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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337650]
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Sun, 09 November 2014 17:06
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llib |
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Messages:9
Registered:January 2012 |
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Hi.
Thanks you are still working on this.
However, question - I believe I played previous(2012) version, but it may have been on Vista(now I have Windows 8.1).
Now I have installed new version, but game seems quite lagging/slow reacting. It seems worse on higher resolutions, but it seems bad even on 640*480.
For example, units selection and clicking them to target seems slow responding - multiple clicks selection needed, moving is slow, etc.
Also had to disable intro, not sure it that worked on 2012 version.
Another difference is that I tried to run it on both gamersgate and steam version of game, first on laptop - where it was totally unresponsive, steam on my desktop where it works but not really well.
I have modified quite a few options before starting the game (is there default ini file stored somewhere, or do I need to reextract to go back)?
I know I haven't really given much accurate information, but has someone experienced above and figured out what the problem is/workaround, please?
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337748]
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Sat, 15 November 2014 19:17
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llib |
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Messages:9
Registered:January 2012 |
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Thanks for tips regarding play on windows 8.1, indeed it seems only option is to play windowed mode, although there are still some problems (most of time it seems passing to next sector, especially up or down, is hardly possible in windowed mode (even if cursor appears, menu selecting which mercs should go does not).
I have another question though, that I haven't find answer for in ini editor or in features list - how is the new item stats supposed to work, I mean the part where items dropped (or used items purchased) have something like max repair value, beyond which they can't be repaired... Is there way to fix them still, with maybe special items or more advanced mechanical skills, or alternatively, is there way to disable this feature?
Idea was I'll enable all items drops and equip my militia with those, but if it's mostly junk that can't be fixed...
EDIT:
Now I see it's in http://www.ja-galaxy-forum.com/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html
[Updated on: Sun, 16 November 2014 01:17] by Moderator Report message to a moderator
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339056 is a reply to message #335142]
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Wed, 21 January 2015 07:04
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rEvolutionTU |
Messages:2
Registered:January 2015 |
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Hey there, I'm trying to figure out how to get certain features to work and I feel as if I'm missing something.
For example when I'm trying to activate Dynamic Dialogue (the thread for it says it has been added in r7297) I can't find "DYNAMIC_DIALOGUE" via ctrl+f in the Data-1.13\Ja2_Options.ini that comes with r7435, updating to 7609 doesn't change this either.
However, when I check the archives in Depri's Builds and Packages (e.g. r7623 GameDir2175) the option to enable it is in the .ini. I've ran into the exact same issue with the Disease feature (thread says it was added in r7384 and GameDir r2099).
Were those things taken out of the stable releases because they caused issues and their respective threads just don't mention it or am I screwing something up?
Thanks for some help in advance. <3
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Civilian
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339063 is a reply to message #339056]
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Wed, 21 January 2015 13:53
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Hi rEvolutionTU, welcome to the pit!
The intention behind the stable 2014 release was to provide an exe that contains all new fixes, but not the newest features. The hope was that would result in a much more stable gaming experience (whether that is the case is up to debate). The deadline for features was 1st January 2014 - all features developed after that are in unstable releases, but not in the 2014 stable.
For example, dynamic opinion, dynamic dialogue and disease were added in 2014, and are thus not included in the 2014 stable release. The unstables DepressivesBrot provides, however, have that.
At least as far as my features are concerned, the easiest way to find out whether they are in stable is to open the corresponding thread and see at what date it was created.
[Updated on: Wed, 21 January 2015 13:53]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339066 is a reply to message #339063]
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Wed, 21 January 2015 15:54
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rEvolutionTU |
Messages:2
Registered:January 2015 |
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Thanks for the quick answer, now it all makes sense!
Since I assume "Which clearly not marked as stable version is the most stable??!!!11" probably gets kittens killed somewhere...
1) Is there a release that has new features in but all of them disabled in the .ini?
2) If that doesn't exist is there a list of features-in-dev-but-not-in-stable somewhere so I could make an .ini that turns them all off myself? A list as in "without digging through a years worth of changelogs"?
Basically I'm looking for a way with which I can turn a couple "not-officially-stable" features that sound super cool on (understanding the risk that they might cause unsupported issues) without having dozens of things around that would be impossible to troubleshoot on my end if issues arise. Is there one? :3
Also, for the record, I remember playing 1.13 around 4xxx a couple of years ago and I really didn't expect the version number to almost double at that point. Thanks for all the great work you guys have put in! <3
[Updated on: Wed, 21 January 2015 15:55] Report message to a moderator
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Civilian
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #341014 is a reply to message #339602]
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Sun, 17 May 2015 04:01
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Damn this game is kicking my ass. I remember it being hard but damn.
Been playing on Experienced with an 8 IMP Merc crew, and I'm still getting my ass handed to me, start after restart.
ADDIT: Marlboro Man's hotkeys list, and in particular the END and DELETE keys have helped a lot. I have now managed to capture Chit and hold it for 21 days, and have 10 mercs (3 IMPs . . . I set it to allow 10 but with sequential increase on, so that as I get more cash I can hire custom designed mercs).
So I'm doing a bit better. However, if it wasn't for save scumming I'd have restarted at least 3 more times.
[Updated on: Tue, 19 May 2015 06:48] Report message to a moderator
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Sergeant
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343413 is a reply to message #341014]
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Sun, 06 December 2015 18:25
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ElYot_D_Idyot |
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Messages:16
Registered:December 2015 |
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Good day.
I just want to report some very minor animation anomaly on both the 2014 Official 1.13 Release (7435) with 7609 Update (Stable) and the Unstable_Revision_8004_on_GameDir_2274.
The female mercenary sprite turns into a male sprite during the intoxication idle animation.
Thanks for the great mods.
[Updated on: Sun, 06 December 2015 18:26] Report message to a moderator
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Private
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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343415 is a reply to message #335142]
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Mon, 07 December 2015 16:11
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Baka |
Messages:4
Registered:December 2015 Location: Hungary |
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I installed jagged alliance 2 with the 1.13 mod (7609). I noticed that sometimes the enemy gets an interrupt on me, the top red bar simply freezes with "interrupt!" but the enemy does nothing, i can simply continue my turn while the top red bar stays until i end my turn. I play with the old interrupt system.
Sorry if it was mentioned before.
[Updated on: Mon, 07 December 2015 18:14] Report message to a moderator
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Civilian
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