Item Size and Weight 1.13[message #330002]
|
Sat, 25 January 2014 19:20
|
|
Off_Topic |
|
Messages:999
Registered:January 2009 |
|
|
This is something I came across over the last year, where the size/weight of a lot of items seem arbitrary.
This affects obviously, what you can carry, but also what you can store in different pockets.
1-9 are gun sizes, so technically 10=1, the smallest size an item can be. Yet there doesn't seem to be any pattern at play when comparing different items.
This has left the Pockets a bit of a mess, instead of being able to just say something size 20 is twice as big as size 10, therefore you can put 1x(10) & 2x(20), it's all over the place.
A good example is the Mini Grenade, they were the same size as a MK Grenade. Or a piece of string is the same size as a Reflex Scope.
I suggest the following:
Review current Items (Guns Excluded) and try to make them more uniform in Size/Weight.
This would allow the pockets to be revised and make more sense.
If there's general agreement I'm prepared to do the work and discuss this with others.
The benefits would be a more coherent inventory system and more realistic storage.
Report message to a moderator
|
|
|
|
|
|
|
|
Re: Item Size and Weight 1.13[message #330073]
|
Mon, 27 January 2014 10:00
|
|
JMich |
|
Messages:546
Registered:January 2011 Location: Greece |
|
|
Off_TopicI'm hoping to do this with feedback from others, realism doesn't necessarily mean good gameplay so it will be a bit more challenging than just googling the actual weight of something.
The standard item sizes may be a mess, but there was a logic to it. Back when HeadRock and ChrisL (I think) made NIV, they opted for 34 item sizes, and there should be a list of what the item sizes were (I only recall 34 being oversized, so hands only). There is also the rough rule of thumb that larger item size means larger item, since the function that distributes items tries to fit larger items first, to allow the pockets to be optimally filled.
However, the shape of the item is different from its size. Take a car battery and a fishing rod. Which one is bigger? Why should a pocket that fits a car battery also be able to take a fishing rod? Or take a grenade example. Even if the Potato Masher is 3 times as big as the other grenades, it may still not fit in a pocket that fits 3 of the normal grenades, nor will you be able to access the third grenade in a pocket designed for the potato masher.
Thankfully, there is currently no limit on how many item sizes you can use. Come up with a scheme that you think will work, and put it up for discussion. You can assign a single item size to a single item, to have pockets that can only take one item, though that may seem overkill.
Report message to a moderator
|
First Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|