Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Expanded Feature: Fortifications revisited
Re: Expanded Feature: Fortifications revisited[message #346477 is a reply to message #342069] Fri, 05 August 2016 03:53 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
Anyone around here knows what's the STI for walls with a window (Half walls, basically)?



Lurking is nice
Re: Expanded Feature: Fortifications revisited[message #346493 is a reply to message #346477] Fri, 05 August 2016 21:35 Go to previous messageGo to next message
Flugente

 
Messages:3389
Registered:April 2009
Location: Germany
For whatever bizarre reason, I cannot answer directly to the last post in this thread, because viewing any post on page 2 of this thread logs me out (dafuw???).

Anyway,relevant post is very relevant.



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Expanded Feature: Fortifications revisited[message #346499 is a reply to message #346493] Sat, 06 August 2016 05:22 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
That'll teach to not keep up with that topic...



Lurking is nice
Re: Expanded Feature: Fortifications revisited[message #350323 is a reply to message #346499] Fri, 14 July 2017 03:22 Go to previous messageGo to next message
MacReady
Messages:1
Registered:July 2017
Hi guys. A new member speaking (but a long time JA2 player).

I'm using the most recent build of 1.13 with Arulco Revisited Mod. The problem I have (and I had it even during my last 1.13 session without the AR mod) is that I can only deconstruct sandbags and barbed wire. Anything else that gets a white hammer icon when I hover the cursor over it cannot be deconstructed - my merc performs an action resembling wire cutting and that's it. The tile does not disappear and no item is left on ground like it's in case of sandbags.

Is it possible to enable deconstructing (and constructing) of the debris, wooden fences, tires and other stuff that you guys have mentioned here (and how?).
Re: Expanded Feature: Fortifications revisited[message #351316 is a reply to message #350323] Sat, 21 October 2017 02:52 Go to previous message
SmokinGun

 
Messages:53
Registered:June 2007
Location: Land of New Rising Sun
Love the idea of building sandbag fortifications...

however one too many times my prone mercs, taking cover behind sandbag wall, get swiss cheesed to death with one burst by a spray and pray attacker as if the sandbags were made of rice paper. Not sure if this is a "feature" or bug, but it seems to defeat the purpose of using sand bags at all if the enemy can shoot clear through them.

Edit-
I'm playing Arulco Vacations build 7609 AIr512 build and
I just found this thread- http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23514&goto=351106&#msg_351106
sevenfm wrote on Sun, 24 September 2017 07:19
fightcancer wrote on Sun, 24 September 2017 04:54
My mercs are in Estoni just outside Jake's House and interrupting, shooting enemies that come into the fenced-in junkyard. The problem is that enemies outside the fence are shooting my mercs through the fence almost every round. The enemies are even shooting them through the walls of Jake's house when my mercs hide inside with the door closed! (My mercs can't see the enemies outside the fencing that are shooting them almost every round.) The enemies are even shooting my mercs through 2-3 walls--the outside wall to Jake's house and the inside bathroom wall! It's amazing!

7609 w/ja2_7609en+AI_r513.exe

1. Please try r520, it should fix the shooting through walls problem.
2. Please post Ja2+AI related bugs/reports in this thread to avoid mixing them with official version.




wondering if this may be related to a borked build AIr513?

[Updated on: Sat, 21 October 2017 04:15]

Previous Topic: New feature: enemy helicopters
Next Topic: New feature: Constructable static fortifications (sandbags etc.)
Goto Forum:
  


Current Time: Mon Aug 20 06:36:18 EEST 2018

Total time taken to generate the page: 0.01216 seconds