Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » 2014 Official 1.13 Release (7435) with 7609 Update
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338962 is a reply to message #335142] Tue, 13 January 2015 14:04 Go to previous messageGo to next message
xerkon

 
Messages:17
Registered:July 2014
Regarding the Bear's Pit New Member Starter Pack link ( http://www.ja-galaxy-forum.com/ubbthreads.php/topics/287137/ Bear_s_Pit_New_Member_Starter_.html#Post287137) that is mentioned in the first post in this thread: I'm new to JA2, in fact just finishing my first time through vanilla and would like to learn as much as I can about 1.13. I've noticed that, since the forum moved to a new URL, many of the links in the aforementioned post are broken. Does linked-to info exist in this new forum somewhere? Thanks.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339056 is a reply to message #338962] Wed, 21 January 2015 07:04 Go to previous messageGo to next message
rEvolutionTU
Messages:2
Registered:January 2015
Hey there, I'm trying to figure out how to get certain features to work and I feel as if I'm missing something.

For example when I'm trying to activate Dynamic Dialogue (the thread for it says it has been added in r7297) I can't find "DYNAMIC_DIALOGUE" via ctrl+f in the Data-1.13\Ja2_Options.ini that comes with r7435, updating to 7609 doesn't change this either.

However, when I check the archives in Depri's Builds and Packages (e.g. r7623 GameDir2175) the option to enable it is in the .ini. I've ran into the exact same issue with the Disease feature (thread says it was added in r7384 and GameDir r2099).

Were those things taken out of the stable releases because they caused issues and their respective threads just don't mention it or am I screwing something up?

Thanks for some help in advance. <3
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339063 is a reply to message #339056] Wed, 21 January 2015 13:53 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Hi rEvolutionTU, welcome to the pit!

The intention behind the stable 2014 release was to provide an exe that contains all new fixes, but not the newest features. The hope was that would result in a much more stable gaming experience (whether that is the case is up to debate). The deadline for features was 1st January 2014 - all features developed after that are in unstable releases, but not in the 2014 stable.

For example, dynamic opinion, dynamic dialogue and disease were added in 2014, and are thus not included in the 2014 stable release. The unstables DepressivesBrot provides, however, have that.

At least as far as my features are concerned, the easiest way to find out whether they are in stable is to open the corresponding thread and see at what date it was created.

[Updated on: Wed, 21 January 2015 13:53]




Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339066 is a reply to message #339063] Wed, 21 January 2015 15:54 Go to previous messageGo to next message
rEvolutionTU
Messages:2
Registered:January 2015
Thanks for the quick answer, now it all makes sense!

Since I assume "Which clearly not marked as stable version is the most stable??!!!11" probably gets kittens killed somewhere...

1) Is there a release that has new features in but all of them disabled in the .ini?
2) If that doesn't exist is there a list of features-in-dev-but-not-in-stable somewhere so I could make an .ini that turns them all off myself? A list as in "without digging through a years worth of changelogs"?

Basically I'm looking for a way with which I can turn a couple "not-officially-stable" features that sound super cool on (understanding the risk that they might cause unsupported issues) without having dozens of things around that would be impossible to troubleshoot on my end if issues arise. Is there one? :3

Also, for the record, I remember playing 1.13 around 4xxx a couple of years ago and I really didn't expect the version number to almost double at that point. Thanks for all the great work you guys have put in! <3

[Updated on: Wed, 21 January 2015 15:55]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339077 is a reply to message #339066] Wed, 21 January 2015 23:07 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Hmm, not really. Most of the features are off in the ini, but not all. I guess the easiest way is to simply make a diff between the stable 2014 ini and the unstable ini.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339587 is a reply to message #339077] Sun, 22 February 2015 12:44 Go to previous messageGo to next message
JA2 Fanatic

 
Messages:41
Registered:February 2005
Location: Vienna/austria
regarding this version, i dont want to open a new thread for this, is there some sort of soft or hard limit on how many items you can have or should have in a sector? like not go over XXXX items or it may crash the game or do other weird stuff?

