Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » How to compile JA 1.13 UB Exe
How to compile JA 1.13 UB Exe[message #332086] Fri, 02 May 2014 11:33 Go to next message
Decoy

 
Messages:30
Registered:April 2004
Hi,

I figured out how to compile the JA 1.13 exe, but how do I compile the Unfinished Business exe? Do I need another source code from another address (which I can't find)?

Also is there a way to compile a german exe version?

Thanks!

[Updated on: Fri, 02 May 2014 11:38] by Moderator

Re: How to compile JA 1.13 UB Exe[message #332088] Fri, 02 May 2014 12:01 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
i'm no pro at this but
in builddefines.h file
// -----------------------------
// *****************************
// WANNE: Enable those 2 defines, if you want to build UB-Version!!

//JA2/Unfinished Business
//#define JA2UB

//Unfinished Business - Titles (ja2set.dat)
//#define JA2UBMAPS
// *****************************
// -----------------------------

// -----------------------------

just remove the "//" before those defines to uncomment them

for the language part there is a good manual in Language Defines.h
probably best approach is changing
#define ENGLISH
//#define GERMAN

to
//#define ENGLISH
#define GERMAN


probably there are better ways of doing it but it seems legit.
Re: How to compile JA 1.13 UB Exe[message #332089] Fri, 02 May 2014 12:03 Go to previous message
Decoy

 
Messages:30
Registered:April 2004
Great thanks!
Previous Topic: Adding a second (or third) Hummer
Next Topic: Questions concerning not "completely" recognized ammos from IoV
Goto Forum:
  


Current Time: Sun Jun 25 01:37:02 EEST 2017

Total time taken to generate the page: 0.00709 seconds