Arulco Revisited for Stable Release 2014[message #335685]
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Thu, 11 September 2014 15:05
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Strohmann |
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Messages:287
Registered:August 2011 Location: Division Thought Crimes |
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Disclaimer: I'm neither the creator of this mod nor do i offer extended support! Also this upload was done without their explicit formal permission, so be warned!
As JAsmine doesn't seem to be posting since april, i have taken the liberty to adapt this mod to the new stable revision 7609 for your laziness convenience ( ). This is essentially Arulco Revisited v1.4 2013-01-20 with some compatibility changes and no other alterations.
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Arulco Revisited (AR)
by JAsmine & Beka
Latest version: Arulco Revisited v1.4 2014-11-03
About
Arulco Revisited for Jagged Alliance 2 v1.13 was created by JAsmine and Beka and first released in early 2012. The mod's main goal is to make the game more diversified and balanced.
The mod changes or replaces every sector map in Arulco and tries to make the country (and thus the whole game) more interesting in general, hence the name "Arulco Revisited".
Furthermore, this mod encourages you to play a "live of the land"-style game. There are some more features, check them out below.
Main features of AR v1.4
Toggle Spoiler
- five new towns (Aldea, Baldio, Escondite, Orilla, Recreo)
- old towns have expanded (more sectors) and/or are denser populated (more buildings)
- two new SAM sites (there are now six in total)
- new "air control table"
- a new island south of Balime
- more (~20) accessible sectors in Arulco
- many, many new sectors (including modified sectors from UB, WF6, Demoville, heavily modified sectors from vanilla JA2, community-made campaigns and completely new sectors)
- sector overhaul: just about every "old" sector that wasn't replaced by a new map has been edited to look & play nicer
- less sectors with just "empty wilderness" in them
- roadblocks and hidden military bases throughout the whole country
- more enemies patrolling Arulco
- more enemies guarding the cities (including parts of San Mona)
- a new faction: arms smugglers with hideouts throughout the whole country
- it's now possible to train militia in all towns (including Omerta, Estoni, San Mona and all new towns)
- lots of items to be found within sectors, including v1.13-items
- more roads to make the ice cream truck more useful
- new audio tracks for many situations
- new main menu backgrounds
- a balanced "live of the land"-style gameplay
- higher level of difficulty and a longer campaign than vanilla JA2 or stock v1.13
- secret levels and hidden treasures can you find them?
Changelog
Toggle Spoiler
Changelog for AR v1.4
- Fixes
- fixed a potential crash when traveling around sector F5
- fixed potential crashes when entering certain sectors via helicopter
- fixed one secret level (accidentally, a broken map was used)
- fixed the sequence between Hans and Brenda (which allows regular access to Tony)
- fixed locations and names for new underground sectors
- improved path-finding for enemy soldiers on several maps
- removed the unintended portal in sector A1
- removed "ghost attachments" from several maps
- Balancing
- adapted movement costs for several sectors
- balanced pre-placed items in several areas
- (slightly) improved overall equipment for enemy soldiers in the northern area of Arulco
- added more traps, mines and alarms to some maps
- added certain items to the northern area of Arulco (scopes, ammo...)
- improved loot in Baldio
- Content
- fully reworked dynamic restrictions for mobile militia to make full use of all new towns
- adapted load screens for all sectors
- added three new maps (A16, G4, L6)
- added a new civilian faction: the smugglers
- added individual floating text to the smugglers
- updated the beginner's survival guide and the hints
- smaller fixes and tweaks were applied to lots of maps
- added better compatibility for many new v1.13-features
Changelog for AR v1.3
- Fixes
- fixed a crash when trying to marry a merc to the hicks
- fixed radar map for Chitzena Temple (A2) (was already supposed to be fixed in v1.2)
- fixed merc profile data for russian localization of JA2
- changed the map in the "meanwhile..."-sequence to the correct one
- fixed BR's shipping costs when delivering to Meduna
- enabled training of militia in Orilla
- fixed several containers (accessibility, content...)
- fixed the Humvee getting trapped in J16 and K16
- fixed strange behavior when entering sectors that weren't supposed to be entered
- fixed one secret level being accessible via helicopter
- fixed Kingpin faction respawning in D5
- Balancing
- accelerated movement between sectors F2 and F3
- reworked containers in all Grumm sectors (less locks, more stuff → more satisfying to loot)
- added certain items in the northern area of Arulco (medical supplies, anyone?)