i have like ~1700 items in my item base now, and about 1000 more that need to go there, and i am only in mid game there will be more coming. so can i just keep adding items or do i need to be careful and spread them out?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339602 is a reply to message #339587] Mon, 23 February 2015 01:03 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
The maximum number of items you can have in a sector is 2^32 or 4294967296. While no errors should occur, I would still advise you to stay well below that ;)
I personally had sectors with >10k items and it runs well (as long as you don't debug). Unless you plan something truly insane, no worries here.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #339611 is a reply to message #339602] Mon, 23 February 2015 12:18 Go to previous messageGo to next message
JA2 Fanatic

 
Messages:41
Registered:February 2005
Location: Vienna/austria
nice! i just keep adding than big grin
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #341014 is a reply to message #339611] Sun, 17 May 2015 04:01 Go to previous messageGo to next message
Anthropoid

 
Messages:143
Registered:February 2014
Damn this game is kicking my ass. I remember it being hard but damn.

Been playing on Experienced with an 8 IMP Merc crew, and I'm still getting my ass handed to me, start after restart.

ADDIT: Marlboro Man's hotkeys list, and in particular the END and DELETE keys have helped a lot. I have now managed to capture Chit and hold it for 21 days, and have 10 mercs (3 IMPs . . . I set it to allow 10 but with sequential increase on, so that as I get more cash I can hire custom designed mercs).

So I'm doing a bit better. However, if it wasn't for save scumming I'd have restarted at least 3 more times.

[Updated on: Tue, 19 May 2015 06:48]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #341437 is a reply to message #341014] Mon, 15 June 2015 20:50 Go to previous messageGo to next message
Burzmali

 
Messages:239
Registered:March 2007
Location: Estonia
What a weird math is this? (yes, release 7435, update 7609)
http://www.upload.ee/image/4781106/math.jpg



time sure flies when you're having fun
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #341440 is a reply to message #341437] Mon, 15 June 2015 21:07 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
The kind of math where you're charged $1310 for buying Razor's equipment.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343413 is a reply to message #341440] Sun, 06 December 2015 18:25 Go to previous messageGo to next message
ElYot_D_Idyot

 
Messages:16
Registered:December 2015
Good day.

I just want to report some very minor animation anomaly on both the 2014 Official 1.13 Release (7435) with 7609 Update (Stable) and the Unstable_Revision_8004_on_GameDir_2274.

The female mercenary sprite turns into a male sprite during the intoxication idle animation.

Thanks for the great mods.

[Updated on: Sun, 06 December 2015 18:26]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343415 is a reply to message #335142] Mon, 07 December 2015 16:11 Go to previous messageGo to next message
Baka
Messages:4
Registered:December 2015
Location: Hungary
I installed jagged alliance 2 with the 1.13 mod (7609). I noticed that sometimes the enemy gets an interrupt on me, the top red bar simply freezes with "interrupt!" but the enemy does nothing, i can simply continue my turn while the top red bar stays until i end my turn. I play with the old interrupt system.

Sorry if it was mentioned before.

[Updated on: Mon, 07 December 2015 18:14]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343435 is a reply to message #343415] Thu, 10 December 2015 16:33 Go to previous messageGo to next message
vinniec

 
Messages:17
Registered:November 2015
I use new interrupt system but sometimes the opponent turn stops also to me.
Simply I reload previus save



My presence is sporadic due problem with my connection. I am here approximately 1 day a week.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343447 is a reply to message #343435] Fri, 11 December 2015 12:46 Go to previous messageGo to next message
Baka
Messages:4
Registered:December 2015
Location: Hungary
It is a very frequent error in my case so reloading is not much a help for me. Maybe i'll try the new interrupt system, or go back to the previous stable build. Btw. it's interesting, that nobody else have this problem (or im just simply a noob, not being able to find the correct source.). Anyways 1.13 is a fantastic work of the modders, and i'm very grateful to them!
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343448 is a reply to message #343447] Fri, 11 December 2015 13:59 Go to previous messageGo to next message
vinniec

 
Messages:17
Registered:November 2015
if I remember correctly there is a way to automate the saving at every turn.
I noticed also that alt s/l continue to work in cases where the other controls do not work (also ctrl+x until the game is not just freeze)



