Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » 2014 Official 1.13 Release (7435) with 7609 Update
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337312] Tue, 28 October 2014 21:22 Go to previous messageGo to next message
Shano Gym

 
Messages:20
Registered:May 2013
Location: Italy (Body Building Gym...
Hello guys!!! (I am the italian player ^_^ ) :wrysmiley:
Thank you for your exceptional work!!! Honest and superlative congratulations for you, guys!!!
Do you remember this Thread? [color:#3333FF]--->[/color] Questions: Indicators stats
With the last patch, it's possible remove the small indicator of Health and Fatigue that is located on the character's head... ^________^ and i thank you again for to have worked at this feature and for to have listened my request. :ok:
I have only two questions...
[color:#FF0000]1) It's possible to increase the quantity of "IMP BACKGROUNDS" Traits??[/color]
[color:#FF0000]2) Is "Arulco rivisited" integrated in the last patch? Or i have to install it manually?[/color]
http://i57.tinypic.com/1z2lklh.jpg

[Updated on: Tue, 28 October 2014 21:38] by Moderator

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337314] Tue, 28 October 2014 21:55 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Hi Stephen,

there can be up to 500 backgrounds. Just add new ones to the Data-1.113/TableData/Backgrounds.xml file, and they will be selectable during the IMP creation.

Arulco Revisited has to be installed manually. Instructions should be in a nearby thread.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337315] Tue, 28 October 2014 22:04 Go to previous messageGo to next message
Shano Gym

 
Messages:20
Registered:May 2013
Location: Italy (Body Building Gym...
Thank you Flugente!!! :partygirl:
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337324] Wed, 29 October 2014 01:23 Go to previous messageGo to next message
Shano Gym

 
Messages:20
Registered:May 2013
Location: Italy (Body Building Gym...
EHm, excuse me Flugente but I wrote erroneously.
I want to ask you if is possible to choose simultaneously more "IMP BACKGROUNDS TRAITS" ( 4 or 5 or more...)
I can do?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337325] Wed, 29 October 2014 01:25 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
No. You can only select one. However, nothing is stopping you from just combining the values of several ones in a special one.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337326] Wed, 29 October 2014 01:35 Go to previous messageGo to next message
Shano Gym

 
Messages:20
Registered:May 2013
Location: Italy (Body Building Gym...
Flugente
No. You can only select one. However, nothing is stopping you from just combining the values of several ones in a special one.

What can i do it?
Can you write an example, please??
(Excuse me for my uselessness Sad )
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337327] Wed, 29 October 2014 01:59 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Open the Backgrounds.xml - here you can see all the different backgrounds. At the top is a description of what a property does, seen on all the differnt backgrounds in there. Just create a new one a the floor and fill that with whatever bonus you like.
...

   317
   Xml Newbie
   Xml Newbie
   You might be new to this, but soon you'll soon see how easy adding a new background is.
   5
   1
   10

...
This, for example, adds a new background, Xml Newbie, that gives +5% wisdom effectivity and +10% bonus to any 'friendly' approach in conversations, but makes the character require more sleep. You can combine these boni however you like (the limits and what they do are described at top of the file).


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337330] Wed, 29 October 2014 02:14 Go to previous messageGo to next message
Shano Gym

 
Messages:20
Registered:May 2013
Location: Italy (Body Building Gym...
Flugente
Open the Backgrounds.xml - here you can see all the different backgrounds. At the top is a description of what a property does, seen on all the differnt backgrounds in there. Just create a new one a the floor and fill that with whatever bonus you like.
...

   317
   Xml Newbie
   Xml Newbie
   You might be new to this, but soon you'll soon see how easy adding a new background is.
   5
   1
   10

...
This, for example, adds a new background, Xml Newbie, that gives +5% wisdom effectivity and +10% bonus to any 'friendly' approach in conversations, but makes the character require more sleep. You can combine these boni however you like (the limits and what they do are described at top of the file).

Great!!!! Thank you my dear friend Smile
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337413] Fri, 31 October 2014 17:30 Go to previous messageGo to next message
brudasek
Messages:7
Registered:November 2013
Hi, I have a question

Is there a way to add just the bigmaps from the AIMNAS/Arulco revisited build to the official 734 (7609) build of 1.13?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337600] Thu, 06 November 2014 22:58 Go to previous messageGo to next message
AJ1

 
Messages:13
Registered:September 2014
After having spent a little time with this release I can only say it is amazing! The folks that put this together have my undying gratitude for making the best game all time far better.

