Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: a private military company offers its services
New feature: a private military company offers its services[message #335279] Sat, 30 August 2014 20:10 Go to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
New Feature: PMC

In the increasingly grim darkness of the presence, there is more and more war. And that means business. Business which private military companies
are a part of. And since there is money to be made in Arulco as well, they want to be a part of that. A.I.M. and M.E.R.C. are already there and offer a selection of more or less competent mercenaries. Now a new company has entered the fray.

Some time after you have trained militia, Kerberus will offer its services to you.

  • On their website, you can order security personnel from them. These will act as militia ingame.
  • They require a high down payment and will be treated like militia afterwards.
  • It takes 24 hours for them to travel to Arulco.
  • They can only enter the country in certain entry sectors. That would be sectors containing facilities like airports, ports and border posts.
  • The sector they are ordered to has to be under your control when you hire them.
  • You can define how many militia Kerberus has at maximum, they will slowly replenish their forces as they train new personnel.
  • If you use militia equipment, then they will arrive without equipment, and it will be your job to equip them.
  • At the moment, they don't offer contracts for individual mercs like A.I.M. and M.E.R.C. do. Perhaps that will change one day?

http://i59.tinypic.com/2a8hlbd.png
Kerberus is basically a trade-off: You save time and manpower on training experienced militia for a huge pile of money.
Their entry points are limited - just Drassen and Meduna airport in stock 1.13, though I know a certain modder who wants to expand these entry points in his mod :secret:
If you want them to travel where the action is, I recommend the use of radio operators and strategic militia command.

JA2_Options.ini values:
[PMC Settings]

;******************************************************************************************************************************
; In this section you can specify whether you will have access to a private military contractor that allows hiring militia
;******************************************************************************************************************************

; if PMC is TRUE, you will get an email from a PMC once you've started training militia.
PMC = TRUE

; on the website you can hire regular and veteran militia (for a high price). These can enter Arulco in sectors with certain facilities, 
; like airport, ports and border posts
; The PMC will slowly replenish its ranks, here you can define how many militia it will have at max
PMC_MAX_REGULARS = 35
PMC_MAX_VETERANS = 20


TableData/Map/FacilityTypes.xml gets a new tag:
<FACILITYTYPE>
        <ubIndex>4</ubIndex>
	<szFacilityName>Small Airport</szFacilityName>
	<szFacilityShortName>Airport</szFacilityShortName>
	<ubTotalStaffLimit>4</ubTotalStaffLimit>
	<pmcentrypoint>1</pmcentrypoint>
	<ASSIGNMENT>
		...
The <pmcentrypoint>-tag sets a facility to be a possible entry point for these hired militia.

This has been added to the trunk in r7457 and GameDir r2130. It is fully savegame compatible. The GameDir is required for this exe, otherwise you will get an error from missing pictures/email text when using this feature.

[Updated on: Mon, 07 March 2016 01:51]



Re: New feature: a private military company offers its services[message #335281] Sat, 30 August 2014 20:44 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
There's a nice trade off between time/money, so I don't see it as unbalancing the game in anyway.

Just a few thoughts:

Would it be foreseeable to add random events that could delay (weather/engine problems etc... or even have the chance that the plane could crash/queen shoots it down killing all on board?

Just to add a risk to your investment.

Also, could the Queen have access to this service in the future, if you so wanted?

Eitherway, thanks for your time and work on this, you're a talented guy Flugente and are singlehandedly revolutionising JA.





Re: New feature: a private military company offers its services[message #335284] Sat, 30 August 2014 21:49 Go to previous messageGo to next message
Uriens

 
Messages:325
Registered:July 2006
Flug did it again!

:cheers:
Nice work dude. Love the feature.
Re: New feature: a private military company offers its services[message #335287] Sat, 30 August 2014 22:42 Go to previous messageGo to next message
grim

 
Messages:290
Registered:July 2006
Location: France
Once again, a very nice feature, implemented with great balance. Thanks Flugente!
Re: New feature: a private military company offers its services[message #335299] Sun, 31 August 2014 12:09 Go to previous messageGo to next message
tais

 
Messages:801
Registered:February 2008
Location: NL
Is there not some sort of a penalty involved in using these guys?

Like a very random loyalty drop in case they decide to start shooting up a town or something?