My presence is sporadic due problem with my connection. I am here approximately 1 day a week.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343449 is a reply to message #343448] Fri, 11 December 2015 16:40 Go to previous messageGo to next message
Baka
Messages:4
Registered:December 2015
Location: Hungary
Yes, there is a feature and i used it but even if i load my savegame, the same error occurs every time. Maybe it is some issue with the IIS implemented. But i think i try out the new system, because i red the appropriate thread and it seems very solid. Anyway thanks for the help! ;)
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #343450 is a reply to message #343415] Fri, 11 December 2015 21:57 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
Baka wrote on Mon, 07 December 2015 19:11
I installed jagged alliance 2 with the 1.13 mod (7609). I noticed that sometimes the enemy gets an interrupt on me, the top red bar simply freezes with "interrupt!" but the enemy does nothing, i can simply continue my turn while the top red bar stays until i end my turn. I play with the old interrupt system.


This happens all the time in my games. Something is broken in interrupt system, as are broken many other things in 1.13.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #344004 is a reply to message #343450] Sat, 06 February 2016 20:05 Go to previous messageGo to next message
Scheinworld

 
Messages:903
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

I've uploaded all new EXE files I could find for the Official Stable 1.13 Release (7609) to Kermi's FTP:
http://kermi.pp.fi/JA_2/v1.13_Releases/Official/English/v7435/Update/EXE_Updates/

Includes:
- JA2_Stable2014_r7798 exe by Flugente (29.03.2015)
- ja2_7883_en.exe by RoWa21 (07.06.2015)
- ja2_7609+AI.exe by Sevenfm (23.11.2015)


Best regards; Schein...

Edit: Thank you Seven for your new .exe!

[Updated on: Sun, 07 February 2016 00:45]




Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #344006 is a reply to message #344004] Sat, 06 February 2016 20:51 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
Unofficial ja2+fix.exe release:

Based on stable 7609, includes all post-release fixes from stable trunk.

Also, some additional changes are made to the code:

English version: link

Fixes from main trunk:
r7754, r7796, r7780, r7878, r7776, r7721, r7738, r7868, r7782,
r7811, r7829, r7864, r7855, r7873, r7741, r7785, r7879, r7828, r7799,
r7810, r7818, r7778, r7842, r7998, r7938, r7972, r7979, r7976, r8000

AI Improvements:
- suppression fire
- better flanking
- increased max threat range
- RUNNING for flanking
- better suppression tolerance calculation
- Watch decision now working (broken completely in official stable release)
- Help decision enabled (partially disabled in official stable release)

Changed Dynamic Aimclicks:
- Pistols, one handed SMGs: 2-4
- Shotguns, 2 handed SMGs ПП: 3-4
- Rifles, ARs, MGs: 4-6
- Sniper rifles: 4-8

Other changes:
- disabled additional damage for dropped guns
- show location of heard noise to player
- Watched Locations improvements (limit communication distance, prefer personal watched locations)
- correctly calculate path to each known disturbance
- check misc noise only if it's closer than known enemy and soldier is not flanking
- check that soldier has extra clip to reload when considering suppression fire
- disable red alert radio decision for boxers
- stop flanking when soldier sees enemy

30 may 2016 update:
- stop cowering animation when new turn starts and soldier has not enough shock for cowering (disable for neutral)
- soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- obliterating sector kills tanks
- BASIC_DEPRECIATE_CHANCE = 45
- MinAPsToShootOrStab: add unjam AP cost
- MinAPsToPunch: check enemy only if we have correct gridNo
- Interface Panels: added missing UnloadButtonImage( iBurstButtonImages[ WM_AUTOFIRE ] );
- vehicle is visible if any part of it is visible
- r8206 fix: jumping over a merc allowed moving through walls
- don't use kick animation when attacking with weapon
- less damage to tanks from bullets
- stealing: don't turn to attacker when lying prone
- fix: GetDrunkLevel
- disabled taunts for collapsed soldiers
- garotte should be used on head only
- if soldier is unconscious, he can't see anything
- Taunts update:
TAUNT_INFORM_ABOUT (check that this opponent is really new)
TAUNT_ALERT (say taunt only when red alert raised, if it's no initial alert, use TAUNT_INFORM_ABOUT instead)
TAUNT_SUSPICIOUS (only when yellow alert is raised)
- skip gas if not in gas already
- World Items: don't allow max repair threshold less than current object status
- use camo/stealth palette at 90+ level of camo/stealth
- fix: bVisible check
- all interrupts for all teams except player team start as hidden
- don't show hidden interrupts
- buildings: correctly set building info
- localizations: recommend user to use arrows to scroll map when deploying squad
- improved r8104 fix, added safety checks
- SearchForItems: divide by 0 fix
- fix: wrong variable used in TerrainBreathPoints
- r8235 fix: after firing an underbarrel GL, it was possible to reload via leftclick for a short time, leading to reload of main gun with a grenade
- FindSoldierByProfileID fix: check last soldier in player team
- DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
- RenderOverheadOverlays: use last soldier in player team
- drop/pick up backpacks - added check for DropPackFlag, only current squad will drop backpacks, added message for successful drop/pick up

