] Tue, 22 July 2014 15:00 Go to previous messageGo to next message
drunk71

 
Messages:56
Registered:March 2004
Location: England

Only improvement I'd like is a page up/page down on the merc list in strategic screen.

Also issuing move orders via the strategic map you can only see the first 70 or so mercs in the green selector tab if they're all in the same map grid.

However both these are worked around. No show stopping bugs or glitches Smile

Re: Pending Feature: Increased Team sizes[message #334459] Tue, 22 July 2014 15:42 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
pg up/down is in

I'ld would like to have scrolling via mouewheel (?) enabled
Re: Pending Feature: Increased Team sizes[message #334464] Tue, 22 July 2014 19:04 Go to previous messageGo to next message
drunk71

 
Messages:56
Registered:March 2004
Location: England

Will this be joining the SVN now? Hope so. So many great advancements in the game now. Smile
Re: Pending Feature: Increased Team sizes[message #334486] Wed, 23 July 2014 13:13 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
It is already under svn ( Wink ), but not in the trunk. This will still take a while, as I haven't even started adapting this to the map editor and multiplayer (though from what I've heard, it is useable).


Re: Pending Feature: Increased Team sizes[message #334513] Thu, 24 July 2014 09:11 Go to previous messageGo to next message
drunk71

 
Messages:56
Registered:March 2004
Location: England

Brilliant. Smile

So if I SVN update and get depres bot latest exe I can have all the latest features and this Smile

As a newbie. What's the difference between SVN and the trunk?

Thanking you
Re: Pending Feature: Increased Team sizes[message #334516] Thu, 24 July 2014 11:01 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
'the svn' = trunk + all of its branches (for some reason computer science loves tree metaphors)
My exes are build from the trunk so they don't include any special stuff Flug has in his personal branches, even if those are stored on our SVN server.

@Flug: Don't confuse the newbies with technically accurate answers, you're starting to act like I do Razz


Re: Pending Feature: Increased Team sizes[message #334520] Thu, 24 July 2014 11:49 Go to previous messageGo to next message
drunk71

 
Messages:56
Registered:March 2004
Location: England

Cheers guys. Much appreciated. Bit of a novice when it comes to computing and terminology. Love what you're doing to the best game ever. You guys rock!
Re: Pending Feature: Increased Team sizes[message #334775] Sun, 03 August 2014 15:28 Go to previous messageGo to next message
Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Reminds me of MAG.
https://www.youtube.com/watch?v=Yxy0v4ODPMI

Massive battles are massive. Too bad the servers were shut down in January.

We surely could need some more civilians to make these streets look alive. Especially in Big Maps
Re: Pending Feature: Increased Team sizes[message #334777] Sun, 03 August 2014 17:41 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
perhapd some beggars?
Re: Pending Feature: Increased Team sizes[message #335473] Thu, 04 September 2014 22:18 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
I like it, it hasn't crashed, but it's too many Mercs for me to handle. Dropping back to my manageable 3 8-merc teams.

Like the massive opponent wave potential.

Also a good way to fill a map in AIMNAS.

It's epic.
Re: Pending Feature: Increased Team sizes[message #335625] Mon, 08 September 2014 01:46 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Update: New volatile release (r7499).
  • Savegame compatible to 7205 and 7051 releases.
  • No new changes, just updated to current development trunk.
Note: GameDir data >= r2140 is required for this. SCI for that does not exit atm, so wait until it does.


Re: Pending Feature: Increased Team sizes[message #335708] Fri, 12 September 2014 03:21 Go to previous messageGo to next message
McDohl

 
Messages:5
Registered:October 2005
Pretty sure I am just missing something. I am having problems getting the game to play with the 64 mercs setting. I had the previous build, 7051 I think it was. If I clicked on the JA2_volatile_r7051 I was able to play with 64. this time, if I click on the Ja2_volatile_r7499 is shows two init.cpp failures. It gives me the red line errors about reverting back to 32 merc cap on the regular ja2 application also. it cant load the data basically. I looked around and cant find a readme or any help on it. So I am looking for some clarification. I know im doing some wrong and simple.

