|
|
|
|
|
|
|
|
|
|
|
|
Re: Pending Feature: Increased Team sizes[message #330970]
|
Sun, 02 March 2014 17:55
|
|
Flugente |
|
Messages:3507
Registered:April 2009 Location: Germany |
|
|
Update: New volatile release (r7012).
- Fix: thanks to anv, the 'move merc' popupbox is fully functional again. Note that Data/Interface contains a necessary STI file for this.
- Fix: MERC members accounts not displayed if they were at the end of the list
- Savegame compatible to 6835 and 6838 and 6952 releases.
As usual, this contains all new fixes, features (and bugs ) that were added to the trunk until r7012. This includes those that are in the trunk but not in stable 2014 revision branch.
anv added Additional tile properties. You'll likely need the new xmls to start a game with this exe.
I've started playing the game a bit (not that I have that much time...). Good news is: The Drassen counterattack went flawless. I've since run into a few issues, but those do not seem to be related to this per se:
- Entering combat simultaneously with mercs travelling to a sector by foot/car and another squad arriving by helicopter is still borked. The heli mercs aren't correctly placed in the sector. Exiting squads/vehicles and entering combat is obscure stuff. Not a bug, since I never said it was possible, but worth knowing.
- I observed a troubling bug. In a firefight, I was interrupted by the enemy, who was then interrupted by miltia. Interrupting back and forth, the militia is suddenly allowed to start their turn. Basically, the game skipped the entire enemies turn
I've never seen this before. Been hunting for this bug for several hours, but have found no solution. Everything in the interrupt functions seems plausible - I don't know enough about these routines to identify where something went 'wrong'. Has anybody observed something like this in other exes? @smoke_grenade: That would be very, very bad. Not least because if everything happens at once, you have no idea what exactly happens.
However, just for fun:
http://www.youtube.com/watch?v=Fj31p_eYp84[/video]
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Re: Pending Feature: Increased Team sizes[message #332471]
|
Mon, 12 May 2014 21:24
|
|
veedotja2 |
|
Messages:85
Registered:April 2012 Location: New York |
|
|
Flugente...it seems that apart from me ABSOLUTELY NOBODY is testing this (Gorro did, but haven't heard from him for a while), I'm not exactly rushing to.
I'm a bit afraid, my gaming system is weak, and I know I'm signing up for a looong game to the end. Maybe tonight I will start a play-through.
By the way, how did you initiate the real-time combat like in the video a few posts back (#330970)? That's a setting I'd like to play with. You take all the time setting up your mercs and fortifications and then hit that GO button, like in X-Com Apocalypse.
Of course I can't play through AIMNAS (Big Maps incomplete) I have to play in the crowded maps. That's going to be messy...
Edit:
***UPDATE***
After a few huge battles using GABBI to create about 30 mercs (wasn't going to hire them all the slow way!), 50 civs, lots of explosive weapons and hundreds of bad guys I can say:
HOLY CRAP IT IS IMPRESSIVE
I wasn't able to induce a crash yet.
I run JA in Windows 7 in VMWare Fusion on a Mac laptop and get really great performance giving it two cores and 2GB. With three hundred guys onscreen, it does take a while to get through a turn, however.
I noticed a couple of short enemy deadlocks (clock cursor ~15 seconds) but cannot yet determine a common reason.
I noticed when adding a mercenary with the Ctrl+G cheat that NPC mercs sometimes use as battle dialog conversations you would hear if you met them in-game through ordinary gameplay. Seems the game selects dialog randomly including scripted conversations. Miguel and Shank give their initial dialog, Ira gives her "I'm not a good marksman" speech, and these NPC's also cannot be selected directly, the mouth icon appears if hovering over them. They need to be selected with the spacebar. This is probably just a GABBI thing, and not due to big teams, but it's interesting.
I'll keep fighting through as far as I can. If I get a CTD or buggy behavior I'll post.
[Updated on: Tue, 13 May 2014 14:45] by Moderator Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
|
|
|
Re: Pending Feature: Increased Team sizes[message #332805]
|
Mon, 19 May 2014 06:22
|
|
Azure_Repeater |
|
Messages:144
Registered:March 2014 Location: Philippines |
|
|
The EXE from Depri's SCI works, but it doesn't recognize the Increased Team Sizes, therefore generating an error report.
I have done this:
- Installed a fresh copy of JA2 Gold
- Installed Depri's JA2 1.13 r7205 SCI, overwriting existing files
- Installed the volatile release r7205, overwriting existing files.
Probably because my computer doesn't support it?
[Updated on: Mon, 19 May 2014 06:25] by Moderator Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|