3 July update:
- StartCivQuote fix: uninitialized ubCivQuoteID2
- UpdateStrategicDetectionLevel fix: reset detection level
- CalcEffVolume fix: sleeping state check
- Attacks fix: 100 AP system for HitRate calculation
- EstimatePath fix: ignore person at destination if we are estimating path cost
- FindFlankingSpot: use full search range
- GetUniformType fix: NUM_UNIFORMS limit
- EDB fix (r8248)
- CalcChanceToHitGun: correctly check target level
- r8247 fix: AimLevels bonus was displayed for OCTH although it doesn't apply there
- Lighting.cpp: check return value
- WrapString: fixed '/0' char
- RemoveMPButtonsForMapScreen: MAX_MP_BUTTONS limit
- StrategicHandleQueenLosingControlOfSector: MAP_WORLD_X * MAP_WORLD_Y limit
- HourlySnitchUpdate: NUM_PROFILES limit
- HandleSnitchExposition: wrong check

5 September 2016 update:
- r8286 fix: invalid access to inventory (by Flugente)
NCTH:
- critical fix: bad pointer
- r8281 fix: gGameCTHConstants.BASE_CROUCHING_STANCE was missing from handling calculations in NCTH (by Silversurfer)
- enabled AIM_VISIBILITY penalty

Russian version: link

Toggle Spoiler


German version: link removed

Notes:

This ja2+fix.exe release was tested in many games and appears to be stable, but still it's unofficial release, so use at your own risk.

This release should be fully compatible with official 7609 ja2.exe and mods.

Patch for stable 7609 svn: link

Update 27.02.2016: new ja2+fix version, uploaded German exe
Update 18.03.2016: added r8000 fix
Update 19.04.2016: reverted r8104 fix
Update 30.05.2016: more fixes and small improvements
Update 03.07.2016: more fixes
Update 05.09.2016: r8281 fix, NCTH fixes
Update 14.09.2016: interrupt fix

[Updated on: Tue, 29 November 2016 18:36]




Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #344170 is a reply to message #344006] Sat, 20 February 2016 08:00 Go to previous messageGo to next message
DocSchuh

 
Messages:76
Registered:February 2007
Location: Bavaria, Germany
Hello,

gives a last stand with a german exe an fixes? Pleas send me the link.

Thanks


Merci sevenfm for the new exe with fix. thumbs up

[Updated on: Sat, 27 February 2016 12:37]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345393 is a reply to message #344170] Mon, 09 May 2016 23:33 Go to previous messageGo to next message
Fmillo

 
Messages:5
Registered:January 2016
Hi to All
I'm new in Forum but I'm playing ja2 1.13 (7609) I'm using ja2_7609en+fix.exe but I've an error when initializing my game:

"[9.01291e-006] : The value [Graphics Settings][HIDE_EXPLORED_ROOM_ROOF_STRUCTURES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used."

but the game start well and I can Play without problems. can it be a problem for future? it's normal using ja2_7609en+fix.exe?
when I start Xml editor.exe i see this message twitter.com/merlo_fede/status/729767362086490112
Here the steps of my installation:
I've installed JA2 Gold pack
Download & extract latest 1.13 release (7435) into JA 2 installation directory (confirm overwrite)
Download & extract latest 1.13 update (7609) into JA 2 installation directory
Run "zPatch.bat" from JA 2 installation directory
And Dowload ja2_7609en+fix.exe

When i use ja2_7609en+fix.exe, do I have to install some files or changing current gameDir data for example SCI GameDir 2270?

