Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » 2014 Official 1.13 Release (7435) with 7609 Update
Re: 2014 Stable 1.13 Release (7435)[message #335524] Sat, 06 September 2014 05:15 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
Sevenfm
Boge
Check "Show weapon range in tiles" option on the options screen, it's not checked by default.

There are no weapon/item mods in this modpack, and all settings are default, so the weapons should work the same as in clear stock 1.13.


Perfect! Thanks.

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #335537] Sat, 06 September 2014 16:00 Go to previous messageGo to next message
bismuthdrummer is currently offline bismuthdrummer

 
Messages:18
Registered:August 2009
Location: North Dakota, USA
I appreciate the update, most notably the high resolution options (long overdue, thanks!).

Is there any way to restore Shadow's portrait to the original? Also, is there an option to disable the new NPC's?

I looked in the INI/XML editors, 1.13 Wiki, and I couldn't find anything. Feature #20 states that new mercs can be added but doesn't explain how to do so. Can anyone assist me?

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Private
Re: 2014 Stable 1.13 Release (7435)[message #335538] Sat, 06 September 2014 16:18 Go to previous messageGo to next message
Schneider8 is currently offline Schneider8

 
Messages:13
Registered:September 2014
Location: Slovakia
I downloaded the modpack too, I am tired of playing with old map.
I wonder what these stand for:
AR is arulco revisited, I know, I even got a PDF readme.... but these:
NO (what mod with what features?)
WF (perhaps wilfire? dont know much of this mod, maybe someone could post a link if its really wildfire?)

Also, I noticed that when I run WF,NO or AR, I get no shadows in icons of items (I noticed in AIM selection, but its everywhere ingame). Any advice how I can get the shadows back?
When I run classic 1.13, I have shadows there, so its really the mod thing.

EDIT: also, anybody managed to implement Arulco folding stock in 2014 build?

[Updated on: Sat, 06 September 2014 17:43] by Moderator

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Private
Re: 2014 Stable 1.13 Release (7435)[message #335539] Sat, 06 September 2014 16:29 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Schneider8
NO = mappack from NightOps mod, see
thread link
WF = Wildfire6.07 from official SVN, you can get it here
wildfie svn

Check "Show Item Shadow" in the game preferences.

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Lieutenant

Re: 2014 Stable 1.13 Release (7435)[message #335558] Sun, 07 September 2014 01:17 Go to previous messageGo to next message
veedotja2 is currently offline veedotja2

 
Messages:86
Registered:April 2012
Location: New York
Schneider8
I downloaded the modpack too, I am tired of playing with old map.
I wonder what these stand for:
AR is arulco revisited, I know, I even got a PDF readme.... but these:
NO (what mod with what features?)
WF (perhaps wilfire? dont know much of this mod, maybe someone could post a link if its really wildfire?)

Also, I noticed that when I run WF,NO or AR, I get no shadows in icons of items (I noticed in AIM selection, but its everywhere ingame). Any advice how I can get the shadows back?
When I run classic 1.13, I have shadows there, so its really the mod thing.

EDIT: also, anybody managed to implement Arulco folding stock in 2014 build?


Use the recommended 1.13 version for the mod if you want trouble free results!
Problems you think are mod related go in the mod forum. Start here:

http://www.ja-galaxy-forum.com/ubbthreads.php/forums/20/1/JA2_Full_Mods_&_Sequel

Click the link to the mod you want to use. Read the thread.

Man, there's a LOT of information out there. I've been here a couple of YEARS and I don't know half. Just know that the mod makers design a mod with a particular version of 1.13 in mind and things that don't work mean:

1. You are not using a version of 1.13 the mod likes, for many possible reasons. Cutting edge versions of 1.13, including the new stable release, isn't what the mod maker used to create the mod.

2. You haven't put the time in to searching the forums for information, use Google to search (add site:ja-galaxy-forum.com to your terms), it's better in most cases.

