Home » MODDING HQ 1.13 » v1.13 Bug Reports » Small bug in the Prisoners System (SCI7205)
Small bug in the Prisoners System (SCI7205)[message #333014] Fri, 23 May 2014 00:01 Go to next message
orcam3 is currently offline orcam3

 
Messages:124
Registered:August 2011
Location: The Netherlands
After handcuffing/zipcuffing the first person in a battle, you cannot go back to real-time as long as there are still enemy forces present in the sector (even if they aren't aware of your presence)

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Sergeant
Re: Small bug in the Prisoners System (SCI7205)[message #333015] Fri, 23 May 2014 00:17 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
You handcuffed him, but have you gagged him as well?

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First Sergeant
Re: Small bug in the Prisoners System (SCI7205)[message #333017] Fri, 23 May 2014 01:04 Go to previous messageGo to next message
orcam3 is currently offline orcam3

 
Messages:124
Registered:August 2011
Location: The Netherlands
gagged? well i don't even know what that is, could you explain?

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Sergeant
Re: Small bug in the Prisoners System (SCI7205)[message #333019] Fri, 23 May 2014 01:53 Go to previous messageGo to next message
rummtata is currently offline rummtata

 
Messages:103
Registered:April 2011
Location: Germany
You cannot gag prisoners, he's pulling your leg.


...


You are, right? ^^

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Sergeant
Re: Small bug in the Prisoners System (SCI7205)[message #333029] Fri, 23 May 2014 10:17 Go to previous messageGo to next message
orcam3 is currently offline orcam3

 
Messages:124
Registered:August 2011
Location: The Netherlands
I was suspecting that Sad

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Sergeant
Re: Small bug in the Prisoners System (SCI7205)[message #333047] Fri, 23 May 2014 19:54 Go to previous message
Gambigobilla

 
Messages:693
Registered:July 2008
The point is captured enemies can still raise alarm, thus they break stealth option.

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First Sergeant
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