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in- & outgame weapon questions[message #332919] Wed, 21 May 2014 02:03 Go to next message
rummtata

 
Messages:104
Registered:April 2011
Location: Germany
Hey guys,

I tried to find an appropriate existing thread to post this, but since I couldn't find any I'll just use this to post anything regarding real and/or ingame weapons. Now, my first question.

Playing 1.13 SDO I noticed my Benelli M3 could actually be switched from pump-action to semi-auto and vice versa. Other than a penalty when using pump-action in the prone position and a higher overall AP consumption (without the "ranger" trait, at least), there seems to be no difference ingame.

I tried to understand what the advantage could be of using the slower loading method when a semi-auto mode is available. I think ingame there is none (or am I missing anything?) and outgame I just don't know. So, can someone explain to me why some shotguns are even produced with both mechanisms resp. why, in a combat situation, a shooter would want to use a slower reloading method (pumping) when a faster one (semi-auto) is available? Is pumping more reliable/can unjam the gun? I'm thinking, there must be some advantage... :confused:

Oh, and feel free to post your own stuff here if you think it doesn't warrant a new thread either Wink

[Updated on: Wed, 21 May 2014 02:04] by Moderator

Re: in- & outgame weapon questions[message #332920] Wed, 21 May 2014 02:47 Go to previous messageGo to next message
sevenfm

 
Messages:1386
Registered:December 2012
Location: Under the Mountain
AFAIK, automatic (or semi-auto) shotguns (and all automatic weapons) are very sensitive to the pressure curve, bullet weight and other mechanical stuff, you just cannot make it function reliably with non-standart ammo.
There are gas regulators and other things that can help, but you still have to use more or less standart ammo and there always will be a small chance of malfunction.

With manual reloading, you can use any type of ammunition with any amount and any type of powder and any type of bullet, including completely crazy cartridges like dragonbreath and such.


Re: in- & outgame weapon questions[message #332924] Wed, 21 May 2014 09:31 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
Plus pumping isn't actually slower, assuming a modest level of familiarity and practice. It's a very efficient action with little wasted motion.


Re: in- & outgame weapon questions[message #332926] Wed, 21 May 2014 10:41 Go to previous messageGo to next message
sevenfm

 
Messages:1386
Registered:December 2012
Location: Under the Mountain
Good video on subject

http://www.youtube.com/watch?v=t_1-E6qFuXk[/video]
Shotgun choice: Pump vs Semi-auto



Re: in- & outgame weapon questions[message #332939] Wed, 21 May 2014 14:02 Go to previous messageGo to next message
rummtata

 
Messages:104
Registered:April 2011
Location: Germany
Illuminating, thanks to you both =)

I have a similar question about (sniper) rifles. Ingame, bolt-action rifles have only disadvantages when compared to semi-auto variants. Now, after learning something about shotguns, I'd assume bolt-action is SLOWER, but

- more reliable
- easier to clean/repair
- cheaper to produce, probably?
- more flexible in terms of non-standard ammunition types

Right? Also I wonder if accuracy is affected by auto-loading mechanisms, or does that not matter?
Re: in- & outgame weapon questions[message #332975] Thu, 22 May 2014 10:19 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
The one semi-auto shotgun I've fired felt really floaty after the first round. Muzzle goes up, everything else drop down. Very distinct. Haven't gotten to try pump-action but I've had my fun with 3 or 4 different side-by-sides. A solid kick without any notable rise.

My 2 cents.

Re: in- & outgame weapon questions[message #332986] Thu, 22 May 2014 14:37 Go to previous messageGo to next message
rummtata

 
Messages:104
Registered:April 2011
Location: Germany
So maybe pump action should benefit from an accuracy bonus ingame? Hmm, well thanks for the input in any case.

Next question.

I feel uncertain about how recoil is implemented, concerning single shots. I always try to give bipods to my snipers and let them shoot from the prone position, but all those recoil modifiers only seem to affect burst/autofire (per counterforce modifier). I know that bipods improve the "handling" value, which affects accuary.

But: Is recoil, ingame, completely irrelevant for single shots or not?

Also, when weapons are mounted on objects (M), how much of a bonus does that actually grant - same as a bipod would? And do the modifiers for the shooters position still apply then? And if a bipod is used in combination with mounting the weapon on, say, a low wall, which bonus applies then? :confused: :confused: :confused:
Re: in- & outgame weapon questions[message #332987] Thu, 22 May 2014 15:17 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
My wish is for weapon handling and other stuff to come into play for quick single shots. Taking your time with aiming will negate this penalty snap shots keep getting more and more tricky. Something like that.

Re: in- & outgame weapon questions[message #333012] Thu, 22 May 2014 23:38 Go to previous message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
rummtata
Illuminating, thanks to you both =)

I have a similar question about (sniper) rifles. Ingame, bolt-action rifles have only disadvantages when compared to semi-auto variants. Now, after learning something about shotguns, I'd assume bolt-action is SLOWER, but

- more reliable
- easier to clean/repair
- cheaper to produce, probably?
- more flexible in terms of non-standard ammunition types

Right? Also I wonder if accuracy is affected by auto-loading mechanisms, or does that not matter?

As far as I know, you're pretty much spot-on here. Most or all self-loading mechanisms (conventional ones at least, things like Metal Storm are excluded) reduce accuracy by "some" amount: after all, there's usually a chunk of metal moving inside before the bullet leaves the barrel. Depending on the weapon in question, this may or may not be noticeable enough to really matter.
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