You want Arulco Folding Stock? wil473 is on top of three mods, including AFS at: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/332784/Arulco_Folding_Stock_/_Deidran


NO is Night Ops
AR you guessed
WF is Wildfire mod

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Corporal 1st Class
Re: 2014 Stable 1.13 Release (7435)[message #335659] Tue, 09 September 2014 15:05 Go to previous messageGo to next message
svtlio is currently offline svtlio

 
Messages:11
Registered:April 2014
guys i need little help here

I downloaded the modpack , red all the comments , installed the game , then installed stable 1.13 , then copied all the contents from stable2014_mods folder into JA2 folder .So far exactly as per intructions only ja2.ini was overwritten .
I start the game everythings fine but when i go to the AIM website Wolf's and Igor's speech was missing . Thought ok , mby it will be fine in game but as i deployed in Omerta the first few turns the speech was gone , then sudenly Wolf started speeking but Igor and my Imp wasnt. I probly messed something up ... idk .. then notised that in Jagged Alliance 2 Gold\Profiles\UserProfile_WF607_Minimod there was this game_log:

*** Tue Sep 09 14:52:14 2014 ***
[ 6D050-X55MA-NW9ZO-UXCQB-6SEFY ]

[30.0954] : ERROR : ========== Tue Sep 09 14:52:14 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_108.wav" does not exist

[30.1156] : ERROR : ========== Tue Sep 09 14:52:14 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_108.wav" does not exist

[36.3864] : ERROR : ========== Tue Sep 09 14:52:20 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_109.wav" does not exist

[36.3869] : ERROR : ========== Tue Sep 09 14:52:20 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_109.wav" does not exist

[46.961] : ERROR : ========== Tue Sep 09 14:52:30 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_110.wav" does not exist

[46.9614] : ERROR : ========== Tue Sep 09 14:52:30 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_110.wav" does not exist

[57.8545] : ERROR : ========== Tue Sep 09 14:52:41 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_096.wav" does not exist

[57.8549] : ERROR : ========== Tue Sep 09 14:52:41 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_096.wav" does not exist

[59.0025] : ERROR : ========== Tue Sep 09 14:52:42 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_110.wav" does not exist

[59.003] : ERROR : ========== Tue Sep 09 14:52:42 2014 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "SPEECH\037_110.wav" does not exist

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Private
Re: 2014 Stable 1.13 Release (7435)[message #335660] Tue, 09 September 2014 15:54 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
@svtlio
Found the problem. At some unknown moment the speech library was removed from ini. (The original ini in Wildire SVN is fine)
Open vfs_config.WF607.ini with notepad, add
[LOC_Speech]
TYPE = LIBRARY
PATH = Data/Speech.slf
VFS_PATH = Speech.slf
MOUNT_POINT = 
at the end of the file

also in ja2.ini the line to start stock 1.13 should look like:
; JA2 1.13
VFS_CONFIG_INI = vfs_config.JA2113.ini


Fixed the problem in modpack and reuploaded file. (also removed music from AR folder to save space)

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Lieutenant

Re: 2014 Stable 1.13 Release (7435)[message #335661] Tue, 09 September 2014 16:31 Go to previous messageGo to next message
svtlio is currently offline svtlio

 
Messages:11
Registered:April 2014
Thank you very much Smile, everythings fine now .

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Private
Re: 2014 Stable 1.13 Release (7435)[message #335942] Sat, 20 September 2014 02:39 Go to previous messageGo to next message
AJ1 is currently offline AJ1

 
Messages:20
Registered:September 2014
First of all I want to say that the newest version of 1.13 is very impressive and give a huge thanks to everyone that made it possible. I noticed that a new website has appeared called the briefing room and it seems that it needs a password to access it. I am wondering how I find the password?

