Home » CHIT-CHAT » All About Gaming » Weapons of war
Weapons of war [message #333658] Thu, 12 June 2014 14:38 Go to next message
MarutiaOrtia

 
Messages:53
Registered:April 2014
Location: Sofia, Bulgaria
BM-21 Battery
Re: Weapons of war [message #333661] Thu, 12 June 2014 15:22 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
With the same basic principles as usual: 1) Be invisible, if you can't at least don't be attractive. 2) Find them. 3) Kill them, preferably counter battery fire from outside their range or airstrikes.


Re: Weapons of war [message #333664] Thu, 12 June 2014 16:11 Go to previous messageGo to next message
MarutiaOrtia

 
Messages:53
Registered:April 2014
Location: Sofia, Bulgaria
DepressivesBrot
With the same basic principles as usual: 1) Be invisible, if you can't at least don't be attractive. 2) Find them. 3) Kill them, preferably counter battery fire from outside their range or airstrikes.


What about these: Counter-battery radar, to calculate an estimated launch point. This launch point would then be bombarded by friendly artillery.
There are active defense systems, such as C-RAM, which actively shoot down incoming projectiles.
Re: Weapons of war [message #333666] Thu, 12 June 2014 16:35 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
CB-Radar would fall under finding them, it's quite useful but I would prefer to find the battery before giving it a chance to unload on me. Also, with any mobile platform there is the question whether your reaction time is short enough to counter the enemy's shoot&scoot tactics.

On the topic of C-RAM: For one, they are kind of a recent 'trend', I'm not quite sure how much work was done on them earlier but they seem to be a child of the War on Terror. But the second and more important point: I can't see them do f***-all in the scenario you specify. It's understandably hard to find any data on how much they can handle, but it's probably safe to assume that a quite small number of MRLs will saturate it to the point of uselessness.


Re: Weapons of war [message #333674] Fri, 13 June 2014 00:23 Go to previous messageGo to next message
MarutiaOrtia

 
Messages:53
Registered:April 2014
Location: Sofia, Bulgaria
DepressivesBrot
CB-Radar would fall under finding them, it's quite useful but I would prefer to find the battery before giving it a chance to unload on me. Also, with any mobile platform there is the question whether your reaction time is short enough to counter the enemy's shoot&scoot tactics.

On the topic of C-RAM: For one, they are kind of a recent 'trend', I'm not quite sure how much work was done on them earlier but they seem to be a child of the War on Terror. But the second and more important point: I can't see them do f***-all in the scenario you specify. It's understandably hard to find any data on how much they can handle, but it's probably safe to assume that a quite small number of MRLs will saturate it to the point of uselessness.


Probably the best counter for this is a solid intelligence gathering and deep recon forces.
This usually prevent nasty surprises for your forces.
In game terms probably we will stick primary for counter-artillery radars and recon fly to reveal enemy positions.
Having air superiority also really help to suppress most of the hostile forces.
Re: Weapons of war [message #333675] Fri, 13 June 2014 01:02 Go to previous message
DepressivesBrot

 
Messages:3767
Registered:July 2009
Yupp, sounds reasonable.


Previous Topic: What happens if you flip Tyrian 90 degrees?
Next Topic: Humble Strategy Bundle
Goto Forum:
  


Current Time: Fri Sep 22 21:53:46 EEST 2017

Total time taken to generate the page: 0.00785 seconds