However, I have found that the range/fuel restrictions for the helicopter make things more of a challenge then I am able to deal with so I am wondering if some means exists to go back to the vanilla setting for the copter? Also, I understand that it is possible to fill sandbags use them as defensive cover but I am unsure how to actually carry that out in the game. Any answers to these questions would be highly appreciated.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337601] Thu, 06 November 2014 23:23 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Helicopter settings are in /Data-1.13/Helicopter_Settings.ini, perhaps this will solve your issue.

Constructing/deconstructing structures requires the map to have he necessary tilesets. This is basically a map issue that you cannot solve yourself (unless you are really familiar with the map editor, I wouldn't advise trying it otherwise). In stock vanilla maps, this is only rarely possible to do. In smeagol's bigmaps, this works in all sectors - because he built them with this feature in mind.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337602] Thu, 06 November 2014 23:38 Go to previous messageGo to next message
AJ1

 
Messages:13
Registered:September 2014
Thanks for the reply!

Looking around the helicopter settings file I see nothing about changing back to the original settings but I suppose that changing the range settings would help a bit. I don't see anything about initial fuel stockpile settings which is what I would like to alter if going vanilla isn't possible. Any suggests on this matter are welcome.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337603] Thu, 06 November 2014 23:42 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
You can also set ALTERNATIVE_HELICOPTER_FUEL_SYSTEM to FALSE in the JA2_Options.ini.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337605] Fri, 07 November 2014 00:22 Go to previous messageGo to next message
AJ1

 
Messages:13
Registered:September 2014
Thank you for the reply. I opened up the INI editor and I found the listing for the helicopter fuel system settings but I didn't find any obvious(to me at least) way to change the setting which is apparently set to true.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337609] Fri, 07 November 2014 11:36 Go to previous messageGo to next message
silversurfer

 
Messages:2111
Registered:May 2009
You just click on the entry for ALTERNATIVE_HELICOPTER_FUEL_SYSTEM and there is a dropdown box where you can set the New Value to FALSE.

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337650] Sun, 09 November 2014 17:06 Go to previous messageGo to next message
llib
Messages:9
Registered:January 2012
Hi.
Thanks you are still working on this.

However, question - I believe I played previous(2012) version, but it may have been on Vista(now I have Windows 8.1).
Now I have installed new version, but game seems quite lagging/slow reacting. It seems worse on higher resolutions, but it seems bad even on 640*480.
For example, units selection and clicking them to target seems slow responding - multiple clicks selection needed, moving is slow, etc.
Also had to disable intro, not sure it that worked on 2012 version.
Another difference is that I tried to run it on both gamersgate and steam version of game, first on laptop - where it was totally unresponsive, steam on my desktop where it works but not really well.

I have modified quite a few options before starting the game (is there default ini file stored somewhere, or do I need to reextract to go back)?

I know I haven't really given much accurate information, but has someone experienced above and figured out what the problem is/workaround, please?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337651] Sun, 09 November 2014 17:16 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
@llib: in your ja2 installation directory there is a "Docs" folder which contains a Windows 8 Fix zip file. Just take a look in the ReadMe.txt file on how to install the Windows 8 fix.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337653] Sun, 09 November 2014 19:21 Go to previous messageGo to next message
gregsdad1
Messages:5
Registered:November 2014
Location: Pennsylvania - USA
I have been away from the Jagged Alliance world for a couple of years, and spent many many hours playing it, including version 4870 of 1.13. I now have a new computer with windows 7 and I cannot even get my disk with JA2 to install at all. I can get another copy of the game from Steam, but I don't know how I would be able to install any mods on a Steam version? Any ideas for a guy that is anything but a computer whiz?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337654] Sun, 09 November 2014 22:06 Go to previous messageGo to next message
cowhide

 
Messages:30
Registered:October 2013
gregsdad1
I have been away from the Jagged Alliance world for a couple of years, and spent many many hours playing it, including version 4870 of 1.13. I now have a new computer with windows 7 and I cannot even get my disk with JA2 to install at all. I can get another copy of the game from Steam, but I don't know how I would be able to install any mods on a Steam version? Any ideas for a guy that is anything but a computer whiz?


