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Stop items from appearing in-game[message #333582] Mon, 09 June 2014 22:59 Go to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
This might be an XML editor question so I throw it up here. I can't find methods on these forums.

My method of removing items in the game is to go into the XML editor and set the weapons and items I don't want see with the SciFi flag, and then play with SciFi *OFF*. I do this with Glaser & AET ammo, certain guns I don't like, trigger groups, rods, spring, rod & spring, etc. This seems to work OK, enemies don't get them anymore, and I play with drop all. I increase the damage of *all* guns generally, anyway.

This works in reverse to allow SciFi items to appear by *removing* the flag, such as the drugs or stealth armor, though I haven't seen this armor in gameplay it exists in the XML.

Of course, this isn't possible to do mid-game because SciFi is a setting that is only available at the start of a new game.

If I start a game with SciFi ON, is there another way to remove items from appearing in the game without breaking anything? Is it possible somehow to disable SciFi mode mid-game?

Is there another XML editor method to prevent items from showing up?
Re: Stop items from appearing in-game[message #333583] Mon, 09 June 2014 23:00 Go to previous messageGo to next message
sevenfm

 
Messages:1172
Registered:December 2012
Location: Russia
set coolness=0 ?


Re: Stop items from appearing in-game[message #333634] Wed, 11 June 2014 15:30 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
Sevenfm
set coolness=0 ?


Looking in XML editor, plenty of items are already coolness=0 and appear in the game, including the letter to Enrico, bloodcat pelts, some grenade launchers, etc. Was a good thought. I think coolness=0 is considered to be less than 1? Or has some other special purpose like quest items (the severed heads are coolness 0 as well).

[Updated on: Wed, 11 June 2014 15:31] by Moderator

Re: Stop items from appearing in-game[message #333635] Wed, 11 June 2014 15:34 Go to previous messageGo to next message
sevenfm

 
Messages:1172
Registered:December 2012
Location: Russia
AFAIK zero coolness items will not appear at bobbyray or tony, and they will not be given to militia or enemy. You can still receive them as quest items or find preplaced on maps (or maybe given to enemy in editor).


Re: Stop items from appearing in-game[message #333636] Wed, 11 June 2014 15:36 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3736
Registered:July 2009
It wasn't 'a good thought', it is the way it works. The stuff you listed appears under special conditions that override other validation checks. C=0 will make any normal item invalid for random distribution.


Re: Stop items from appearing in-game[message #333639] Wed, 11 June 2014 18:54 Go to previous message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
DepressivesBrot
It wasn't 'a good thought', it is the way it works. The stuff you listed appears under special conditions that override other validation checks. C=0 will make any normal item invalid for random distribution.


I said "good thought" because someone types a question mark it seems like an off the top of the head thought. He was right, nevertheless.

I had a misapprehension because I saw items in the XMLs that had coolness zero that I swore I had seen as random:
rocks(!)
discarded LAW
5.56mm tracer
a bunch of other ammo

But you are right of course, those are probably pre-placed. I should have noticed that overwhelmingly zero coolness items seem to be placed or created through in-game play like the "treated" armors and quest items (severed heads and so on). When I finally sorted the table and looked at all of them this suddenly seems obvious.

In short, assigning zero coolness is a good way to prevent seeing items, without having to mess with SciFi mode. Thanks guys.

[Updated on: Wed, 11 June 2014 18:56] by Moderator

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