Home » MODDING HQ 1.13 » v1.13 Coding Talk » A couple of ideas
A couple of ideas[message #334215] Mon, 14 July 2014 13:08

Registered:July 2014
Location: Russia
Now, not to be totally useless, I've had a couple of suggestions, that have been bugging me for a week or so.

1. Since the game closes to realistic experience (let's forget how Elliot survives a headshot from the dearest queen), I think it would be really good to provide access to vehicle inventory during combat, without the necessity to move into sector inventory. After all, it can't be, that while there is a half-dead regular soldier somewhere in the bushes, Ice-Cream Truck suddenly goes on a lockdown out of utter fear.

2. This one is tiny, as I can see, but could really come in handy - some way or button to unjam the gun in ordinary way. After all, having to point and misfire every time is strange at least. Implementing some key to unjam it (via cost of AP, of course) would be just great. You might say that I'm too lazy to just click a few times to do the vanilla unjamming ritual, but I think that it is somehow annoying, when a rare gun suddenly jams, merc takes cover, tries to unjam it and how he does - by shooting in the wall.

Oh. And last thing. I stumbled upon "going airborne" on the loading screens and even in merc background choices. I wonder, what does that mean in this mod? It's not really dropping with a parachute, is it?
Previous Topic: Help needed: set up very specific STI libraries
Next Topic: New Tactical AI - Functional Considerations
Goto Forum:

Current Time: Mon Mar 25 08:04:37 EET 2019

Total time taken to generate the page: 0.01154 seconds