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Accessible zones[message #333837] Sat, 21 June 2014 11:17

Registered:July 2006
Location: France
I just started working on the (level) editor with Unity, and i noticed the sectors are large flat "chessboards" of 100x100 tiles. You can terraform the terrain up and down, but ingame, the characters will always move on the flat chessboard, going through heights and flying over cliffs.
Objects, props usually block moves and give cover, however i still can't see how to stop characters from moving over cliffs and rivers. Is there a solution for this at this time?

EDIT : The answer of Filip Pilebo to my question was :
There is a way to block off non-walkable areas. TXEditor -> Assets -> Add auto blocking.
Anything that is not on height 10 will be blocked. You can also delete these blocks to make areas walkable again. So when making cliff walls etc and you raise the terrain, you have to spend some time getting it nice. Use a smaller hard brush.

Auto blocking didn't work for me, so i used another solution :
In the "loaded asset" panel, under "proxy", there is "ProxyBlock".
One can manually place several of them on the grid to block the tiles' access. It has to be "on" the grid, at height 10, not below or in the air above. On the adjacent tiles, the mouse cursor will appear as "no cover" (hollow shield).

[Updated on: Tue, 01 July 2014 14:16] by Moderator

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