[Updated on: Fri, 12 September 2014 03:21] by Moderator

Re: Pending Feature: Increased Team sizes[message #335709] Fri, 12 September 2014 07:17 Go to previous messageGo to next message
Meitsi

 
Messages:17
Registered:June 2009
Location: Finland
McDohl
Pretty sure I am just missing something. I am having problems getting the game to play with the 64 mercs setting. I had the previous build, 7051 I think it was. If I clicked on the JA2_volatile_r7051 I was able to play with 64. this time, if I click on the Ja2_volatile_r7499 is shows two init.cpp failures. It gives me the red line errors about reverting back to 32 merc cap on the regular ja2 application also. it cant load the data basically. I looked around and cant find a readme or any help on it. So I am looking for some clarification. I know im doing some wrong and simple.


Did you use GameDir data >= r2140?
Re: Pending Feature: Increased Team sizes[message #337226] Mon, 27 October 2014 18:41 Go to previous messageGo to next message
Tiger87

 
Messages:29
Registered:October 2014
Flugente
Update: New volatile release (r7499).
  • Savegame compatible to 7205 and 7051 releases.
  • No new changes, just updated to current development trunk.
Note: GameDir data >= r2140 is required for this. SCI for that does not exit atm, so wait until it does.



I hope it will not take so long.
We are finally all been well-behaved this year :angel: Razz
Re: Pending Feature: Increased Team sizes[message #337227] Mon, 27 October 2014 19:08 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
It's been more than 2 weeks since that post, so yeah it does exist.


Re: Pending Feature: Increased Team sizes[message #337232] Mon, 27 October 2014 19:36 Go to previous messageGo to next message
Tiger87

 
Messages:29
Registered:October 2014
DepressivesBrot
It's been more than 2 weeks since that post, so yeah it does exist.


Ok thx. I misunderstood his post.

By the way: Is there a possibility to increase the mine income over 1000? Becourse the game corrected it automatically.


[Updated on: Mon, 27 October 2014 19:39] by Moderator

Re: Pending Feature: Increased Team sizes[message #337260] Tue, 28 October 2014 01:31 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Tiger87
DepressivesBrot
It's been more than 2 weeks since that post, so yeah it does exist.


Ok thx. I misunderstood his post.

By the way: Is there a possibility to increase the mine income over 1000? Becourse the game corrected it automatically.


I assume you mean MINE_INCOME_PERCENTAGE? No, that is capped at 1000. Unless you code it otherwise.


Re: Pending Feature: Increased Team sizes[message #338476] Sat, 20 December 2014 18:17 Go to previous messageGo to next message
DarkGlass

 
Messages:8
Registered:August 2010
Hey Flug, are you still looking for testers with this?

I've been playing since April with volatile exe r7051 with SVN version 7141 (yes, I know it's not supposed to work...) + Arulco Revisited + a few modifications of my own (more vehicles, etc.) and everything is working perfectly as far as I can tell.

I captured or visited most cities on the map, the only ones I haven't visited are the ones at the bottom: Meduna and Balime, as well as Baldio, Escondite, Orilla and Recreo (those are added by Arulco Revisited).

I also gave my mercs a lot of extra skill traits (10+ for some of them) and haven't had problems with your mod.

I started several games and haven't run in a single problem at all. Unfortunately I never finish my games, so I can't report any further (I like taking my time too much and I hate reaching the end).

Is there anything in particular you'd like me to test? I can try to capture the last cities if you'd like, and I know how to edit the map and Options.ini to give me an advantage so I could test about anything quickly. I'm just not sure what kind of issues or conflicts you might expect to encounter with this mod and would like us to test out.

