Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Game translators needed for Stable Release!
Re: Game translators needed for Stable Release![message #330578] Thu, 13 February 2014 22:41 Go to previous messageGo to next message
eisenstolz

Messages:8
Registered:February 2014
Location: Germany
Updates from The German T-Squad


85% German.Backgrounds.xml
99% German.LoadScreenHints.xml
10% German.EnemyTaunts.xml (fallback after split)

ongoing
German.Items.xml (LBE-Items)
German.AttachmentSlots.xml
[/update2]

Leonidas and me are currently working on following XML files:

German.Backgrounds.xml
German.LoadScreenHints.xml
German.EnemyTaunts.xml

For now not via SVN unless we have something for real.
We make an internal quality assurance first.

Let us know if somebody else is working on german translation.
Feel free to join us Smile

Salutations
Leonidas and Eisenstolz

[Updated on: Tue, 25 February 2014 00:37] by Moderator

Re: Game translators needed for Stable Release![message #330585] Fri, 14 February 2014 07:58 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@eisenstolz: do not translate the German.EnemyTaunts.xml file for now. The file will be split up in multiple files.
I will do this today. once done, I will notify you and send you the files so you can translate!


Re: Game translators needed for Stable Release![message #330589] Fri, 14 February 2014 14:04 Go to previous messageGo to next message
eisenstolz

Messages:8
Registered:February 2014
Location: Germany
@RoWa: affirmative!
Re: Game translators needed for Stable Release![message #330591] Fri, 14 February 2014 17:36 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
@eisenstolz:
For "German.Backgrounds.xml".
Example "French.Backgrounds.xml" file:

68
[color:#FFCC66]Annihilateur de DFK :[/color] No problem.
[color:#3333FF]Annihilateur de DFK[/color] Problem, The length depends of word "Background" from "_GermanText.cpp" file. (to see screen)
Avec votre exploit, vous avez gagn
Re: Game translators needed for Stable Release![message #330601] Fri, 14 February 2014 23:28 Go to previous messageGo to next message
eisenstolz

Messages:8
Registered:February 2014
Location: Germany
@hrvg:

Thanks for the tutorial.
Now I can see the conflict.

The ccp files are full of developer notes and mostly already translated.
I don't want to destroy the files by mistake. I have to understand the syntax and links to other files first.

I approach the character problem via WinMergePortable.
I compare/match every line and the quantity of chars, trying not to exceed the original count whereby german count is always higher Wink

Do you know if it is possible to line break hints or do you have to stay in the line (see your scrfeenshot )?

Thx!

Re: Game translators needed for Stable Release![message #330603] Sat, 15 February 2014 01:47 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@eisenstolz: you can break lines with . you will see this often in the source code files mostly on tooltip hints (like on the screenshot above)


Re: Game translators needed for Stable Release![message #330606] Sat, 15 February 2014 03:30 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
@eisenstolz:
Quote:
Do you know if it is possible to line break hints or do you have to stay in the line (see your scrfeenshot )?


67
Veteran Mercenary
Veteran
You were already famous in this business before those youngsters were[color:#CC0000] [/color]even born. After years of battles, there's hardly anything that can shake you up.


68
DFK Annihilator

"Backgrounds.xml" file. you can break lines with [color:#CC0000] [/color].
http://img15.hostingpics.net/pics/882142Background1.jpgWhen you close your "Backgrounds.xml" file.
Then you open "Backgrounds.xml" file. can disappear (to see screen, Index 66.) It's not important.

The EDT and XML files:
% write %%%%

XML file (no EDT file):
> write without the spaces & g t ;
< write without the spaces & l t ;
& write without the spaces & a m p ;
Regards.

[Updated on: Sat, 15 February 2014 03:49] by Moderator

Re: Game translators needed for Stable Release![message #330614] Sat, 15 February 2014 14:32 Go to previous messageGo to next message
eisenstolz

Messages:8
Registered:February 2014
Location: Germany
Ok, I got it.

in source code
in xml-files

for line break. Looks familiar Smile Thx!

PS: <<< Update 1 German T-Squad >>>
Re: Game translators needed for Stable Release![message #330630] Sat, 15 February 2014 23:11 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@eisenstolz: Now the enemy taunts xml files are ready for translation. You can download them from here:
https://dl.dropboxusercontent.com/u/34560718/German.EnemyTaunts_Files.zip


Re: Game translators needed for Stable Release![message #330634] Sun, 16 February 2014 06:01 Go to previous messageGo to next message
John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
@RoWa21:

Hello, I updated and noticed that the entire Enemy Taunts files are restructured. However, the original Chinese.enemytaunts.xml has been translated halfway already. If it is changed only structurally, no new content added, could you please take a little time and rearrange the Enemy Taunts files for Chinese specifically, so I would spent much less time re-translate it (I have absolutely no idea how are these files rearranged).