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Private 1st Class
Re: 2014 Stable 1.13 Release (7435)[message #335947] Sat, 20 September 2014 09:25 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
AJ1
First of all I want to say that the newest version of 1.13 is very impressive and give a huge thanks to everyone that made it possible. I noticed that a new website has appeared called the briefing room and it seems that it needs a password to access it. I am wondering how I find the password?


the briefing room is useless in plain 1.13, because plain 1.13 does not introduce any missions.
in general the briefing room is used to play 1.13 on a mission based style like in ja deadly games. of course a 1.13 modification must support the briefing room.
i don't think there a currently mods whih support the briefing room.
so in short, you can disable the briefing room website in ja2_options.ini Wink

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Sergeant Major

Re: 2014 Stable 1.13 Release (7435)[message #336063] Tue, 23 September 2014 22:06 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
I would like to play some different maps, but kind of have random items in lockers, crates, etc. rather than hand placed. Is there a way to do that?

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #336065] Tue, 23 September 2014 23:27 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008

yes

[color:#D5D2BB]edit maps with map editor, change items with random items then modify random item tables to your liking[/color]

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First Sergeant
Re: 2014 Stable 1.13 Release (7435)[message #336143] Thu, 25 September 2014 17:31 Go to previous messageGo to next message
mikeb-pt is currently offline mikeb-pt

 
Messages:9
Registered:May 2013
Location: Azores
Hi all,

Just downloaded the new stable release and I was looking for flugente's air drop animation and deployment anywhere on the map.

In the changelog it says it is included.

Did it not get implemented in this release?

Thank all of you for the great improvements!

MB

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Private
Re: 2014 Stable 1.13 Release (7435)[message #336255] Sun, 28 September 2014 02:47 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
I airdrop and it gives me the option to choose anywhere, but it still puts me at the top right corner of the map.

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #336270] Sun, 28 September 2014 13:41 Go to previous messageGo to next message
mikeb-pt is currently offline mikeb-pt

 
Messages:9
Registered:May 2013
Location: Azores
Boge
I airdrop and it gives me the option to choose anywhere, but it still puts me at the top right corner of the map.



But you have the animation of the mercs dropping from the heli like in the first sector?

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Private
Re: 2014 Stable 1.13 Release (7435)[message #336294] Sun, 28 September 2014 21:23 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
Just want to give a suggestion, hopefully it's possible.

How about an equipment profile, where you choose a setup, gun, armor, bags, grenades, etc., then you can just choose a character and choose that profile and it will equip them with everything saved in that profile?

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #336295] Sun, 28 September 2014 21:27 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
mikebpt
Boge
I airdrop and it gives me the option to choose anywhere, but it still puts me at the top right corner of the map.



But you have the animation of the mercs dropping from the heli like in the first sector?


Yes, that's correct. Actually, it only happens if I escape out of the animation. It works fine if I wait and watch each merc rope down.

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #336296] Sun, 28 September 2014 22:01 Go to previous messageGo to next message
mikeb-pt is currently offline mikeb-pt

 
Messages:9
Registered:May 2013
Location: Azores

Strange. I can only enter from the side I'm attacking but I don't get the animation.

Any suggestions on what could be wrong?

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Private
Re: 2014 Stable 1.13 Release (7435)[message #336306] Mon, 29 September 2014 01:36 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
Check your .ini setting for:

; Set how to handle Skyrider "hot LZ" options
;
; 0 = Don't allow Skyrider to drop off mercs in hot LZ (Vanilla style)
; 1 = Allow Skyrider to drop off mercs to center of map
; 2 = Skyrider drops mercs at map edge from direction he entered the sector.
; 3 = Allow Skyrider to drop your mercs as a group at a location of your choosing
;******************************************************************************************************************************

ALLOW_SKYRIDER_HOT_LZ = 3

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #336310] Mon, 29 September 2014 11:10 Go to previous messageGo to next message
mikeb-pt is currently offline mikeb-pt

 
Messages:9
Registered:May 2013
Location: Azores
@ Boge

It's working now.

I changed that parameter to =3 despite having no description for option 3.