Anyway, I hope this helps get the mod in the trunk soon. I love playing with an entire army of mercs, so that I can recruit all the guys I like and leave a squad defending each city (I removed the mercs' weekly fees and replaced them with a flat one-time fee).
Re: Pending Feature: Increased Team sizes[message #338481] Sun, 21 December 2014 01:23 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Hi DarkGlass,

that is very good to hear. It is actually very helpful to know whether everything works, so testing Meduna would be helpful, yes. Especially anything tank-related. Also... could you test whether the queen interrogation (queen captures some of you soldiers, interrogates them, they escape) still works? In the best case, with a team consisting of mercs hired very early and some hired very late.

Did you notice any slowdowns (that aren't present with normal exes)?

I don't expect that many bugs still in a normal campaign - but before integration into the trunk I still have to handle the map editor, which will be fiddly.


Re: Pending Feature: Increased Team sizes[message #338598] Sun, 28 December 2014 01:55 Go to previous messageGo to next message
SamBlack

 
Messages:28
Registered:November 2010
Location: Finland
Howdy!

I really like this improvement alot.

I managed to get your JA2_Volatile_r7499.exe to work with SCI_Unstable_Revision_7535_on_GameDir_2155 AND AFS deidranna lives 1.13 4.48RC.

I dont know if this kind of frankenstein is good for testing purposes, but I managed to conquer everything but Meduna (and Orta) so far, without any major problems. I have 54 mercs atm.

I didn't notice any game breaking bugs with tanks, even with the ones moving and attacking between sectors.

Any plans on a new .exe? Or is the next one gonna be in the trunk somewhere in the distant future?
Re: Pending Feature: Increased Team sizes[message #338775 is a reply to message #338598] Tue, 06 January 2015 18:05 Go to previous messageGo to next message
CVB

 
Messages:130
Registered:September 2014
Location: Berlin
Some more information on the "...is not a valid Win32 application" error others have encountered before:

I had downloaded and installed the volatile exe 7499 over SCI 7529. It starts without a hitch on my Windows 7 Home premium laptop, but throws the error mentioned above on WinXP on another PC.
This is most probably not a file corruption issue, as some have suspected, as I am running exactly one and the same installation on both machines, having installed JA2 1.12 ->SCI 7529 -> volatile exe on a memory stick, switching between computers.
The regular Unstable exe and 7609 Stable both run without problems on both machines.
I have seen no anouncement that Volatile has higher OS requirements than other releases.

It seems that the volatile exe itself has some differences from the stock Unstable and Stable releases causing it to throw the error under certain circumstances. (I'm not enough of a developer to speculate on the specific reasons).

Hope this helps







Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle
Re: Pending Feature: Increased Team sizes[message #338983 is a reply to message #338481] Thu, 15 January 2015 16:59 Go to previous messageGo to next message
DarkGlass

 
Messages:8
Registered:August 2010
Flugente wrote on Sun, 21 December 2014 00:23
Hi DarkGlass,

that is very good to hear. It is actually very helpful to know whether everything works, so testing Meduna would be helpful, yes. Especially anything tank-related. Also... could you test whether the queen interrogation (queen captures some of you soldiers, interrogates them, they escape) still works? In the best case, with a team consisting of mercs hired very early and some hired very late.

Did you notice any slowdowns (that aren't present with normal exes)?

I don't expect that many bugs still in a normal campaign - but before integration into the trunk I still have to handle the map editor, which will be fiddly.


Sorry for the late reply, I went on vacation shortly after posting and when I came back the forums were down... But I'm here now!

So I will test capturing the last cities soon, Meduna in particular, and I will test capturing/interrogation as well (I'll have to read and learn how it works, I never tried it, but that shouldn't be an issue). I hope I will be able to report back by the end of the month.

In the meantime, I can already tell you that no, I haven't observed any slowdowns or anything unusual, although I don't really play with lots of mercs in the same sector at once, rather they're spread out across multiple cities. But I'll test a few large fights with 50-100 mercs while I'm at it, just to be sure. I have had no crashes or any other problems either, everything seems to work fine and the same as it always has, which is happilly surprising considering the odd mix of mods/versions I'm running.