Please Help me! and sorry for my english, I'm from Argentina!
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345394 is a reply to message #345393] Tue, 10 May 2016 00:37 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Hi Ale Millo, welcome to the pit!

this message simply warns you that the exe expects to read the ini setting HIDE_EXPLORED_ROOM_ROOF_STRUCTURES in the ini, can't find it, and will use the default value. This is most likely an effect of the exe being newer than the ini. This is not a problem, the game will be perfectly playable.

Ideally, whatever place you got that fixed exe from might also have an updated ini.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345396 is a reply to message #345394] Tue, 10 May 2016 01:54 Go to previous messageGo to next message
Fmillo

 
Messages:5
Registered:January 2016
thanks for quick response Flugente!

I'm intresting on ini update, where can I download it?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345404 is a reply to message #345396] Tue, 10 May 2016 22:15 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Well, where did you get the exe from?



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345405 is a reply to message #345404] Tue, 10 May 2016 22:20 Go to previous messageGo to next message
edmortimer

 
Messages:779
Registered:January 2015
Location: Home Free
@Flugente It's one of Sevenfm's executables for 7609.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345406 is a reply to message #345393] Tue, 10 May 2016 22:26 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
Ale Millo wrote on Tue, 10 May 2016 01:33
When i use ja2_7609en+fix.exe, do I have to install some files or changing current gameDir data for example SCI GameDir 2270?

1. Ja2_7609en+fix.exe is fully compatible with official 7609 release, you don't need to install anything additionally.
2. Ja2_7609en+fix.exe is unofficial release, use it at your own risk and don't expect any support for it from official 1.13 team.
3. If you are using correctly installed and patched ja2 1.13 7609, there should be all needed ini files.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345433 is a reply to message #345406] Wed, 11 May 2016 21:56 Go to previous messageGo to next message
Fmillo

 
Messages:5
Registered:January 2016
Thanks Sevenfm it's clear for me now!

Flugente "Well, where did you get the exe from?"

From Savenfm's reply Here:

Uploaded new ja2_7609+fix.exe here:

Uploaded new ja2_7609+fix.exe here:

thepit. ja-galaxy-forum .com /index.php?t=msg&th=22117&goto=344006&#msg_344006

sorry for Space but the Stupid rule don't leave to put a link! ("stiupid rules push me too far" ahahaahah)


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345439 is a reply to message #345406] Thu, 12 May 2016 00:14 Go to previous messageGo to next message
Fmillo

 
Messages:5
Registered:January 2016

3. If you are using correctly installed and patched ja2 1.13 7609, there should be all needed ini files.
[/quote]

I haven't patched ja2 1.13 7609, where can I download it?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #345440 is a reply to message #345439] Thu, 12 May 2016 00:39 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
Ale Millo wrote on Thu, 12 May 2016 02:14
I haven't patched ja2 1.13 7609, where can I download it?

7609 is a patch/update for 7435, there are no more official patches.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #346544 is a reply to message #345440] Mon, 08 August 2016 11:34 Go to previous messageGo to next message
nkindt
Messages:4
Registered:November 2013
Hi,

is there a possibility to remove the face gear from the soldiers faces (gas mask, goggles, etc.) ? I know this was possible before by editing ini files but i can't find this option anymore (neither anything related on the web). I always used to set small icons in the corner to indicate what a soldier is wearing instead of the whole face coverup.

Thanks,
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #346546 is a reply to message #346544] Mon, 08 August 2016 11:41 Go to previous messageGo to next message
tais

 
Messages:796
Registered:February 2008
Location: NL
if it's not in the ja2_options.ini file it's in the ingame preferences



IRC, pretty much the place to be!