- softened the deadly gas trap in Chitzena SAM site a bit
- added more "special" ammo variants (AET and others) to some areas
- divided one big secret stash of gold into several smaller ones
- fortified Deidranna's palace & bunker
- reworked loyalty increase rate for Arulco's cities
- lowered BR's shipping costs (still higher than in stock v1.13)
- Content
- altered random bloodcat encounters
- added two new maps (C8, O13)
- added more secret levels
- overhauled several underground sectors (Tixa, Deidranna's bunker, secret passage (O3))
- added some new audio tracks
- added a small logo for AR to the main menu of the game
- updated "Arulco Revisited hints.pdf"
- added full compatibility for Dimitri's "Deadly Games Mercs with all speeches" add-on
- as always, many maps have been tweaked and updated
Changelog for AR v1.2
- Fixes
- fixed radarmap for Chitzena Temple (A2)
- fixed two issues with pathing in Drassen Airport (B13)
- fixed the unintended portal in sector C7
- fixed some minor annoyances in Chitzena SAM site (D2)
- fixed a potential (rare) crash when traveling around San Mona mine (D4)
- fixed Pablo not showing up at the new Estoni airport (H6) under certain conditions (again!)
- fixed unintentionally passable containers in several maps
- fixed some wrong patrol groups
- Balancing
- (slightly) weakened enemy defense in sector E7
- added certain items in northwestern area of Arulco
- added more medical supplies to be found in most parts of Arulco
- reworked loot in several sectors
- added some more gold/silver lying around in underground mining sectors
- Content
- created a new island south of Balime
- added two new towns: Baldio and Orilla
- added a new SAM site (there are now six in total)
- added 19 new maps (B1, D11, F12, K14, L7, L8, M7, M8, M11, M12, N11, N12, O10, O11, O12, P10, P11, P12, P13)
- extended Chitzena (again; has now 4 sectors)
- reworked world map and militiamaps
- added support for French and Polish localizations of JA2
- again, minor fixes and updates in lots of maps
Changelog for AR v1.1
- Fixes
- removed unnecessary files from the archive
- fixed exit of San Mona mine (D4)
- fixed BR shipping destination (bug in german version of JA2 v1.13 only)
- fixed Pablo not showing up at the new Estoni airport under certain conditions
- fixed problems with buildings in Meduna residential area (O4)
- Balancing
- added more medical supplies to be found in (and around) Cambria
- changed loot in Chitzena SAM site (D2)
- added some more guns & more ammo to be found in the northern and northeastern area of Arulco
- changed equipment for enemy soldiers in several sectors
- added even more items to be found in several sectors
- completely redesigned enemy patrolgroups from scratch
- Content
- overhauled Chitzena (it's also bigger now)
- added 13 new maps (A1, A3, A12, C7, C12, E6, H12, H15, I5, K6, L7, M6, M13)
- changed other maps and files to fully integrate the new maps
- reworked world map and militia maps
- edited RIS report to describe the new reality in Arulco Revisited (English and German version)
- lots of small changes and adjustments in many maps too many to list them all
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Installation
- clean installation of JA2 Gold, somewhere mod friendly (not in Program Files, not on desktop etc.)
- download your language specific stable revision 7435 and apply update 7609, instructions here.
- download Arulco Revisited from one of the links below and extract it in the main game directory
MediaFire
Kermi Archive
FAQ/Changelog Strohmann AR1.4_2014-11-03
Toggle SpoilerHow does this version differ from the last release, which was compatible with stable revision 4870?
- most outdated xml-files were replaced with current ones
- load screens were replaced with files in .png format
- the files APBPConstants.ini, CTHConstants.ini, Ja2_Options.ini and Skills_Settings.ini from the folder Data-AR were deleted
- all maps were saved with a current map editor instead of vanilla map format
- the CivGroup of the smugglers on some maps was changed so the Prisoner Feature from Flugente can work correctly again
- added missing language specific files (cities etc.) and Mod_Settings.ini
- (hopefully) fixed Aldea teleport bug
For further questions read the included (in some parts outdated) Arulco Revisited.pdf first!
Edit 25/1/15, Reason: Restored majority of the old post that went missing during the forum migration.
[Updated on: Mon, 16 September 2019 11:48] by Moderator Report message to a moderator
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Master Sergeant
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Re: Arulco Revisited with Stable Release 7435[message #335693]
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Thu, 11 September 2014 22:31
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Meitsi |
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Messages:17
Registered:June 2009 Location: Finland |
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Grim
By the way, i don't know if it's a typo or else, but "to adapt this mod to the new stable release 2014" is misleading, you are using a dev build, aka unstable (7435), no?
He is infact using the 2014 stable build (7435). The unstables are separate branch or dev build.
[Updated on: Thu, 11 September 2014 22:48] by Moderator Report message to a moderator
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Private
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Re: Arulco Revisited with Stable Revision 7435[message #335971]
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Sat, 20 September 2014 23:54
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Larynx |
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Messages:183
Registered:April 2003 |
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BogeHow can I refuel in Estoni when it's too far away for the helicopter to reach?
It is not too far for the helicopter to reach, but Jake won't sell you fuel until you've completed the quest he gives you.