[Updated on: Thu, 15 January 2015 17:01]

Re: Pending Feature: Increased Team sizes[message #339600 is a reply to message #338983] Mon, 23 February 2015 00:41 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Update: New volatile release (r7752).
  • Savegame compatible to 7499, 7205 and 7051 releases.
  • No new changes, just updated to current development trunk.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #339864 is a reply to message #339600] Thu, 05 March 2015 20:44 Go to previous messageGo to next message
Chaos

 
Messages:19
Registered:March 2013
Location: Czech Republic
Hi!

I downloaded the new exe, but I ran into a problem. If I increase MAX_NUMBER_PLAYER_MERCS in Ja2_Options.ini (tried 128 and 256), I can't load saved games anymore. And I don't mean loading older saves, created prior to the change - I edit the ini file, start a new game, save, quit to menu, and try to load the savegame.

What happens is that the loading screen appears, but after the loading itself is done, only some random garbage gets displayed - parts of the loading screen background, some elements of GUI, buttons from the load game window (which are still clickable, but they are not visible until you hover your mouse cursor over them).

Interestingly, quicksaving and quickloading seems to work, but trying to load the very same quicksave, or any other savegame, from main menu results in the situation described above.

I didn't do a lot of testing, but everything seems ok if MAX_NUMBER_PLAYER_MERCS is kept at the default value (64).

I tried a clean install, but I can still reproduce the problem.

I'm using gamedir 2212 and volatile exe 7752. No other changes were made to any of the game files.
Re: Pending Feature: Increased Team sizes[message #339868 is a reply to message #339864] Fri, 06 March 2015 00:54 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Hmm. Hmm. Hmm. Good find, thank you!

I can somewhat reproduce that, though oddly, older savegames from previous versions till work - only fresh saves don't. I'll check this out tomorrow after work.

Edit: Arrrr. Found it, easily solved, no time to upload (tired etc.), will upload fix in the evening, thank you happy

[Updated on: Fri, 06 March 2015 01:01]




“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #339883 is a reply to message #339868] Sat, 07 March 2015 00:47 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Update: New volatile release (r7771).

  • Savegame compatible to 7752, 7499, 7205 and 7051 releases.
  • Updated to current development trunk. Note that a few changes in the GameDir have occured since r7752, you will want the newest SCI.
  • Fixed an error that caused savegames to not load properly if player team had a max size > 127. To clarify, those savegames are perfectly fine, it was just the loading that was buggy.

[Updated on: Sat, 07 March 2015 00:47]




“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #339884 is a reply to message #339868] Sat, 07 March 2015 00:48 Go to previous messageGo to next message
Chaos

 
Messages:19
Registered:March 2013
Location: Czech Republic
Just compiled the fixed exe, and everything is working, thank you!

Unfortunately, I don't have a lot of time to play PC games right now, but I intend to finish the game with this exe, even if it takes me a while. If I have any more feedback, I will let you know happy .
Re: Pending Feature: Increased Team sizes[message #339977 is a reply to message #339884] Mon, 09 March 2015 23:23 Go to previous messageGo to next message
Tiger87

 
Messages:29
Registered:October 2014
My Game always crash in auto-resolve battle in Drassen, when mercs in the neighborhood. I use 64 mercs and SCI_Unstable_Revision_7723_on_GameDir_2201.
Re: Pending Feature: Increased Team sizes[message #339978 is a reply to message #339977] Mon, 09 March 2015 23:42 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Hmm. A more detailed description, plus a savegame and your JA2_Options.ini, would be most helpful.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #339986 is a reply to message #339978] Tue, 10 March 2015 10:30 Go to previous messageGo to next message
Tiger87

 
Messages:29
Registered:October 2014
Flugente wrote on Mon, 09 March 2015 22:42
Hmm. A more detailed description, plus a savegame and your JA2_Options.ini, would be most helpful.


My English is very bad. I hope you understand me (Otherwise I have to write German):

- The AI attack C13 in the morning. My mercs stay at C12. Normally the red box appear and go in the auto-resolve modus. But at this point only the red box appear and crash the game.

