[Feature request] Externalizing lock pick difficulty[message #331829]
||Sun, 20 April 2014 12:22 |
Location: Bremen, Germany
||As the title already suggests, I'd liek to see externalized locks (optimal would be in xml form).
At the moment there are 40 different kind of locks + keys which are defined, the editor allows 64 locks to be set, so 24 are undefined/unused).
However, without being able to set difficulties for lock breaching for those, there's basically no way to tell, how hard these unused lock/key combinations will be to pick/break in game.
As far as I can tell, each lock has several values which define it (and which of course should be addressed in the xml):
Lock pick difficulty
Pry open difficulty (with crowbar/smash in)
key type (small golden key, silver key, rusty key, electronic key, key card, etc.. the basic keys and descriptions are in the items xml, but the keys themselves get somehow differently combined with the lock type... probably hard coded... could be used in the xml as well)
One thing to add which would be quite useful, as well, is sector ID for lock/key combinations.
If the number of possible lock/key combinations is eventually increased beyond 64, it would actually be possible to have more specialized locks.
As it is at the moment, locks are usually picked rather easy with the right mercs (Trevor and Magic can pick every single lock in game, except those 3 or 4 with difficulty set to 255 which actually require the specific key to open, like Orta basement or palace doors), having a more diverse set of locks/key combinations could make this part of the game a bit more challenging again... (also adding a chance to break lockpicks when the skill check fails when trying to pick a lock would be nice).
At the moment it is simply not useful to put keys for padlocks into maps for example, because the padlock key will open all "padlock type" locks all around Arulco).
IIrc, a list of keys/locks and their difficulty to pick/smash can be found in the map editor documentation.
[Updated on: Sun, 20 April 2014 12:23] by Moderator