Thanks.
Re: Game translators needed for Stable Release![message #330636] Sun, 16 February 2014 09:00 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@john: there is no new content in the xml files only splitted up in different xml files. this work was done by hrvg.
I am sure he can help you on that task.


Re: Game translators needed for Stable Release![message #330729] Thu, 20 February 2014 15:00 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@all: Any news / progress on the translation process?


Re: Game translators needed for Stable Release![message #330734] Thu, 20 February 2014 18:01 Go to previous messageGo to next message
Anthropoid

 
Messages:143
Registered:February 2014
If you need an Setswana speakers, I was about 65% 'proficient' in it ~15 years ago Very Happy

Course, I speak it with just a tad bit of a Missouri Ozarks drawl, so not ideal . . .
Re: Game translators needed for Stable Release![message #330735] Thu, 20 February 2014 18:13 Go to previous messageGo to next message
sevenfm

 
Messages:1212
Registered:December 2012
Location: South Urals
@Anthropoid
Quote:
Setswana speakers

Your skills will be definitely useful for HoA mod ROFL


Re: Game translators needed for Stable Release![message #330737] Thu, 20 February 2014 18:35 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
@RoWa21
Quote:
@john: there is no new content in the xml files only splitted up in different xml files. this work was done by hrvg.
I am sure he can help you on that task.

It's not me who split "Taunts" file.
It's Anv who did all the work.
I just changed (modified) the "Taunts" files for the translators with you. Only.
But I can help.
Regards.

[Updated on: Thu, 20 February 2014 18:47] by Moderator

Re: Game translators needed for Stable Release![message #330738] Thu, 20 February 2014 18:43 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
ah, I thought you splitted them up. anyway if you can help thats good.


Re: Game translators needed for Stable Release![message #330739] Thu, 20 February 2014 19:37 Go to previous messageGo to next message
Kladdey

 
Messages:75
Registered:December 2009

I'm tied up at the moment, will start again soon.
Re: Game translators needed for Stable Release![message #330751] Fri, 21 February 2014 06:00 Go to previous messageGo to next message
Eternal
Messages:8
Registered:February 2006
I'll sign up to do revision and improvement of the English texts, if it's needed. I'm also a programmer... so no worries on following the svn workflow.

[Updated on: Fri, 21 February 2014 06:02] by Moderator

Re: Game translators needed for Stable Release![message #330757] Fri, 21 February 2014 12:04 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@all: The structure of the language specific LoadScreenHints.xml file (e.g: Russian.LoadScreenHints.xml, German.LoadScreenHints.xml, ...) have been changed. Now it looks like the following:


    0
    This template should never show up    
  
  
    1
    Most machineguns have replacable barrels. Use this to rapidly cool down your gun during combat.
  
  
    2
    Use your knife on a corpse to retrieve its uniform, or pick up the corpse.
  
  ...


If you have not translated the file yet, you can download the updated file from the SVN LanguageGame Directory.
https://ja2svn.no-ip.org/source/ja2/branches/ja2_data_language_official_2014

Otherwise please remove the unused xml tags from your translated files.


Re: Game translators needed for Stable Release![message #330760] Fri, 21 February 2014 15:29 Go to previous messageGo to next message
deknegt

 
Messages:139
Registered:June 2007
Location: Doetinchem, Netherlands

I absolutely HATE dutch localisations of everything... But seeing i'm the only dutchman, and I wish to return something to this amazing community that keeps pulling me back into the awesome game that's JA2...

So sign me up for the Dutch translation Smile
Re: Game translators needed for Stable Release![message #330764] Fri, 21 February 2014 16:58 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@deKnegt: awesome. happy translation Wink

first post updated!

[Updated on: Fri, 21 February 2014 17:00] by Moderator



Re: Game translators needed for Stable Release![message #330774] Fri, 21 February 2014 20:39 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Regarding loadscreenhints: The max allowed length of a text is 190. Exceeding text will be cut. Doing otherwise would causes crashes whenever a longer text is displayed in a message log. This is due to VIDEO_OVERLAY_DESC only having space for 200 signs, which we will not change for something mundane as a loascreen hint.