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Staff Sergeant
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Re: Arulco Revisited with Stable Revision 7435[message #336245]
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Sat, 27 September 2014 17:39
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cool_kid |
Messages:1
Registered:October 2011 Location: Hampshire |
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hi there, Do I need to install the original AR before I install this to get it to work or is this the whole mod. I have the 1.13 7435 working fine but i cant get this to work as well.
any help is much appreciated. thanks
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Civilian
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Re: Arulco Revisited with Stable Revision 7435[message #336328]
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Mon, 29 September 2014 22:40
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Vincent J. Claymore |
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Messages:285
Registered:February 2011 |
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Thank you. Sorry for the stupid question, I didn't realise that the feature is tied to that particular release.
[Updated on: Mon, 29 September 2014 22:54] by Moderator Report message to a moderator
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Master Sergeant
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Re: Arulco Revisited with Stable Revision 7435[message #336889]
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Tue, 21 October 2014 13:05
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eMiKo |
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Messages:7
Registered:October 2014 |
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Hmm, is it just me or do the new cities not show up on the map?
Entering them is fine but theres no outlines or names on the Tactical Screen
Also right clicking them for the inventory results in a crash.
Facilities are JA2 default too instead of AR.
Edit:
Cant say I found the issue, however would it be possible for oyu to tell me which files you changed outside of the AR Folder?
Edit2:
The Problem seems to be the ja2.exe for some reason, simply exchanging my german one for your english one fixes the problem, however then the games in english :l
Boggles my mind.
[Updated on: Wed, 22 October 2014 00:16] by Moderator Report message to a moderator
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Private
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Re: Arulco Revisited with Stable Revision 7435[message #337707]
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Thu, 13 November 2014 03:06
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armynurseboy |
Messages:4
Registered:December 2007 |
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Just started playing JA2 RA. Great stuff here! Found two possible bugs (and not sure if they've already been addressed:
1) Some mercenaries in AIM and MERC have all zeros in their stats screens.
2) There is an issue with Skyrider after you take a second SAM site. He suddenly cannot fly anywhere (gives you the not enough gas speech). Not sure if this is a bug or part of the new game.
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Civilian
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Re: Arulco Revisited with Stable Revision 7435[message #337734]
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Sat, 15 November 2014 11:51
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Wildan |
Messages:2
Registered:November 2014 |
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armynurseboy
1) Some mercenaries in AIM and MERC have all zeros in their stats screens.
I checked the MercProfiles.xml and there are no NPCs with all zero stats except vehicles (which is normal) and placeholder characters (which are not in the game anyway).
Yet there is an annoying feature ever since the first AR release, which is actually a bug in my eyes:
Quite a few mercs are unable to increase any of their stats at all.
This might be acceptable for only two mercs because they're both very old geezers: Murray "Pops" McGillicutty and Samuel Garver.
Some other guys however have the same issue but it makes no sense to have them so braindead as these are among the best available mercs:
Keith "Blood" Hanson - profile #1
Corp. Len Anderson - profile #27
Maj. Spike Scallion - profile #93
Henning von Branitz - profile # 173
Col. Leon Roachburn - profile # 222
To revert them back to normal open the MercProfiles.xml file the Data-AR\Tabledata folder and change their 1 entry back to 0 so they will make progress again.
It's important to know that if you alter MercProfiles.xml, these changes will only affect a new game.
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Civilian
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Re: Arulco Revisited with Stable Revision 7435[message #337740]
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Sat, 15 November 2014 16:46
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Strohmann |
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Messages:287
Registered:August 2011 Location: Division Thought Crimes |
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armynurseboySome mercenaries in AIM and MERC have all zeros in their stats screens. Which mercs?
WildanYet there is an annoying feature ever since the first AR release, which is actually a bug in my eyes:
Quite a few mercs are unable to increase any of their stats at all.
This might be acceptable for only two mercs because they're both very old geezers: Murray "Pops" McGillicutty and Samuel Garver.
Some other guys however have the same issue but it makes no sense to have them so braindead as these are among the best available mercs:
Keith "Blood" Hanson - profile #1
Corp. Len Anderson - profile #27
Maj. Spike Scallion - profile #93
Henning von Branitz - profile # 173
Col. Leon Roachburn - profile # 222
To revert them back to normal open the MercProfiles.xml file the Data-AR\Tabledata folder and change their 1 entry back to 0 so they will make progress again. It's not a bug, it's a feature; we even have mercs that devolve with time.
Blood already has 0< in my/the AR files.
Len and Leon fit the aged stubborn veteran archetype.
Henning is debatable in my opinion, i think in the original wildfire mod some mercs got entirely replaced (Gus, Scope, Len, Hitman, Cliff, Stephen, Wolf, Blood (?)), so he had take over the role of veteran the with static stats. This "feature" got ported over to 1.13, still he looks fairly too young to get that treatment in my opinion.
The same with Spike, maybe also related to porting over.
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Master Sergeant
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