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Default JA2_options.ini for stable 2014 release - discussion.[message #333490] Wed, 04 June 2014 18:16 Go to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
I have some thoughts/suggestions on changing default options for the stable release, http://i.imgur.com/5qXTc2o.png
based on my own experience and the players questions/feedback on the JA-related forums.

1.MAX_NUMBER_PLAYER_MERCS = 32
No reason to make it lower.

2.STAMINA_HIT
Remove, it's not used in the code.

3.HIDE_BULLET_COUNT_INTENSITY = 0
This kind of features should be off by default, as the first time player sees ?? instead of ammo he thinks WTF? Bug?

4.DIRT_SYSTEM = FALSE
New players often have problems with it, it's not obvious were to get cleaning kits and how to use them.

5.
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1

It seems that this feature is working fine, so it can be enabled by default.

6.BASE_SIGHT_RANGE=16
Modders usually increase it to at least 14-16, it helps AI and makes midgame fights with ARs more interesting.

EDIT:
7.
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120

Default 150 is too much, 120 is more comfortable value.

[Updated on: Wed, 04 June 2014 19:01] by Moderator

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333494] Wed, 04 June 2014 18:56 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
I think setting up different degrees of enabled 1.13 features with vfs would be a good idea. Low, medium, high. Would help relatively new players find out what they like. Understanding how to launch from the ini editor is also a plus, to condone use of mods.

...coupled with README instructions and explanations, of course. Wink

4. Definitely. You really gotta know what to look for to even know this feature exists. "Why in the HELL is my gun jamming all the time?!"

5. This is a tough call. While seasoned players definitely enjoy the increased speed, I'm thinking that newbies might get... disoriented? Could of course be wrong but it looks like a possibility in my mind.

6. 16 might be too much for 1.13 standards and 14 barely makes a difference so I'd go with 15. You get a lot of "out of effective range" messages in the early game but it evens out towards mid-range gear. Don't know what the standard MAX_EFFECTIVE_RANGE_MULTIPLIER is these days but that may need some slight adjustment as well in case sight range gets a boost.

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333495] Wed, 04 June 2014 19:00 Go to previous messageGo to next message
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Messages:2663
Registered:December 2012
Location: Russian Federation
@Slax
5. This option does not enable 'increasing speed', the "Auto fast forward" option is available in game on the options screen and is ON by default.
So the mentioned options make the Auto fast forward feature more comfortable for players, as only invisible movements are accelerated:

;------------------------------------------------------------------------------------------------------------------------------
; Improved auto fast forwarding.
; AUTO_FAST_FORWARD_ENEMIES:
; 0 - default behaviour
; 1 - auto fast forward only enemies that are not seen by player's team
; 2 - auto fast forward only invisible enemies
; 3 - auto fast forward all enemies
; AUTO_FAST_FORWARD_MILITIA:
; 0 - default behaviour
; 1 - auto fast forward only militia that does not see enemies
; 2 - auto fast forward militia always
; AUTO_FAST_FORWARD_CIVS, AUTO_FAST_FORWARD_CREATURES:
; 0 - default behaviour
; 1 - auto fast forward only invisible
; 2 - auto fast forward always
; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
;------------------------------------------------------------------------------------------------------------------------------

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333496] Wed, 04 June 2014 19:00 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Ah, I see. My bad. Smile

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333497] Wed, 04 June 2014 19:07 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Slax
I think setting up different degrees of enabled 1.13 features with vfs would be a good idea. Low, medium, high. Would help relatively new players find out what they like. Understanding how to launch from the ini editor is also a plus, to condone use of mods.

In my custom builds I use the following:
1. make Data-User dir that is applied last in VFS chains, so it is used for all installed mods.
2. enable ini merging in ja2.ini
3. leave only few safe options in ja2_options.ini in Data-User dir, so the player can change interface options, starting cash and similar safe options, but cannot really break something important accidentally and doesn't have to much choices from the start =)

Don't know if similar way can be implemented in stock 1.13 (I mean separation of ja2_options to safe user options ini file and another main file that contains the rest)

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333498] Wed, 04 June 2014 19:14 Go to previous messageGo to next message
jasmith is currently offline jasmith

 
Messages:32
Registered:January 2013
Location: US
Hi guys,

I'm currently working on a major revision to Ja2_Options.INI in an effort to standardize the commenting format somewhat and clarify all of the descriptions. I'm making a list of options that should probably just be set by default and then moved to another file like the Mod_Settings.INI in order to avoid having people break things.

As to your suggestions:

1. Agree on max number of mercs.

2. I think it would be better to implement that feature, since this is the only setting I know of to separate actual damage from breath damage.

3. No strong opinion either way.

4. Much like overheating, maybe move the on-off switch to the current "Food System" option at gamestart and have that be the "Increased Realism/Micromanagement" setting.

5. Heck yes.

6. No strong opinion, major point of balance confusion for most things.

7. I'd actually prefer to keep this at the normal 100. With the auto-fast-forward and fast-forward key, there is no reason to keep this set unusually high and get constant bug reports from people that think their install is overclocking something.

Once we get the stable version out (or maybe before), I was thinking of starting a small project to reorganize the options INI to try and group things together more logically. We've got CTH options and switches scattered all over the place, overlapping information displays, and a couple of settings that are just outright redundant. It would be nice to have easier to follow top-level headers (especially in the INI Editor) so that sections like Tactical Difficulty and Tactical Gameplay aren't just piles of unrelated features, and maybe consolidate some features using the "Option 1, 2, 3, 4 (2+3), 5 (1+2+3)" format instead of multiple options. This would require a pretty patient coder to go in and move things around, though. Wink

[Updated on: Wed, 04 June 2014 19:24] by Moderator

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333499] Wed, 04 June 2014 19:19 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
@John A Smith

Actually, 2 (STAMINA_HIT) was moved at some moment to APBPConstants.ini:
BP_GET_HIT = 200
BP_GET_WOUNDED = 50


EDIT:
As to your work, I think it's good idea to check options in the source code, because some of the descriptions may be misleading.
Also, there are a lot of OCTH only options in ja2_options.ini, that are not used in NCTH, they should probably be moved to another file in the future.

[Updated on: Wed, 04 June 2014 19:25] by Moderator

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333500] Wed, 04 June 2014 19:25 Go to previous messageGo to next message
jasmith is currently offline jasmith

 
Messages:32
Registered:January 2013
Location: US
Ah, good place for it. There are plenty of other settings that could get moved there too. Dump it, then! Razz

And trust me, I've been bombarding people with questions about features they added or touched last. Loooottttsss of questions. But the good news is, I think I've managed to fix almost everything (found one item listed as a divisor that was actually a multiplier Surprised ). I'm mostly standardizing the format now.

[Updated on: Wed, 04 June 2014 19:28] by Moderator

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Re: Default JA2_options.ini for stable 2014 release - discussion.[message #333506] Wed, 04 June 2014 20:59 Go to previous message
silversurfer

 
Messages:2793
Registered:May 2009
; Minimum range at which you get the full CTH penalty. If you are closer than this, the penalty begins to drop.
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100

can be removed. It's not used in the code.

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