☆☆M☆☆
Re: New feature: a private military company offers its services[message #335366] Tue, 02 September 2014 00:22 Go to previous messageGo to next message
Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
Wow! - What a milestone! This looks like a lot of new possibilities...
Re: New feature: a private military company offers its services[message #335413] Wed, 03 September 2014 01:15 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
@Off_Topic: Thank you Smile
As of r7483, the PMC militia arrival time is slightly randomized - the ETA is just an ETA now, up to 2 hours deviation is possible.
I've always been under the impression that a significant part of the queen's elite consisted of foreign mercenaries - in that way, she had access to this feature since 1.00 Wink

@Tais: Once they arrive, these guys are standard militia. Keeping track of them would result in way to much hassle (which is the reason the down payment is so high). However, as of r7483, when PMC militias arrive, loyalty in player towns can be lowered. Justification is that the local population, although afraid of the queen, might be wary of such an obvious expansion of the conflict - these guys have no ties to the country and display no regard to civilian lives (as can be observed by, well, our beloved AI).


Re: New feature: a private military company offers its services[message #335426] Wed, 03 September 2014 19:03 Go to previous messageGo to next message
RunAwayScientist

 
Messages:69
Registered:September 2001



Would it be possible to xmlize the cost for the PMC units? I would need to turn up their cost, to keep balance with my own edits. Perhaps even add their uniform colors to ArmyUniforms.xml?


Wildfire maps places a port in Chitzena. One can simply add in the new tag to it and bam: Chitzena becomes even more strategically important.


Great feature Flug!

Re: New feature: a private military company offers its services[message #335437] Wed, 03 September 2014 23:54 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
The cost already takes militia training values into account. The cost for a regular is
(4 * MILITIA_BASE_TRAINING_COST * MILITIA_COST_MULTIPLIER_REGULAR) / NUM_MILITIA_TRAINED_PER_SESSION + 7 * DAILY_MILITIA_UPKEEP_TOWN_REGULAR
, the cost for a veteran is
(4 * MILITIA_BASE_TRAINING_COST * MILITIA_COST_MULTIPLIER_REGULAR + 2 * MILITIA_COST_MULTIPLIER_REGULAR * MILITIA_COST_MULTIPLIER_ELITE) / NUM_MILITIA_TRAINED_PER_SESSION + 7 * DAILY_MILITIA_UPKEEP_TOWN_ELITE

Once hired, they are militia. There is no uniform to add, because there is no separate soldier class.


Re: New feature: a private military company offers its services[message #339104 is a reply to message #335437] Fri, 23 January 2015 18:01 Go to previous messageGo to next message
OriginalMoses

 
Messages:16
Registered:January 2015
What about individual contracts? Will they be done or are they there just to hold its place?

[Updated on: Fri, 23 January 2015 18:02]

Re: New feature: a private military company offers its services[message #339107 is a reply to message #339104] Fri, 23 January 2015 22:01 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
As I am currently working on something related, it would be reasonable to assume I have something planned ;)



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: New feature: a private military company offers its services[message #344405 is a reply to message #339107] Sun, 06 March 2016 17:42 Go to previous messageGo to next message
boslog

 
Messages:21
Registered:July 2012
is this thing available in feb 14 build? and in the latest aimnas? i did a clean install then download feb 14 and aimnas from github but it always says there is nowhere to insert the militia team even i cleared drassen airport with 100% loyalty and i even took care of the SAM
Re: New feature: a private military company offers its services[message #345559 is a reply to message #344405] Tue, 17 May 2016 11:51 Go to previous messageGo to next message
Ninjaklan

 
Messages:10
Registered:April 2015
Hi, I have the same problem - Kerberos website is there and I can see TEAM CONTRACTS, but individual contracts say Error 404. I know Individual is a newer addon, but I have a problem with Team contracts - same problem as above -cannot insert militia anywhere although I have Calisto and Atrimo under full control (playing UC 1.13).
Re: New feature: a private military company offers its services[message #345561 is a reply to message #345559] Tue, 17 May 2016 13:18 Go to previous message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
Flugente

TableData/Map/FacilityTypes.xml gets a new tag:
<FACILITYTYPE>
        <ubIndex>4</ubIndex>
	<szFacilityName>Small Airport</szFacilityName>
	<szFacilityShortName>Airport</szFacilityShortName>
	<ubTotalStaffLimit>4</ubTotalStaffLimit>
	<pmcentrypoint>1</pmcentrypoint>
	<ASSIGNMENT>
		...
The <pmcentrypoint>-tag sets a facility to be a possible entry point for these hired militia.

Without those tags, PMC can't be inserted, it is likely the file you use in your mod does not have it.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


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