Re: Game translators needed for Stable Release![message #330776] Fri, 21 February 2014 23:14 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
Flugente
Regarding loadscreenhints: The max allowed length of a text is 190. Exceeding text will be cut. Doing otherwise would causes crashes whenever a longer text is displayed in a message log. This is due to VIDEO_OVERLAY_DESC only having space for 200 signs, which we will not change for something mundane as a loascreen hint.


i changes it to 255 and had not any problems ona short test. but I will change it back to 190, which ahould be safer...


Re: Game translators needed for Stable Release![message #330777] Fri, 21 February 2014 23:18 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
I already did Wink

It happens only if the text is long enough. Which made it quite confusing to find, as the hints are chosen at random.


Re: Game translators needed for Stable Release![message #330778] Fri, 21 February 2014 23:53 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
Flugente
I already did Wink

It happens only if the text is long enough. Which made it quite confusing to find, as the hints are chosen at random.


Thanks, I just reworked the few too long hints and trimmed them to a max of 190 chars.


Re: Game translators needed for Stable Release![message #330833] Tue, 25 February 2014 00:34 Go to previous messageGo to next message
eisenstolz

Messages:8
Registered:February 2014
Location: Germany
Flugente
Regarding loadscreenhints: The max allowed length of a text is 190. Exceeding text will be cut. Doing otherwise would causes crashes whenever a longer text is displayed in a message log. This is due to VIDEO_OVERLAY_DESC only having space for 200 signs, which we will not change for something mundane as a loascreen hint.


Thanks for the info. Will redeploy Wink

Update 2 from German T-Squad:
http://bears-pit.com/board/ubbthreads.php/topics/330578.html#Post330578

RoWa21
@all: The structure of the language specific LoadScreenHints.xml file (e.g: Russian.LoadScreenHints.xml, German.LoadScreenHints.xml, ...) have been changed. Now it looks like the following:

Otherwise please remove the unused xml tags from your translated files.


done + max chars changed to 190

[Updated on: Thu, 27 February 2014 20:15] by Moderator

Re: Game translators needed for Stable Release![message #330981] Sun, 02 March 2014 19:47 Go to previous messageGo to next message
Eternal
Messages:8
Registered:February 2006
English update:

Have revised the two EnglishText .cpp files, Backgrounds.xml, and Email .xmls.

Partial work on LoadScreenHints.xml, CampaignStatsEvents.xml, and Items.xml (this is the big one of course).

I had already looked at the Taunts .xmls (made changes on the Google docs and in the taunts thread) so I won't be making another pass through them.

[Updated on: Sun, 02 March 2014 19:51] by Moderator

Re: Game translators needed for Stable Release![message #331027] Tue, 04 March 2014 04:37 Go to previous messageGo to next message
John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Feature request for 2014 release:
Language specific Ja2_Options.ini for foreigners.

The first time I read through Ja2_Options.ini it took me about an entire day! Now I'm starting to translate the thousands lines of parameter descriptions so that the others do not need to carry a dictionary along with the seemingly endless configurations. I think it would be a good idea to create language specific Ja2_Options.ini for each language branch so that it would be convenient in the future if there are any updates.

Edit:

Zwwooooo reminds that the INI_Editor has the exact function I just mentioned...However I still prefer reading this file directly.

My plan is to translate them both (copy new added descriptions from .ini to the editor), this will include all other .ini (most of them all universal) and many .xml header descriptions (most of them are separated now).

[Updated on: Tue, 04 March 2014 05:56] by Moderator

Re: Game translators needed for Stable Release![message #331033] Tue, 04 March 2014 10:28 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
eisenstolz
Flugente
Regarding loadscreenhints: The max allowed length of a text is 190. Exceeding text will be cut. Doing otherwise would causes crashes whenever a longer text is displayed in a message log. This is due to VIDEO_OVERLAY_DESC only having space for 200 signs, which we will not change for something mundane as a loascreen hint.


Thanks for the info. Will redeploy Wink

Update 2 from German T-Squad:
http://bears-pit.com/board/ubbthreads.php/topics/330578.html#Post330578

RoWa21
@all: The structure of the language specific LoadScreenHints.xml file (e.g: Russian.LoadScreenHints.xml, German.LoadScreenHints.xml, ...) have been changed. Now it looks like the following:

Otherwise please remove the unused xml tags from your translated files.


done + max chars changed to 190


Can you upload already finished files, so I can commit them to SVN.


Re: Game translators needed for Stable Release![message #331034] Tue, 04 March 2014 10:30 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
John_5696


Zwwooooo reminds that the INI_Editor has the exact function I just mentioned...However I still prefer reading this file directly.

