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Rogue actions (DRAMA!)[message #334590] Sat, 26 July 2014 08:45 Go to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
We've got a bunch of interesting character modifiers available these days. Traits, backgrounds, hate, love... among others. Sooo... why not let these play out a bit more?

An image of a pissed off merc shooting a friendly in the back comes to mind. "That's it, you son of a bitch!" A man with a gun can only take so much, no?

Emotions running wild out in the field, experience level too low, a merc sees their beloved go down in a blaze of gunfire. Perhaps a life mate, or a very dear friend. "I'll save ya! Don't you die on me!" Heart bigger than brain, said merc rushes off to save their friend. A mad dash with medical supplies in hand, will it be a 2-for-1 kill for enemy forces or will the downed merc survive?

Stuff like that. Movie type drama.

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Sergeant Major
Re: Rogue actions (DRAMA!)[message #334591] Sat, 26 July 2014 10:25 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Might be hard to code to put mercs under AI control for a couple of turns.

I basically do like the idea. Maybe not THAT extreme, a brawl/fist fight might already be enough and could maybe even be added to events that happen in the strategic view (and thus circumventing the need to put mercs under AI control in tactical view).

Killing the other guy seems a bit harsh... but a good punch to the face... why not?

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Lieutenant

Re: Rogue actions (DRAMA!)[message #334657] Sun, 27 July 2014 14:11 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Ahem. As soon as this would be implemented, everybody would cry to heavens over mercs doing retarded actions, the "game being broken" and whatnot. I'm not even going to comment on the absurd amount of work required for this.

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Captain

Re: Rogue actions (DRAMA!)[message #334669] Mon, 28 July 2014 09:36 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
Flugente
I'm not even going to comment on the absurd amount of work required for this.
We already track each merc's opinion of the other mercs, don't we? How about an hourly check of "If merc A opinion of merc B is lower than X, and merc B is within Y tiles, attack merc B", which should also trigger a lower merc b opinion of merc A, thus possibly resulting in the two mercs shooting or punching each other? Hourly check to reduce computational load, and flag set so it happens during the next time the tactical sector is loaded.
I do though fear that I'll have forgotten quite a few things, thus making it much harder than I think.

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First Sergeant
Re: Rogue actions (DRAMA!)[message #334673] Mon, 28 July 2014 13:18 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
First of all, we cannot simply set mercs under AI control. Well, we can (we do that shortly during boxing), but this would cause them to kill each other. The AI can't handle be a bit hostile - it's either all or nothing. Much, much worse is that we cannot have people hostile to each other in the same team. The AI and loads of functions simply aren't made for this. No nope Njet non.

What we have in that regard is some sort of 'reflex' - if you deliberately fire upon a merc with another merc, he will fire back if he has a gun in his main hand. But more complicated stuff is tedious - punching someone would require us to take the merc, order him to walk next to someone, face him, empty our hands, and then punch. Every single one of these decisions has to be carefully handcrafted. And in turnbased, you'll risk breaking everything by messing with AI-controlled phases and whatnot.

It can be done, but I doubt the effort is worth the gain.

Stuff that happens in strategic only is of course, much, much easier to do Smile

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Captain

Re: Rogue actions (DRAMA!)[message #334674] Mon, 28 July 2014 13:22 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
Merc A shoots and kills Merc B. Merc C is upset because Merc B was his/her bestest friend, shoots and kills Merc A. Merc D's morale drops to negative, commits suicide.

IMP is now all alone...

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Master Sergeant
Re: Rogue actions (DRAMA!)[message #334676] Mon, 28 July 2014 14:41 Go to previous message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
IMP rapes the corpses since he is a pervert

[Updated on: Mon, 28 July 2014 14:41] by Moderator

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Sergeant Major
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