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Bigmaps adopting UB scenarios[message #331912] Fri, 25 April 2014 18:25 Go to next message
Slax

 
Messages:1434
Registered:July 2006
Location: People riding polar bears...
Had a thought. I remember the final UB stretch as being one hell of a gunfight through woods, shrubbery and tunnels. We already have a lot of adopted UB material so why not go the full mile and add the missile crisis (or whatever UB was about, it's been a long time) as well. As a tough side mission with a nice payout. Something like that. Seems like another heavily defended forest and fortress complete with an end boss would do well in the world of AIMNAS. Very Happy

Can it be done?

Re: Bigmaps adopting UB scenarios[message #331950] Sun, 27 April 2014 06:09 Go to previous messageGo to next message
Azure_Repeater

 
Messages:150
Registered:March 2014
Location: Philippines
Even though I haven't played UB, that's a great idea you've thought about, Slax! Very Happy
Re: Bigmaps adopting UB scenarios[message #331955] Sun, 27 April 2014 11:41 Go to previous messageGo to next message
smeagol

 
Messages:2710
Registered:June 2008
Location: Bremen, Germany
Some kind of side missions were definitely in the planning, though adding scripts and new NPCs will require a lot of time and practice on my part, as the NPC scripts are quite difficult with the editing tools we have atm (at least for me).

I hope I will find more time and motivation in the near future again to continue mapping... The town maps still missing will be very work intense and there's still a lot of wilderness maps not done yet.


Re: Bigmaps adopting UB scenarios[message #346559 is a reply to message #331955] Tue, 09 August 2016 12:07 Go to previous message
LORD-LEE
Messages:2
Registered:February 2016
yea,that's a great idea.
By the way,do you have the same problem that both of the enemies and militias CANNOT USE HEAVY WEAPONS AND GRENADE in AIMNAS?
And how to creat a new NPC? Need any tools?
Thank you!
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