Edit: I move the mercs away and the game still crash again.

I see no option here to upload something. Can someone help me?

[Updated on: Tue, 10 March 2015 11:13]

Re: Pending Feature: Increased Team sizes[message #339989 is a reply to message #339986] Tue, 10 March 2015 13:08 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Deutsch ist auch ok ;)
Irgend so eine kostenlsoe, registrierungsfreie file-upload-Seite reicht aus. Bitte auch die ini hinzufügen.

Welche exe hast du denn verwendet, r7752 oder r7771?




“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #339990 is a reply to message #339989] Tue, 10 March 2015 13:42 Go to previous messageGo to next message
Tiger87

 
Messages:29
Registered:October 2014
Flugente wrote on Tue, 10 March 2015 12:08
Deutsch ist auch ok ;)
Irgend so eine kostenlsoe, registrierungsfreie file-upload-Seite reicht aus. Bitte auch die ini hinzufügen.

Welche exe hast du denn verwendet, r7752 oder r7771?



Ich habe die r7771 verwendet. (Und wenn du schon dabei bist, kannst du mir vielleicht verraten warum ich keine mobilen Milizen trainieren kann)

Ich habe noch keine 10 Beiträge deswegen muss ich dir den Link per pm schicken.
Re: Pending Feature: Increased Team sizes[message #340005 is a reply to message #339990] Tue, 10 March 2015 21:32 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Hmm. Also um 09:40 greift der Feind C13 an, autoresolve startet, und die Miliz zermatscht den Gegner. Ich erkenn' da jetzt keinen Fehler.

Mobile Milizen kannst du nicht trainieren, da ALLOW_MILITIA_STRATEGIC_COMMAND auf TRUE sitzt -
JA2_Options.ini

...
; : If ALLOW_MILITIA_STRATEGIC_COMMAND is TRUE, ALLOW_MOBILE_MILITIA and its subsequent settings are IGNORED!
...
Allerdings kann man gerade nicht gescheit Milizen bewegen - dass ist dann ein anderer Fehler, um den ich mich mal kümmern muss.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #340009 is a reply to message #340005] Tue, 10 March 2015 22:55 Go to previous messageGo to next message
Tiger87

 
Messages:29
Registered:October 2014
Flugente wrote on Tue, 10 March 2015 20:32
Hmm. Also um 09:40 greift der Feind C13 an, autoresolve startet, und die Miliz zermatscht den Gegner. Ich erkenn' da jetzt keinen Fehler.

Mobile Milizen kannst du nicht trainieren, da ALLOW_MILITIA_STRATEGIC_COMMAND auf TRUE sitzt -
JA2_Options.ini

...
; : If ALLOW_MILITIA_STRATEGIC_COMMAND is TRUE, ALLOW_MOBILE_MILITIA and its subsequent settings are IGNORED!
...
Allerdings kann man gerade nicht gescheit Milizen bewegen - dass ist dann ein anderer Fehler, um den ich mich mal kümmern muss.


Danke. Komisch, bei mir stürzt das Spiel an dieser Stelle immer ab.
Re: Pending Feature: Increased Team sizes[message #340010 is a reply to message #340009] Tue, 10 March 2015 23:08 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
Hmm. BBenutzt du vl. Windows 8? Da braucht man evtl. einen Patch...



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Pending Feature: Increased Team sizes[message #340011 is a reply to message #340010] Tue, 10 March 2015 23:26 Go to previous messageGo to previous message
Tiger87

 
Messages:29
Registered:October 2014
Flugente wrote on Tue, 10 March 2015 22:08
Hmm. BBenutzt du vl. Windows 8? Da braucht man evtl. einen Patch...


Nein nur Windows 7. Vielleicht liegt es daran, dass das Spiel nicht ganz stabil ist. Ich hatte auch in früheren Version öfter mal Abstürze im auto-battle-modus.
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