Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: a private military company offers its services
New feature: a private military company offers its services[message #335279]
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Sat, 30 August 2014 20:10
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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New Feature: PMC
In the increasingly grim darkness of the presence, there is more and more war. And that means business. Business which private military companies
are a part of. And since there is money to be made in Arulco as well, they want to be a part of that. A.I.M. and M.E.R.C. are already there and offer a selection of more or less competent mercenaries. Now a new company has entered the fray.
Some time after you have trained militia, Kerberus will offer its services to you.
- On their website, you can order security personnel from them. These will act as militia ingame.
- They require a high down payment and will be treated like militia afterwards.
- It takes 24 hours for them to travel to Arulco.
- They can only enter the country in certain entry sectors. That would be sectors containing facilities like airports, ports and border posts.
- The sector they are ordered to has to be under your control when you hire them.
- You can define how many militia Kerberus has at maximum, they will slowly replenish their forces as they train new personnel.
- If you use militia equipment, then they will arrive without equipment, and it will be your job to equip them.
- At the moment, they don't offer contracts for individual mercs like A.I.M. and M.E.R.C. do. Perhaps that will change one day?
Kerberus is basically a trade-off: You save time and manpower on training experienced militia for a huge pile of money.
Their entry points are limited - just Drassen and Meduna airport in stock 1.13, though I know a certain modder who wants to expand these entry points in his mod :secret:
If you want them to travel where the action is, I recommend the use of radio operators and strategic militia command.
JA2_Options.ini values:
[PMC Settings]
;******************************************************************************************************************************
; In this section you can specify whether you will have access to a private military contractor that allows hiring militia
;******************************************************************************************************************************
; if PMC is TRUE, you will get an email from a PMC once you've started training militia.
PMC = TRUE
; on the website you can hire regular and veteran militia (for a high price). These can enter Arulco in sectors with certain facilities,
; like airport, ports and border posts
; The PMC will slowly replenish its ranks, here you can define how many militia it will have at max
PMC_MAX_REGULARS = 35
PMC_MAX_VETERANS = 20
TableData/Map/FacilityTypes.xml gets a new tag:
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Small Airport</szFacilityName>
<szFacilityShortName>Airport</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<pmcentrypoint>1</pmcentrypoint>
<ASSIGNMENT>
...
The <pmcentrypoint>-tag sets a facility to be a possible entry point for these hired militia.
This has been added to the trunk in r7457 and GameDir r2130. It is fully savegame compatible. The GameDir is required for this exe, otherwise you will get an error from missing pictures/email text when using this feature.
[Updated on: Mon, 07 March 2016 01:51] Report message to a moderator
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Re: New feature: a private military company offers its services[message #335413]
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Wed, 03 September 2014 01:15
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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@Off_Topic: Thank you
As of r7483, the PMC militia arrival time is slightly randomized - the ETA is just an ETA now, up to 2 hours deviation is possible.
I've always been under the impression that a significant part of the queen's elite consisted of foreign mercenaries - in that way, she had access to this feature since 1.00
@Tais: Once they arrive, these guys are standard militia. Keeping track of them would result in way to much hassle (which is the reason the down payment is so high). However, as of r7483, when PMC militias arrive, loyalty in player towns can be lowered. Justification is that the local population, although afraid of the queen, might be wary of such an obvious expansion of the conflict - these guys have no ties to the country and display no regard to civilian lives (as can be observed by, well, our beloved AI).
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Re: New feature: a private military company offers its services[message #355806 is a reply to message #345561]
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Mon, 12 November 2018 19:48
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Hi Flugente,
Concerning contracts for mercs, maybe Kerberus could offer some kind of special forces types? They could come with certain limitations, of course, e.g. they have limited contracts, they are loners or mercs that only like to work with each other (they could grow quickly annoyed by other mercs which would be easy to do with your interaction system). I have added some examples of profile pics that I have been working on based on some of Ron's files. There are basically 2 versions: with mouths covered or without, and a combination with more colour as well (all found IRL among elite forces). I have finished 5 mercs now, with all eye files, but not all mouth shapes. Could make a few more also. If you are interested in doing something with them, let me know which ones you are interested in.
https://imgur.com/a/E3FHsWM
There could be a workaround concerning sound files thanks to the Slavic origin. Furthermore they are professionals and not talkative. Maybe this would justify to keep sounds restricted to screams, and confirming "hmm's" which could be used from other merc files.
[Updated on: Mon, 12 November 2018 22:35] Report message to a moderator
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Master Sergeant
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Re: New feature: a private military company offers its services[message #355812 is a reply to message #355808]
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Tue, 13 November 2018 01:47
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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I thought some 'elite special forces' fitted the 'military company' design. Already have 6 now.
https://imgur.com/a/Gs7AjIV
Just don't have the lip animations, although I enhanced the area around the mouth (individually) for the masked versions. Wanted to wait with the lip animations as they are quite a bit of work and if you preferred the ones without them it would be wasted.
I haven't got any solution concerning sound files. The only thing I can think of is: maybe there is a way that we could use unused IMP voices. I don't think most players use all IMPs, so it would be a waste not to use the voices in that case. ;) Anyway, concerning limitations, I was just giving suggestions, you can do whatever you want, of course.
Maybe these kind of mercs could be perfect for some randomisation around some core stats & prices (as we already have the option and they have no JA1 history). Along with random IMP voice files if that is possible, but that's also just a suggestion. Not sure if there could be a random name & nickname? (Instead of randomisation, some premade variants may also do the trick, of course).
[Updated on: Tue, 13 November 2018 03:49] Report message to a moderator
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Master Sergeant
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Re: New feature: a private military company offers its services[message #355821 is a reply to message #355812]
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Tue, 13 November 2018 08:46
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Alright, now that I woke up... Maybe they all look a bit stupid...
EDIT:
- But I'm working on them... You'll see. ;) Already have a few mercs with lip movement now & darkened the coloured versions.
[Updated on: Tue, 13 November 2018 22:39] Report message to a moderator
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Master Sergeant
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