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Testing now[message #333466] Wed, 04 June 2014 07:11 Go to next message
NewAgeOfPower

 
Messages:112
Registered:June 2010
Been awhile since I last hit Ja2.

I was a GM for a WH40k tabletop RPG group before, going to have so much fun with this!
Re: Testing now[message #333468] Wed, 04 June 2014 09:20 Go to previous messageGo to next message
NewAgeOfPower

 
Messages:112
Registered:June 2010
http://i.imgur.com/AYxc2Do.png

Well, and it froze up before I could get to my first save.
Re: Testing now[message #333509] Wed, 04 June 2014 21:23 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Hmm. Which exe version and which SCI are you using?


Re: Testing now[message #333513] Wed, 04 June 2014 23:03 Go to previous messageGo to next message
NewAgeOfPower

 
Messages:112
Registered:June 2010
r6331, SCI 6615, as per your most recent installation instructions.

It's okay. It just means I can't Ironman; half the games it plays for a bit without a huge problem.
Re: Testing now[message #333526] Thu, 05 June 2014 13:30 Go to previous messageGo to next message
NewAgeOfPower

 
Messages:112
Registered:June 2010
MASS COMMISSAR!!!!111

I just had a squad of Commissars chain multiple battlespeeches while charging into battle.

DUDE. THIS IS ABSOLUTELY INSANE.

Also, blanks are supposed to be Immune to Psykers and Warp-related phenomena, not just deal damage to them.
Re: Testing now[message #333528] Thu, 05 June 2014 13:54 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Just wait till you get a couple of fully-equipped battle sisters Very Happy

True about blanks and warp-effects. This will be hard to do for some effects though, like Warp Rift - I use explosion effects there. I can easily negate any damage received, but stopping a blank from falling over is hard.

Sigh, I really need time to mod on this again.


Re: Testing now[message #333534] Fri, 06 June 2014 02:47 Go to previous messageGo to next message
NewAgeOfPower

 
Messages:112
Registered:June 2010
I equipped a Soritas with a full set of power armor, but she got hit quite a few times and took a bunch of damage.

Of course, I'm playing on insane difficulty.

Psykers are terrifyingly useful, but the cost of their abilities and the fact taking 2 ranks to reduce the cost (which is necessary if you plan on having your psyker do more than 1-2 things per battle) takes out another specialization/trait makes them far less crucial than having a squad of commissars.

If I bring 8 commissars (I'd feel like a cheater, actually) this is going to be absolutely dumb- each battlespeech grants all allies 40 AP, except for himself, basically, I can cast battlespeech 8 times in a row (with a long cooldown after, but still), granting 7 other commissars 40 AP each for a grand total of 2240 AP.

Thats some insane burst potential... Screw Stormtroopers, Inquisitors should just recruit Commissars.
Re: Testing now[message #333537] Fri, 06 June 2014 13:10 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
True, though these AP will be lost next turn. Still, I didn't have that method in mind Smile

Not sure wether there is an AP limit in place here, but one would be needed I guess... an easier way would be to change the mechanic so that one can only benefit from one speech per turn, which would somewhat ease this.


Re: Testing now[message #333538] Fri, 06 June 2014 13:22 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
Make commis immune to inspiring speeches, they have them all memorized anyway Very Happy


Re: Testing now[message #333551] Sat, 07 June 2014 09:04 Go to previous message
NewAgeOfPower

 
Messages:112
Registered:June 2010
Flugente
True, though these AP will be lost next turn. Still, I didn't have that method in mind Smile


I'm known for breaking game systems, don't worry ; )

My players died horribly hue hue he...

Flugente
Not sure wether there is an AP limit in place here, but one would be needed I guess... an easier way would be to change the mechanic so that one can only benefit from one speech per turn, which would somewhat ease this.


They are capped at 100 AP max, but its simple; have all your commissars spend most of their AP, except 1 who will inspire the rest. Then he shoots an enemy as well, and the rest of your commissars shoot, leaving 1 to inspire again, then he shoots as well; repeat until all battlespeeches used.

I just had 4 commissars charge into 16 opponents and kill 12 of them, and critically injuring another 3... in a single round.

IT WAS GLORIOUS. HIS ENEMIES WERE CLEANSED THIS DAY.

If you nerf it, I think the only-1-speech-per-turn is pretty reasonable, but I won't have GLORIOUS CHARGES anymore.
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