Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #348530 is a reply to message #340937] Sat, 28 January 2017 02:25 Go to previous messageGo to next message
Zero Ziat

Messages:7
Registered:January 2017
Location: MVD, UY
On the previous page:
Flugente wrote on Sun, 10 May 2015 07:36
Update (r7852 & GameDir r2240):
  • Surgical masks (that still give the bonus referenced above) are no longer required to be worn in the face - like surgical gloves, having them in the inventory is enough. The reason is that it's rather tedious to swap a merc's gear every time you set them on an assignment.




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Re: New Feature: Disease[message #348533 is a reply to message #348530] Sat, 28 January 2017 02:55 Go to previous messageGo to next message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Oh, okay, thanks. Then the tool tip in the description should probably be corrected as well to read the same as the one for the gloves.
Re: New Feature: Disease[message #348588 is a reply to message #348533] Tue, 31 January 2017 00:19 Go to previous messageGo to next message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Does... disabling diseases in the .ini cure all mercs instantly? Or will it cause issues?

[Updated on: Tue, 31 January 2017 00:24]

Re: New Feature: Disease[message #348590 is a reply to message #348588] Tue, 31 January 2017 02:04 Go to previous messageGo to next message
Flugente

 
Messages:3218
Registered:April 2009
Location: Germany
Disease data still exists, but isn't used anymore - any modifiers won't apply, and you won't lose health anymore. Of course, health already lost stays lost, as we can hardly keep track of which HP was lost due to what reason.



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Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: New Feature: Disease[message #348601 is a reply to message #348590] Tue, 31 January 2017 10:57 Go to previous message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Oh, yes sure, of course. So that sounds like if I disable it, play for a couple of days and then enable it again, everybody will regain their diseases, like they had been in stasis?
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