What helped for me was copying the content of the JA2-disk to harddrive first and then installing from there.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337655] Sun, 09 November 2014 22:59 Go to previous messageGo to next message
gregsdad1
Messages:5
Registered:November 2014
Location: Pennsylvania - USA
Bingo, that seems to be working...Thx
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337658] Mon, 10 November 2014 05:31 Go to previous messageGo to next message
gregsdad1
Messages:5
Registered:November 2014
Location: Pennsylvania - USA
I created a new directory C:\program files (x86)\strategy first\JA 1.13

When I extract the JA2_113_UpdateForRelease7435_English_7609 file in the directory it doesn't seem to take, I still have 1.12 version JA??
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337667] Mon, 10 November 2014 14:01 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
Don't install in program files.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337671] Mon, 10 November 2014 17:15 Go to previous messageGo to next message
gregsdad1
Messages:5
Registered:November 2014
Location: Pennsylvania - USA
Now it says I am missing binkw32.dll????
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337672] Mon, 10 November 2014 17:47 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
gregsdad1
Now it says I am missing binkw32.dll????


you have to first install the 7435 patch. then extract the 7609 update in your ja2 install directory and run the bat file for the 7609 update.
for a full unstallation description take a look at the 1.13 wiki.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337674] Mon, 10 November 2014 18:46 Go to previous messageGo to next message
gregsdad1
Messages:5
Registered:November 2014
Location: Pennsylvania - USA
YOu guys are freakin awesome as always. I was a member here years ago, but after 2 years away, couldn't remember my password anymore, sucks getting old.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #337748] Sat, 15 November 2014 19:17 Go to previous messageGo to next message
llib
Messages:9
Registered:January 2012
Thanks for tips regarding play on windows 8.1, indeed it seems only option is to play windowed mode, although there are still some problems (most of time it seems passing to next sector, especially up or down, is hardly possible in windowed mode (even if cursor appears, menu selecting which mercs should go does not).
I have another question though, that I haven't find answer for in ini editor or in features list - how is the new item stats supposed to work, I mean the part where items dropped (or used items purchased) have something like max repair value, beyond which they can't be repaired... Is there way to fix them still, with maybe special items or more advanced mechanical skills, or alternatively, is there way to disable this feature?
Idea was I'll enable all items drops and equip my militia with those, but if it's mostly junk that can't be fixed...

EDIT:
Now I see it's in http://www.ja-galaxy-forum.com/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html

[Updated on: Sun, 16 November 2014 01:17] by Moderator

Re: 2014 Stable 1.13 Release (7435)[message #338517] Tue, 23 December 2014 06:00 Go to previous messageGo to next message
AJ1

 
Messages:13
Registered:September 2014
After having some issues with 1.13 AR I decided t uninstall and reinstall everything. However, I noted that the link to your modpack isn't working and I wondered if you could re-link it.

Thank you
Sevenfm
Wildfire maps should be compatible with the new stable release
http://kermi.pp.fi/JA_2/Maps/Wildfire/v4552+/

There are also nice NO maps that work, too
http://kermi.pp.fi/JA_2/Maps/Night_Ops/

Arulco Revisited 1.4 works fine, too, if you use it with update from Strohmann. There are few minor issues though, but nothing really critical.

EDIT:
There's also a modpack for stable 2014 release that I made some time ago.

https://www.dropbox.com/s/m01rwdeio70tj7s/stable2014_mods.7z?dl=0
Mods included:
Wildfire 6.07 from SVN
Arulco Revisited 1.4 with update
NightOps maps

The modpack is made using VFS, the mods are ready to use, just download, extract to your stable 7435 gamedir and choose one in ja2.ini
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338518] Tue, 23 December 2014 06:46 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
@AJ1

Wildfire 6.07 + AR1.4(7435 update) + NO maps


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338533] Tue, 23 December 2014 20:27 Go to previous messageGo to next message
AJ1

 
Messages:13
Registered:September 2014
Thanks for the link! Does the modpack simply install over AR 1.4?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338534] Tue, 23 December 2014 20:32 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
AJ1
Does the modpack simply install over AR 1.4?


Installation instructions:
-clean ja2
-1.13 7435+7609 update
-modpack

Then select mod from ja2.ini and start game.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338535] Tue, 23 December 2014 21:01 Go to previous messageGo to next message
AJ1

 
Messages:13
Registered:September 2014
Thank you for the reply. The modpak is pretty small, 41.64 MB, which makes me wonder if I need to install AR 1.4 in order to play AR?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338536] Tue, 23 December 2014 21:02 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
@AJ1
You can copy music folder from AR, as it was removed from modpack.
No other files are needed.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338583] Sat, 27 December 2014 21:28 Go to previous messageGo to next message
Nizi

Messages:5
Registered:May 2013
Location: Finland
Did you glitch out the difficulty or something? I had no problems in the beginning of the game with old versions but now I'm running the newest version and get murdered in the first few tiles. Enemies just run towards, make ridiculous head shots from far away with pistols where as I have "out of effective"-announcement, my guys can't hit enemies prone on plain sight and in effective range. Also my imp has the mp5, you can empty all your clips and not hit a thing. I'm playing experienced as always and have 1imp/6 hired mercs and only removed the airfield counter-attack.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338607] Sun, 28 December 2014 16:41 Go to previous messageGo to next message
silversurfer

 
Messages:2111
Registered:May 2009
Which version did you play before? There have been some bugs in AI which have been fixed in the past which makes the AI more likely to shoot and the increased number of attacks may therefore cause more hits on your mercs.

