Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: a private military company offers its services
New feature: a private military company offers its services[message #335279] Sat, 30 August 2014 20:10 Go to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
New Feature: PMC

In the increasingly grim darkness of the presence, there is more and more war. And that means business. Business which private military companies
are a part of. And since there is money to be made in Arulco as well, they want to be a part of that. A.I.M. and M.E.R.C. are already there and offer a selection of more or less competent mercenaries. Now a new company has entered the fray.

Some time after you have trained militia, Kerberus will offer its services to you.

  • On their website, you can order security personnel from them. These will act as militia ingame.
  • They require a high down payment and will be treated like militia afterwards.
  • It takes 24 hours for them to travel to Arulco.
  • They can only enter the country in certain entry sectors. That would be sectors containing facilities like airports, ports and border posts.
  • The sector they are ordered to has to be under your control when you hire them.
  • You can define how many militia Kerberus has at maximum, they will slowly replenish their forces as they train new personnel.
  • If you use militia equipment, then they will arrive without equipment, and it will be your job to equip them.
  • At the moment, they don't offer contracts for individual mercs like A.I.M. and M.E.R.C. do. Perhaps that will change one day?

http://i59.tinypic.com/2a8hlbd.png
Kerberus is basically a trade-off: You save time and manpower on training experienced militia for a huge pile of money.
Their entry points are limited - just Drassen and Meduna airport in stock 1.13, though I know a certain modder who wants to expand these entry points in his mod :secret:
If you want them to travel where the action is, I recommend the use of radio operators and strategic militia command.

JA2_Options.ini values:
[PMC Settings]

;******************************************************************************************************************************
; In this section you can specify whether you will have access to a private military contractor that allows hiring militia
;******************************************************************************************************************************

; if PMC is TRUE, you will get an email from a PMC once you've started training militia.
PMC = TRUE

; on the website you can hire regular and veteran militia (for a high price). These can enter Arulco in sectors with certain facilities, 
; like airport, ports and border posts
; The PMC will slowly replenish its ranks, here you can define how many militia it will have at max
PMC_MAX_REGULARS = 35
PMC_MAX_VETERANS = 20


TableData/Map/FacilityTypes.xml gets a new tag:
<FACILITYTYPE>
        <ubIndex>4</ubIndex>
	<szFacilityName>Small Airport</szFacilityName>
	<szFacilityShortName>Airport</szFacilityShortName>
	<ubTotalStaffLimit>4</ubTotalStaffLimit>
	<pmcentrypoint>1</pmcentrypoint>
	<ASSIGNMENT>
		...
The <pmcentrypoint>-tag sets a facility to be a possible entry point for these hired militia.

This has been added to the trunk in r7457 and GameDir r2130. It is fully savegame compatible. The GameDir is required for this exe, otherwise you will get an error from missing pictures/email text when using this feature.

[Updated on: Mon, 07 March 2016 01:51]

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Captain

Re: New feature: a private military company offers its services[message #335281] Sat, 30 August 2014 20:44 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:997
Registered:January 2009
There's a nice trade off between time/money, so I don't see it as unbalancing the game in anyway.

Just a few thoughts:

Would it be foreseeable to add random events that could delay (weather/engine problems etc... or even have the chance that the plane could crash/queen shoots it down killing all on board?

Just to add a risk to your investment.

Also, could the Queen have access to this service in the future, if you so wanted?

Eitherway, thanks for your time and work on this, you're a talented guy Flugente and are singlehandedly revolutionising JA.



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First Sergeant

Re: New feature: a private military company offers its services[message #335284] Sat, 30 August 2014 21:49 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
Flug did it again!

:cheers:
Nice work dude. Love the feature.

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Master Sergeant
Re: New feature: a private military company offers its services[message #335287] Sat, 30 August 2014 22:42 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Once again, a very nice feature, implemented with great balance. Thanks Flugente!