Now I can assault alma in style!!

Thanks

MB

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Private
Re: 2014 Stable 1.13 Release (7435)[message #336312] Mon, 29 September 2014 13:55 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
Just wanted to express my admiration and gratitude for all these great features added in 1.13.

I had been playing JA2 from 1999-2005 for literally hundreds of hours (and compiled a long wish-list of features I would have liked to see), before a combination of real life commitments and lack of game play variation resulted in less and less play. WF rekindled interest for some time, but (at least on my setup) it was just too unstable for me to enjoy long-term.

A couple of days ago I stumbled upon this site, was intrigued that somebody was still playing and even /developing/ for this old game and dug deeper. I was totally blown away by all the features and fixes. So many topics from my old wish-list were addressed! I had to dig out my old CDs, DLed the new stable release and am having a blast. It will take me weeks to explore all the new features and their interactions.

I am deeply impressed with the problem-free installation and software stability. (I earn my living as a freelance software project manager, so I /think/ I know how easy it is to mess up such an undertaking Smile )

Just one question now: Has anybody created a spreadsheet with all the new Mercs and their additional data, traits and background effects? I know how to find the information in the xml files, I just would prefer the convenience of a spreadsheet table for filtering and sorting (that's just the manager in me, I guess Wink )disregard, found Faalagorn's spreadsheet

Again, thanks to all involved for the hard work!

[Updated on: Mon, 29 September 2014 22:37] by Moderator

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Sergeant
Re: 2014 Stable 1.13 Release (7435)[message #336375] Wed, 01 October 2014 20:42 Go to previous messageGo to next message
Boge is currently offline Boge

 
Messages:55
Registered:July 2012
Is there a way to change the default fast forward time from 5 minutes to 60 minutes? Each time I go to a sector, it goes back to 5 minutes, so pressing the space bar toggles from 5 to paused. I prefer the faster times, 60 minutes. Yeah, a bit lazy on my part, but why not shoot for perfection?

Another nice suggestion for a future feature would be training profiles. I suggested equipment profiles already, but training profiles would be awesome as well. What I mean is click like Training profile 1, and it would make each merc train in whatever specified skill.

As said with the equipment profile, choose profile 1 and it would equip each merc with the specified equipment in your inventory.

[Updated on: Wed, 01 October 2014 20:44] by Moderator

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Corporal
Re: 2014 Stable 1.13 Release (7435)[message #336376] Wed, 01 October 2014 20:58 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Boge
Is there a way to change the default fast forward time from 5 minutes to 60 minutes? Each time I go to a sector, it goes back to 5 minutes, so pressing the space bar toggles from 5 to paused. I prefer the faster times, 60 minutes. Yeah, a bit lazy on my part, but why not shoot for perfection?

Oh, yes please!

P.S:i prefer pressing plus key a couple of times instead of pressing space

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First Sergeant
Re: 2014 Stable 1.13 Release (7435)[message #336545] Fri, 10 October 2014 17:32 Go to previous messageGo to next message
Woquit is currently offline Woquit
Messages:4
Registered:February 2011
Hello everyone,

I am glad to hear that new version has been released. New features are impressive! Very thanks for all time that you spend working on this mod!

But I faced with a problem playing coop-multilayer. The game freezes randomly on enemy turn. We played three battles in the first sector (were dropped in Omerta) and in each battle the game hangs. We were able to make 5-10 turns before hang.

Do I need to follow instructions in "HOW TO INSTALL JA2 MP" thread or everything is included in 7435 release?

Maybe you could tell some other things which I should do to play coop-multiplayer?


P.S.Sorry for my English

[Updated on: Fri, 10 October 2014 17:37] by Moderator

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Civilian
Re: 2014 Stable 1.13 Release (7435)[message #336549] Fri, 10 October 2014 20:38 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@Woquit: That is a know bug in multiplayer. If the gamr hangs on enemy turn (progress bar not moving any more), the server (client #1) can press Alt + e.
then the server can give turn back to the client by pressing the client number button. then the game can continue.

