Home » FULL CONTROL GAMES » #JAFDEV Sound/Music » Bang bang! Pop, pow! (SFX.)
|
Re: Bang bang! Pop, pow! (SFX.)[message #332465]
|
Mon, 12 May 2014 20:43
|
|
rummtata |
|
Messages:103
Registered:April 2011 Location: Germany |
|
|
I agree, sound effects are very important (music, btw, too). When I first installed some user-made sound sets for JA2, I was shocked to realize how lame the vanilla sounds for guns are. Shots and explosions should be loud, sharp and feature a decent bass (if appropriate).
As to loudness scaled up with distance: since JA:F is going to be a top-down tactic game just as JA1/2, how should the engine decide where to put the listener? The player is everywhere and nowhere, it's not like we only hear and see what the currently controlled merc does. I think it's better to go with "unrealistic" here.
What I would like to hear in JA:F is more defined walking sounds so you can tell if someone is sneaking or running and whether the ground is sand, mud, rock, grass, shrub, asphalt or indoors =)
Report message to a moderator
|
Sergeant
|
|
|
|
|
|
Re: Bang bang! Pop, pow! (SFX.)[message #333138]
|
Mon, 26 May 2014 14:25
|
|
sardonic_wrath |
|
Messages:48
Registered:June 2011 |
|
|
For an example of great sound design and atmosphere in a 1st person shooter, check out Red orchestra 2.
But I am with rummtata as well, 1st person shooters have very different requirements.
I'd argue shots in the distance aren't even something that happens in JA... the camera will always be there/near when a gun is shot.
As for locating noises, sound is useless. Left-right might be easy to do on a stereo system, but from an isometric observer perspective it will be completly unintuitive. For north/south you'd need a surround system, and it would be even more unintuitive.
For this kind of thing we definitley need UI representation that is persistent for a turn at least. Like the silhouettes in Silent storm.
Report message to a moderator
|
Corporal
|
|
|
Goto Forum:
Current Time: Thu Apr 18 07:20:12 GMT+3 2024
Total time taken to generate the page: 0.01020 seconds
|