Home » MODDING HQ 1.13 » v1.13 General Development Talk » Default JA2_options.ini for stable 2014 release - discussion.
Default JA2_options.ini for stable 2014 release - discussion.[message #333490]
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Wed, 04 June 2014 18:16
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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I have some thoughts/suggestions on changing default options for the stable release,
based on my own experience and the players questions/feedback on the JA-related forums.
1.MAX_NUMBER_PLAYER_MERCS = 32
No reason to make it lower.
2.STAMINA_HIT
Remove, it's not used in the code.
3.HIDE_BULLET_COUNT_INTENSITY = 0
This kind of features should be off by default, as the first time player sees ?? instead of ammo he thinks WTF? Bug?
4.DIRT_SYSTEM = FALSE
New players often have problems with it, it's not obvious were to get cleaning kits and how to use them.
5.
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
It seems that this feature is working fine, so it can be enabled by default.
6.BASE_SIGHT_RANGE=16
Modders usually increase it to at least 14-16, it helps AI and makes midgame fights with ARs more interesting.
EDIT:
7.
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120
Default 150 is too much, 120 is more comfortable value.
[Updated on: Wed, 04 June 2014 19:01] by Moderator Report message to a moderator
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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333498]
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Wed, 04 June 2014 19:14
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jasmith |
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Messages:32
Registered:January 2013 Location: US |
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Hi guys,
I'm currently working on a major revision to Ja2_Options.INI in an effort to standardize the commenting format somewhat and clarify all of the descriptions. I'm making a list of options that should probably just be set by default and then moved to another file like the Mod_Settings.INI in order to avoid having people break things.
As to your suggestions:
1. Agree on max number of mercs.
2. I think it would be better to implement that feature, since this is the only setting I know of to separate actual damage from breath damage.
3. No strong opinion either way.
4. Much like overheating, maybe move the on-off switch to the current "Food System" option at gamestart and have that be the "Increased Realism/Micromanagement" setting.
5. Heck yes.
6. No strong opinion, major point of balance confusion for most things.
7. I'd actually prefer to keep this at the normal 100. With the auto-fast-forward and fast-forward key, there is no reason to keep this set unusually high and get constant bug reports from people that think their install is overclocking something.
Once we get the stable version out (or maybe before), I was thinking of starting a small project to reorganize the options INI to try and group things together more logically. We've got CTH options and switches scattered all over the place, overlapping information displays, and a couple of settings that are just outright redundant. It would be nice to have easier to follow top-level headers (especially in the INI Editor) so that sections like Tactical Difficulty and Tactical Gameplay aren't just piles of unrelated features, and maybe consolidate some features using the "Option 1, 2, 3, 4 (2+3), 5 (1+2+3)" format instead of multiple options. This would require a pretty patient coder to go in and move things around, though.
[Updated on: Wed, 04 June 2014 19:24] by Moderator Report message to a moderator
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Private 1st Class
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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333499]
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Wed, 04 June 2014 19:19
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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@John A Smith
Actually, 2 (STAMINA_HIT) was moved at some moment to APBPConstants.ini:
BP_GET_HIT = 200
BP_GET_WOUNDED = 50
EDIT:
As to your work, I think it's good idea to check options in the source code, because some of the descriptions may be misleading.
Also, there are a lot of OCTH only options in ja2_options.ini, that are not used in NCTH, they should probably be moved to another file in the future.
[Updated on: Wed, 04 June 2014 19:25] by Moderator Report message to a moderator
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