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Sergeant Major

Re: 2014 Stable 1.13 Release (7435)[message #336632] Mon, 13 October 2014 11:41 Go to previous messageGo to next message
Woquit is currently offline Woquit
Messages:4
Registered:February 2011
RoWa21, yes, I saw this message. It appears several times during the battle and after I pressed the client number button once again the game hangs completely and this massage doesn't appear anymore. Maybe I can try to reproduce this hang again and gather some logs or other info which can help you?

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Civilian
Re: 2014 Stable 1.13 Release (7435)[message #336643] Mon, 13 October 2014 22:05 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
1) does the alt+e work sometimes, or never?
2) when does the ai hang (on interrupt for client or server?)

so it seems like a bug that was introduced in the stable version.
we plan to fix it for next official update.

[Updated on: Mon, 13 October 2014 23:52] by Moderator

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Sergeant Major

Re: 2014 Stable 1.13 Release (7435)[message #336663] Tue, 14 October 2014 11:26 Go to previous messageGo to next message
Woquit is currently offline Woquit
Messages:4
Registered:February 2011
RoWa21,

1) It work the first few times than hang completely.
2) Not sure. I'll try again at weekend.

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Civilian
Re: 2014 Stable 1.13 Release (7435)[message #336682] Tue, 14 October 2014 21:19 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
RoWa21
1) does the alt+e work sometimes, or never?
2) when does the ai hang (on interrupt for client or server?)

so it seems like a bug that was introduced in the stable version.
we plan to fix it for next official update.


Good news, it seems I fixed the endless clock interrupt bug. So this fix will be included in the next official stable update.

EDIT: INFO: The endless clock happened on enemy interrupt on the server.

[Updated on: Tue, 14 October 2014 21:19] by Moderator

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Sergeant Major

Re: 2014 Stable 1.13 Release (7435)[message #336847] Mon, 20 October 2014 01:45 Go to previous messageGo to next message
KeldorKatarn is currently offline KeldorKatarn

 
Messages:37
Registered:May 2006
Location: Germany
As someone who hasn't been following the development in detail for a while it's a bit confusing what exactly this new build introduces. Can someone maybe summarize the features that are new with links to original threads maybe.
Also it might be nice to know which features are only mod-relevant and which are relevant for a vanilla campaign playthrough. Stuff like the briefing room e.g. I understand are just for mods.

Thanks

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Private 1st Class
Re: 2014 Stable 1.13 Release (7435)[message #337138] Sat, 25 October 2014 18:41 Go to previous messageGo to next message
brudasek is currently offline brudasek
Messages:3
Registered:November 2013
Hi,

I have stumbled upon a strange bug. It happened after I defeated a sector where one of the baddies used a radio set. I constantly get a "You can't compress time right now. Wait for the fireworks!" whenever I try to use time compression.

UPDATE:
If you ever get that error, just move all your mercs to another sector.

[Updated on: Sun, 26 October 2014 11:33] by Moderator

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Civilian
Re: 2014 Stable 1.13 Release (7435)[message #337180] Sun, 26 October 2014 18:01 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@all: Official Stable Update (7609) for Release 7435 is now available on the 1.13 WIKI.
Please read the installation instruction carefully:
http://ja2v113.pbworks.com/w/page/4218345/Installation

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Sergeant Major

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337312] Tue, 28 October 2014 21:22 Go to previous messageGo to next message
Shano Gym is currently offline Shano Gym

 
Messages:19
Registered:May 2013
Location: Italy (Body Building Gym...
Hello guys!!! (I am the italian player ^_^ ) :wrysmiley:
Thank you for your exceptional work!!! Honest and superlative congratulations for you, guys!!!
Do you remember this Thread? [color:#3333FF]--->[/color] Questions: Indicators stats
With the last patch, it's possible remove the small indicator of Health and Fatigue that is located on the character's head... ^________^ and i thank you again for to have worked at this feature and for to have listened my request. :ok:
I have only two questions...
[color:#FF0000]1) It's possible to increase the quantity of "IMP BACKGROUNDS" Traits??[/color]
[color:#FF0000]2) Is "Arulco rivisited" integrated in the last patch? Or i have to install it manually?[/color]
http://i57.tinypic.com/1z2lklh.jpg