☆☆M☆☆
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #346547 is a reply to message #346546] Mon, 08 August 2016 12:07 Go to previous messageGo to next message
silversurfer

 
Messages:2111
Registered:May 2009
"Show Face Gear Graphics" in game options toggles this. Leave "Show Face Gear Icons" enabled to see the icons in the lower right corner.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #346548 is a reply to message #346547] Mon, 08 August 2016 12:16 Go to previous messageGo to next message
nkindt
Messages:4
Registered:November 2013
Can't believe i missed that. Went straight to the ini files. Thanks both!
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #347637 is a reply to message #335142] Mon, 28 November 2016 22:09 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
Hi sevenfm,

good work! Hope I can use the exe to play, but I got a "Unhandled exception. Unable to recover" c2d while creating an IMP user after I press "Weiter/next" in the tab the sniper perk can be choosen.

I am using the same installation as v7609, german version.

- no problem if I use the original JA2.exe from version 7609
- I change some merc data for more strength - and some options in the INI with the INI editor (more money, slash stays permanent, BR shipping is faster...)

Any idea what could be wrong?

PS: save game is not compatibel. After I create my IMP with 7609.exe loading a save game with the fix.exe tells me that the savegame's group size is not compatibel with the current setting. I play in window mode with Win10. Fullscreen is not playable on my old laptop..

[Updated on: Mon, 28 November 2016 22:13]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #347640 is a reply to message #347637] Tue, 29 November 2016 18:37 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
@HunterHunter
Thank you for bug report, link to German version was removed.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #347644 is a reply to message #347640] Tue, 29 November 2016 20:51 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
sevenfm wrote on Tue, 29 November 2016 17:37
link to German version was removed.

That was not my intention :-)

If this (and the screen resolution issue?) is the only bug a found a workaround:
Use only 8-member groups and create the party with the original exe.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #347646 is a reply to message #347644] Tue, 29 November 2016 21:11 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
HunterHunter wrote on Tue, 29 November 2016 23:51

That was not my intention :-)

I think it's better to remove link until the bugs are fixed.

Quote:
If this (and the screen resolution issue?) is the only bug a found a workaround:
Use only 8-member groups and create the party with the original exe.

I was able to create a 10 character team with one IMP using official German 7609 and then load it with ja2+fix.
The IMP bug I can reproduce but cannot fix.
What is the screen resolution issue? Maybe you are trying to mix unpatched 7435 with Ja2+fix which is based on actual 7609 svn?



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #347647 is a reply to message #347646] Tue, 29 November 2016 21:59 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
No I use the 7609 version.

I what did:
- creating a 10-member-party game with 7609 with windowed screen resolution 1024x768, save the game
- with the same setting, the fix.exe tell me the resolution is not high enough..

with the 8-member setting it works (maybe in the code there is only checked for greather/smaller instead of greather/smaller AND equal ?)

Q: Did you change something regarding the IMP character generation? After reading the change log I could not find a match here.

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #347648 is a reply to message #347647] Tue, 29 November 2016 22:24 Go to previous messageGo to previous message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
HunterHunter wrote on Wed, 30 November 2016 00:59
No I use the 7609 version.

I what did:
- creating a 10-member-party game with 7609 with windowed screen resolution 1024x768, save the game
- with the same setting, the fix.exe tell me the resolution is not high enough..

with the 8-member setting it works (maybe in the code there is only checked for greather/smaller instead of greather/smaller AND equal ?)

Q: Did you change something regarding the IMP character generation? After reading the change log I could not find a match here.

Resolution numbers in Ja2.ini were changed between 7435 and 7609.
In 7435, SCREEN_RESOLUTION = 4 means 1024x768, in 7609, SCREEN_RESOLUTION = 4 means 1280x720, and squad size is limited to 8 in this resolution. So, according to your description, you are using old 7435 exe so maybe your game wasn't patched correctly for some reason.
And in my test with 7609 exe and ja2+fix.exe (both in German language) I was able to load 10 mercs team without any problems.

I have no idea why the game crashes at IMP creation, nothing was changed in laptop code or near that, and it works well in English and Russian versions without any problem.

[Updated on: Tue, 29 November 2016 22:33]




Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Previous Topic: Jagged Alliance 2 (v1.13) Wiki and other JA-related web sites
Goto Forum:
  


Current Time: Fri Jun 23 14:53:56 EEST 2017

Total time taken to generate the page: 0.01989 seconds