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Master Sergeant
Re: New feature: a private military company offers its services[message #335299] Sun, 31 August 2014 12:09 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Is there not some sort of a penalty involved in using these guys?

Like a very random loyalty drop in case they decide to start shooting up a town or something?

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First Sergeant

Re: New feature: a private military company offers its services[message #335366] Tue, 02 September 2014 00:22 Go to previous messageGo to next message
Nasenbaer is currently offline Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
Wow! - What a milestone! This looks like a lot of new possibilities...

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Private 1st Class
Re: New feature: a private military company offers its services[message #335413] Wed, 03 September 2014 01:15 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
@Off_Topic: Thank you Smile
As of r7483, the PMC militia arrival time is slightly randomized - the ETA is just an ETA now, up to 2 hours deviation is possible.
I've always been under the impression that a significant part of the queen's elite consisted of foreign mercenaries - in that way, she had access to this feature since 1.00 Wink

@Tais: Once they arrive, these guys are standard militia. Keeping track of them would result in way to much hassle (which is the reason the down payment is so high). However, as of r7483, when PMC militias arrive, loyalty in player towns can be lowered. Justification is that the local population, although afraid of the queen, might be wary of such an obvious expansion of the conflict - these guys have no ties to the country and display no regard to civilian lives (as can be observed by, well, our beloved AI).

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Captain

Re: New feature: a private military company offers its services[message #335426] Wed, 03 September 2014 19:03 Go to previous messageGo to next message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:84
Registered:September 2001


Would it be possible to xmlize the cost for the PMC units? I would need to turn up their cost, to keep balance with my own edits. Perhaps even add their uniform colors to ArmyUniforms.xml?


Wildfire maps places a port in Chitzena. One can simply add in the new tag to it and bam: Chitzena becomes even more strategically important.


Great feature Flug!

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Corporal 1st Class
Re: New feature: a private military company offers its services[message #335437] Wed, 03 September 2014 23:54 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The cost already takes militia training values into account. The cost for a regular is
(4 * MILITIA_BASE_TRAINING_COST * MILITIA_COST_MULTIPLIER_REGULAR) / NUM_MILITIA_TRAINED_PER_SESSION + 7 * DAILY_MILITIA_UPKEEP_TOWN_REGULAR
, the cost for a veteran is
(4 * MILITIA_BASE_TRAINING_COST * MILITIA_COST_MULTIPLIER_REGULAR + 2 * MILITIA_COST_MULTIPLIER_REGULAR * MILITIA_COST_MULTIPLIER_ELITE) / NUM_MILITIA_TRAINED_PER_SESSION + 7 * DAILY_MILITIA_UPKEEP_TOWN_ELITE

Once hired, they are militia. There is no uniform to add, because there is no separate soldier class.

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Captain

Re: New feature: a private military company offers its services[message #339104 is a reply to message #335437] Fri, 23 January 2015 18:01 Go to previous messageGo to next message
OriginalMoses is currently offline OriginalMoses

 
Messages:12
Registered:January 2015
What about individual contracts? Will they be done or are they there just to hold its place?

[Updated on: Fri, 23 January 2015 18:02]

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Private
Re: New feature: a private military company offers its services[message #339107 is a reply to message #339104] Fri, 23 January 2015 22:01 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
As I am currently working on something related, it would be reasonable to assume I have something planned ;)


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New feature: a private military company offers its services[message #344405 is a reply to message #339107] Sun, 06 March 2016 17:42 Go to previous messageGo to next message
boslog is currently offline boslog

 
Messages:26
Registered:July 2012
is this thing available in feb 14 build? and in the latest aimnas? i did a clean install then download feb 14 and aimnas from github but it always says there is nowhere to insert the militia team even i cleared drassen airport with 100% loyalty and i even took care of the SAM

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Private 1st Class
Re: New feature: a private military company offers its services[message #345559 is a reply to message #344405] Tue, 17 May 2016 11:51 Go to previous messageGo to next message
Ninjaklan is currently offline Ninjaklan

 
Messages:10
Registered:April 2015
Hi, I have the same problem - Kerberos website is there and I can see TEAM CONTRACTS, but individual contracts say Error 404. I know Individual is a newer addon, but I have a problem with Team contracts - same problem as above -cannot insert militia anywhere although I have Calisto and Atrimo under full control (playing UC 1.13).

