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Testers needed for 400 item sizes.[message #335046] Sun, 17 August 2014 22:33 Go to next message
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Messages:1054
Registered:January 2009
Hi all,

I've been working on and off on this for the last while and am near to completing it.

It's a bit rough around the edges, and i would like some help sorting out the items and pockets.

Having 400 item sizes rather than 34 gives us the following advantages:

Every item or group of items now have their own item size, which means we have more control over what can or cannot fit into a given pocket.

This allows us to create more specific pockets for items and make the existing pockets more realistic.

If anyone would like to test it, drop me a PM.

Or if you'd prefer, there is a public spreadsheet that you can look at to add your two pence.

I want to make it as realistic (without spoiling gameplay) as possible, so for example:

Marbles, which are a loose item, now have their own item size enabling us to "pour" them into a knife sheath or a pistol pocket etc...

Maleable items like a "rag" can now be "stuffed" into an AR pocket as again, they have their own item size.

All very good, but there are some items i don't have a great idea about in real life or how to best work them into pockets. So, if you feel like helping out, let me know.

What i'm looking for is items i may miss that can be clipped unto Carabiners, or objects you feel are too big etc... for certain pockets.

This will also be about making MOLLE pockets accept more than just Ammo etc... and also balancing some LBE items.

Here's the link to the spreadsheet: https://docs.google.com/spreadsheets/d/1UCgjHGZwzorK4L71F3iLKU3RI6iVViRi-yFEtaLGhNU/edit?usp=sharing

I only have the AR pocket roughly marked out, the second column is the number of items to be placed in the LBE X2AR pocket.

The items are split up into categories as best as i could.

[Updated on: Sun, 17 August 2014 22:35] by Moderator



Re: Testers needed for 400 item sizes.[message #335229] Fri, 29 August 2014 20:34 Go to previous messageGo to next message
Czert

 
Messages:86
Registered:August 2007
how exactly this system works ? will it allow multiple items in one pocket ?
eq if marbles and rag will fit to ammo clip at same , will it be psoible to have them boot at that pocket ? or only one object will fit there ?
Re: Testers needed for 400 item sizes.[message #335230] Fri, 29 August 2014 20:38 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3728
Registered:July 2009
This will not change the storage mechanics, it will only allow you to define the size of an item more precisely.


Re: Testers needed for 400 item sizes.[message #335240] Sat, 30 August 2014 00:10 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
Czert
how exactly this system works ? will it allow multiple items in one pocket ?
eq if marbles and rag will fit to ammo clip at same , will it be psoible to have them boot at that pocket ? or only one object will fit there ?


Depri summed it up, i had a working version of this, but ran into a problem. I put it on the back-burner for now.

I couldn't find any info on how item sizes effect weapon size/filled LBE size.


Re: Testers needed for 400 item sizes.[message #335242] Sat, 30 August 2014 00:29 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3728
Registered:July 2009
It really doesn't change anything. The thing with weapon sizes is that the largest one can't get any bigger (because otherwise an AMR could roll over into gluestick size Very Happy) You just need to define it properly in the ini.
LBE filled takes into account how many pockets there are, if they hold items and how many of that item they could hold. That ranges from original size to filled size and all the steps in between, according to how full the lbe is.


Re: Testers needed for 400 item sizes.[message #335243] Sat, 30 August 2014 02:14 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
So when i add a silencer to a pistol, it just moves up to the next size weapon, regardless of what "size" the silencer is?

With regard to the LBE filled, take the example of a Holster:

If i wanted it to fit into an AR pocket empty, but not full with a pistol. I would define it as AR pocket can take itemsize 200 (The Holster), but not itemsize 201 (LBE Filled Size).

Yet, when i did this, it would still accept it with the pistol, even though AR pockets can't accept guns. Any idea why that would happen?

It would also allow 4 of them, where even empty it would only take one.


Re: Testers needed for 400 item sizes.[message #335250] Sat, 30 August 2014 10:41 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3728
Registered:July 2009
Only if the suppressor has some non-zero value for . It add that, its own size doesn't matter.

About your holster, how many other pockets does it have? The medium pocket counts for 2, so if you have 2 or more empty misc or magazine pockets on there, it will only count as <=50% filled and stay size 200. I'd recommend to add some intermediate steps so it gets 'too big' sooner.



Re: Testers needed for 400 item sizes.[message #335253] Sat, 30 August 2014 13:11 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
The holster has only one other pocket, a single pistol mag.

What do you mean by adding intermediate steps?

I feel there's something I'm missing. Can you elaborate or point me to info on how pockets influence filledsize?

Thanks for the info above, it's cleared up a few of my concerns.


Re: Testers needed for 400 item sizes.[message #335255] Sat, 30 August 2014 13:39 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3728
Registered:July 2009
Size and filled size mark a range, they don't have to be consecutive. If you have e.g. 200 and 203, the game will use 200 for the empty one, 201 for a partially filled, 202 for a mostly filled and 203 for a full item.


Re: Testers needed for 400 item sizes.[message #335260] Sat, 30 August 2014 14:09 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
Ok, cool, I didn't realise it was progressive, I thought it was just two states:empty/full.

I should be able to move forward with this. Thanks again.




Re: Testers needed for 400 item sizes.[message #338584] Sat, 27 December 2014 21:38 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
DepressivesBrot
Size and filled size mark a range, they don't have to be consecutive. If you have e.g. 200 and 203, the game will use 200 for the empty one, 201 for a partially filled, 202 for a mostly filled and 203 for a full item.


So is this based on the item size of everything before 200 in this case, how exactly is partially filled/ mostly filled calculated?


Re: Testers needed for 400 item sizes.[message #338585] Sat, 27 December 2014 21:38 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
DepressivesBrot
Size and filled size mark a range, they don't have to be consecutive. If you have e.g. 200 and 203, the game will use 200 for the empty one, 201 for a partially filled, 202 for a mostly filled and 203 for a full item.


So is this based on the item size of everything before 200 in this case, how exactly is partially filled/ mostly filled calculated?


Re: Testers needed for 400 item sizes.[message #338586] Sat, 27 December 2014 22:31 Go to previous message
DepressivesBrot

 
Messages:3728
Registered:July 2009
Number of slots, how much is in them and how many of the specific thing they could hold.


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