My plan is to translate them both (copy new added descriptions from .ini to the editor), this will include all other .ini (most of them all universal) and many .xml header descriptions (most of them are separated now).


Exactly, the INI Editor currently supports a few languages (English, German, Russian, Polish and Chinese) for the property comments.

Of course you can also translate the comments directly in the ja2_options.ini file. But it would be fine if you also update (copy and paste) the Chinese comments in the INIEditorJA2Options.xml file.


Re: Game translators needed for Stable Release![message #331387] Wed, 19 March 2014 15:33 Go to previous messageGo to next message
Alex_SPB

 
Messages:170
Registered:February 2008
Location: Russia, St.Petersburg
I can give a hand with Russian translation. I need some details to estimate the amount of work to see whether I would have enough time for this.

I am also not that good with .xml (I remember I tried to help Headrock once:))

Regards
Re: Game translators needed for Stable Release![message #331388] Wed, 19 March 2014 15:36 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
Alex_SPB
I can give a hand with Russian translation. I need some details to estimate the amount of work to see whether I would have enough time for this.

I am also not that good with .xml (I remember I tried to help Headrock once:))

Regards


You can start with the source code files. Most of the text (~80%) is already translated.
Just download the ZIP-File from here, start notepad++ and translate the missing text. Search for the // TODO.Translate comments.
https://dl.dropboxusercontent.com/u/34560718/_RussianText.zip


Re: Game translators needed for Stable Release![message #331390] Wed, 19 March 2014 15:55 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@all: Any news or progress on the other translations. Any help needed?


Re: Game translators needed for Stable Release![message #331475] Mon, 24 March 2014 11:08 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
The file "Data-1.13\Email\EmailMercAvailable.xml" has missing texts for the new DG mercs. If someone wants to help on this task, just open the file and search for "Message : TODO!"
and post your texts here.

For example:


	228
	Subject : FW from AIM Server: Message from Dr. Ahmad Koolhan
	Message : TODO!


	230
	Subject : FW from AIM Server: Message from Glen Hatchet
	Message : TODO!

...

[Updated on: Mon, 24 March 2014 11:08] by Moderator



Re: Game translators needed for Stable Release![message #331742] Mon, 14 April 2014 05:56 Go to previous messageGo to next message
Buggler

 
Messages:211
Registered:November 2009
How's translation going?
We are neither hoarding gold nor accumulating 'limit break gauges' here. Once a decent amount of files are translated, feel free to submit them in batches. Do not wish any good work done to be lost by unforeseen circumstances. Smile

Members who are late for the party, please contact the relevant translators on how to split the 'spoils of war'. Very Happy

@ The German T-Squad
You can submit the completed files that have passed the internal quality assurance to get your names engraved into the SVN changelog.

@ eternal
Thanks ahead for polishing our English cave scribblings.

@ anv
Thanks for completing the Polish EDT files.

P.S. Kudos to our French and Chinese counterparts for their long-term dedication.

Edit:
Best to post the translated files as a download link in this thread. Those who have SVN write access (which I do not have) will pick it up.

[Updated on: Mon, 14 April 2014 15:54] by Moderator

Re: Game translators needed for Stable Release![message #331747] Mon, 14 April 2014 12:47 Go to previous messageGo to next message
Leonidas

 
Messages:35
Registered:February 2014
Location: Germany
@ Buggler: German T-Squad speaking.

I'll sort through our things and send the finished stuff to you in the next few days. Alas, eisenstolz is currently busy with moving and I don't have the latest stuff that he translated.
Re: Game translators needed for Stable Release![message #331966] Sun, 27 April 2014 19:05 Go to previous messageGo to next message
nadersith

Messages:5
Registered:October 2011
Location: Spain
What about a spanish translation? I'm volunteer
Re: Game translators needed for Stable Release![message #331967] Sun, 27 April 2014 19:16 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
nadersith
What about a spanish translation? I'm volunteer


Hi,
currently, there is no Spanish language of JA2 1.13 available. But if you would like to translate all the English text to Spain you are welcome.

I have uploaded the ingame text files. You can download it from here and start the translation process. Have fun Smile
https://dl.dropboxusercontent.com/u/34560718/Spanish_Texts.zip

Greets


Re: Game translators needed for Stable Release![message #331985] Tue, 29 April 2014 12:29 Go to previous messageGo to next message
nadersith

Messages:5
Registered:October 2011
Location: Spain
Can I use foreign symbols like
Re: Game translators needed for Stable Release![message #331987] Tue, 29 April 2014 14:07 Go to previous messageGo to previous message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
yes you can


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