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Private
Re: New feature: a private military company offers its services[message #345561 is a reply to message #345559] Tue, 17 May 2016 13:18 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Flugente

TableData/Map/FacilityTypes.xml gets a new tag:
<FACILITYTYPE>
        <ubIndex>4</ubIndex>
	<szFacilityName>Small Airport</szFacilityName>
	<szFacilityShortName>Airport</szFacilityShortName>
	<ubTotalStaffLimit>4</ubTotalStaffLimit>
	<pmcentrypoint>1</pmcentrypoint>
	<ASSIGNMENT>
		...
The <pmcentrypoint>-tag sets a facility to be a possible entry point for these hired militia.

Without those tags, PMC can't be inserted, it is likely the file you use in your mod does not have it.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New feature: a private military company offers its services[message #355806 is a reply to message #345561] Mon, 12 November 2018 19:48 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Hi Flugente,

Concerning contracts for mercs, maybe Kerberus could offer some kind of special forces types? They could come with certain limitations, of course, e.g. they have limited contracts, they are loners or mercs that only like to work with each other (they could grow quickly annoyed by other mercs which would be easy to do with your interaction system). I have added some examples of profile pics that I have been working on based on some of Ron's files. There are basically 2 versions: with mouths covered or without, and a combination with more colour as well (all found IRL among elite forces). I have finished 5 mercs now, with all eye files, but not all mouth shapes. Could make a few more also. If you are interested in doing something with them, let me know which ones you are interested in.

https://imgur.com/a/E3FHsWM

There could be a workaround concerning sound files thanks to the Slavic origin. Furthermore they are professionals and not talkative. Maybe this would justify to keep sounds restricted to screams, and confirming "hmm's" which could be used from other merc files.

[Updated on: Mon, 12 November 2018 22:35]

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Master Sergeant
Re: New feature: a private military company offers its services[message #355808 is a reply to message #355806] Tue, 13 November 2018 00:19 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
While I appreciate efforts to create new mercs, that doesn't sound like those mercs would be fun. I mean, if one cannot understand them and most files are non-existent...

The pics could be used for faces though.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New feature: a private military company offers its services[message #355812 is a reply to message #355808] Tue, 13 November 2018 01:47 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
I thought some 'elite special forces' fitted the 'military company' design. Already have 6 now. happy

https://imgur.com/a/Gs7AjIV

Just don't have the lip animations, although I enhanced the area around the mouth (individually) for the masked versions. Wanted to wait with the lip animations as they are quite a bit of work and if you preferred the ones without them it would be wasted.

I haven't got any solution concerning sound files. The only thing I can think of is: maybe there is a way that we could use unused IMP voices. I don't think most players use all IMPs, so it would be a waste not to use the voices in that case. ;) Anyway, concerning limitations, I was just giving suggestions, you can do whatever you want, of course.

Maybe these kind of mercs could be perfect for some randomisation around some core stats & prices (as we already have the option and they have no JA1 history). Along with random IMP voice files if that is possible, but that's also just a suggestion. Not sure if there could be a random name & nickname? (Instead of randomisation, some premade variants may also do the trick, of course).

[Updated on: Tue, 13 November 2018 03:49]

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Master Sergeant
Re: New feature: a private military company offers its services[message #355821 is a reply to message #355812] Tue, 13 November 2018 08:46 Go to previous message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Alright, now that I woke up... Maybe they all look a bit stupid...

EDIT:
- But I'm working on them... You'll see. ;) Already have a few mercs with lip movement now & darkened the coloured versions.

[Updated on: Tue, 13 November 2018 22:39]

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Master Sergeant
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