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338739 is a reply to message #338607] Mon, 05 January 2015 08:50 Go to previous messageGo to next message
Nizi

Messages:5
Registered:May 2013
Location: Finland
I'm not sure about the version, I just picked a newest single click installer on the forums. But now it has turned into misery even to capture drassen. You can try hide in the buildings and utilize the roofs but no, you will get nowhere. There is something off with the aiming system since my mercs/imps can't hit a damn thing how close I ever was but the enemy gets easy picks all the time, no matter if I'm peaking from the windows or prone behind a tree. It's like the cover isn't working at all and the enemy has some weird 150% boost for their CTH.

I haven't tested the OCTH yet so I have no idea if the problem lays in the NCTH
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338745 is a reply to message #338739] Mon, 05 January 2015 11:45 Go to previous messageGo to next message
silversurfer

 
Messages:2111
Registered:May 2009
No idea. Last time I played (probably some 74xx version) everything was fine. Everyone needs much more bullets with NCTH but that is by design and much more realistic in my opinion. Also using the proper traits for the weapons plays a bigger role with NCTH because the penalties can make a big difference especially at the start.

Lucky shots happen from time to time so the enemy can hit a merc in the head when he actually aimed at the torso. AI usually doesn't aim for the head. You can do the same and aim for the legs and then fire a volley that may hit the torso or head as well because of recoil.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338802 is a reply to message #338745] Wed, 07 January 2015 21:23 Go to previous messageGo to next message
Nizi

Messages:5
Registered:May 2013
Location: Finland
Can I change the NCTH to OCTH while I'm in a campaign? This is getting ridiculous and I want to try this other way around without having to start all over again.

ps. You are right about the amount of bullets but as I see it's YOU who needs more bullets. Enemy shoots the same but hits very accurately.

[Updated on: Wed, 07 January 2015 21:35]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338805 is a reply to message #338802] Thu, 08 January 2015 00:40 Go to previous messageGo to next message
sevenfm

 
Messages:1210
Registered:December 2012
Location: South Urals
@Nizi
You can set
BASE_DIFFICULTY_NOVICE = 0.0
BASE_DIFFICULTY_EXPERIENCED = 0.0
BASE_DIFFICULTY_EXPERT = 0.0
BASE_DIFFICULTY_INSANE = 0.0

and
AIM_DIFFICULTY_NOVICE = 0.0
AIM_DIFFICULTY_EXPERIENCED = 0.0
AIM_DIFFICULTY_EXPERT = 0.0
AIM_DIFFICULTY_INSANE = 0.0
in CTHConstants.ini

To remove the difference in shooting difficulty between you and enemy. You can also disable giving skills to enemy, because some of them significantly increase CTH with certain weapons.
Also, lucky shots from incredible distance are very often in NCTH from my experience (with any settings).
They are caused by the nature of the system. Only possible solution is increasing DEGREES_MAXIMUM_APERTURE to max value to minimize CTH with big aperture.



Stable 7609+fix (21.05.2017)
Stable 7609+AI (r426 20.06.2017)
Improved weapon sounds
Youtube channel


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338812 is a reply to message #338805] Thu, 08 January 2015 06:37 Go to previous messageGo to next message
Nizi

Messages:5
Registered:May 2013
Location: Finland
Thank you. You are being a mighty help to my frustration with this system happy
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #338813 is a reply to message #338812] Thu, 08 January 2015 11:09 Go to previous messageGo to previous message
silversurfer

 
Messages:2111
Registered:May 2009
You can't switch between OCTH and NCTH during a campaign. Enemy uses the same calculations for CTH btw. but you can remove his bonus like Sevenfm suggested.

One reason people may think that NCTH is too difficult is that the enemy outnumbers and outguns you from the start. This makes every one of your own misses feel worse than in OCTH.

In OCTH it was:

Merc1:
*bang* miss
*bang* miss

Ok, I still have merc2...

Merc2:
*bang* hit
*bang* miss

Well, at least one hit...

NCTH can be:
*bang* miss
*bang* miss
*bang* miss
*bang* miss

Oh oh, now I'm screwed...

But it can also be:
*bang* miss
*bang* headshot

This works both ways and I can only suggest to save often if you don't want to accept your mercs being injured or killed.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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