[Updated on: Tue, 28 October 2014 21:38] by Moderator

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Private
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337314] Tue, 28 October 2014 21:55 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Hi Stephen,

there can be up to 500 backgrounds. Just add new ones to the Data-1.113/TableData/Backgrounds.xml file, and they will be selectable during the IMP creation.

Arulco Revisited has to be installed manually. Instructions should be in a nearby thread.

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Captain

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337324] Wed, 29 October 2014 01:23 Go to previous messageGo to next message
Shano Gym is currently offline Shano Gym

 
Messages:19
Registered:May 2013
Location: Italy (Body Building Gym...
EHm, excuse me Flugente but I wrote erroneously.
I want to ask you if is possible to choose simultaneously more "IMP BACKGROUNDS TRAITS" ( 4 or 5 or more...)
I can do?

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Private
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337325] Wed, 29 October 2014 01:25 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
No. You can only select one. However, nothing is stopping you from just combining the values of several ones in a special one.

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Captain

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337326] Wed, 29 October 2014 01:35 Go to previous messageGo to next message
Shano Gym is currently offline Shano Gym

 
Messages:19
Registered:May 2013
Location: Italy (Body Building Gym...
Flugente
No. You can only select one. However, nothing is stopping you from just combining the values of several ones in a special one.

What can i do it?
Can you write an example, please??
(Excuse me for my uselessness Sad )

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Private
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337327] Wed, 29 October 2014 01:59 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Open the Backgrounds.xml - here you can see all the different backgrounds. At the top is a description of what a property does, seen on all the differnt backgrounds in there. Just create a new one a the floor and fill that with whatever bonus you like.
...

   317
   Xml Newbie
   Xml Newbie
   You might be new to this, but soon you'll soon see how easy adding a new background is.
   5
   1
   10

...
This, for example, adds a new background, Xml Newbie, that gives +5% wisdom effectivity and +10% bonus to any 'friendly' approach in conversations, but makes the character require more sleep. You can combine these boni however you like (the limits and what they do are described at top of the file).

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Captain

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337330] Wed, 29 October 2014 02:14 Go to previous messageGo to next message
Shano Gym is currently offline Shano Gym

 
Messages:19
Registered:May 2013
Location: Italy (Body Building Gym...
Flugente
Open the Backgrounds.xml - here you can see all the different backgrounds. At the top is a description of what a property does, seen on all the differnt backgrounds in there. Just create a new one a the floor and fill that with whatever bonus you like.
...

   317
   Xml Newbie
   Xml Newbie
   You might be new to this, but soon you'll soon see how easy adding a new background is.
   5
   1
   10

...
This, for example, adds a new background, Xml Newbie, that gives +5% wisdom effectivity and +10% bonus to any 'friendly' approach in conversations, but makes the character require more sleep. You can combine these boni however you like (the limits and what they do are described at top of the file).

Great!!!! Thank you my dear friend Smile

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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337600] Thu, 06 November 2014 22:58 Go to previous messageGo to previous message
AJ1 is currently offline AJ1

 
Messages:20
Registered:September 2014
After having spent a little time with this release I can only say it is amazing! The folks that put this together have my undying gratitude for making the best game all time far better.

However, I have found that the range/fuel restrictions for the helicopter make things more of a challenge then I am able to deal with so I am wondering if some means exists to go back to the vanilla setting for the copter? Also, I understand that it is possible to fill sandbags use them as defensive cover but I am unsure how to actually carry that out in the game. Any answers to these questions would be highly appreciated.

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