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Re: Arulco Revisited for Stable Release 2014[message #338036]
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Sat, 29 November 2014 12:17
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Fan |
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Messages:204
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Strohmann,
you can read my nickname in the credits of beka and I come from german forum.
I had told beka after testing AR1.4 that I found a bug in ALDEA underground
(Chest with money). You could get this but you wasn't able to come back.
I changed the sectors with such of AR1.3.
Have you removed this bug?
Edit: Forget it! It is working right. But I have exchanged the
sector P 1 with P 1 from Version 1.2 because I would like to
find 100.000 $ at this point in the game. If you play with
30.000 or 35.000 $ from the beginning you would like the
100.000 $.
What shall I do with 25.000 $ in O or P 13 so late in the
game?
[Updated on: Fri, 05 December 2014 11:46] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Arulco Revisited for Stable Release 2014[message #340212 is a reply to message #339349]
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Wed, 25 March 2015 19:56
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ThisIsMe78 |
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Messages:2
Registered:March 2015 |
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Hello,
I registered to report a strange occurence that is happening to me.
My game is JA2 1.12 (GOG) + v113 7435/7609 + Arulco revisited v20141103.
On the strategic map, I can see 7 enemy red dots in Omerta (A9). If I travel there from Omerta (A8), I can't find them anywhere in zone. No shots, nothing. Another issue is that since I can't auto-resolve the battle (perhaps because it's the starting zone of the game?) and that all newly hired mercenaries arrive at A9, I might get constant morale drops if I force them to "flee" from battle.
EDIT : The game is smart enough to move the landing area for new mercs, so this is a non-issue. I still would like to get rid of the red dots :/
Does the mod add an underground complex by chance (I can't see it on the strategic map) ? If not, what can I do to fix this ?
Thank you for any assistance. Would love to continue playing one of top 3 favorite games ever without this bother.
[Updated on: Thu, 26 March 2015 15:56] Report message to a moderator
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Civilian
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Re: Arulco Revisited for Stable Release 2014[message #340224 is a reply to message #340212]
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Thu, 26 March 2015 15:53
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ThisIsMe78 |
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Messages:2
Registered:March 2015 |
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Just posting a screenshot of the issue described in my previous message :
110(dot)imagebam(dot)com/download/r8ERKLrXYKQkpxrSFoP_ow/39976/399752410/Clipboard01.gif
(please replace "(dot)" by "." since I am not allowed to post links yet)
This is my save game just before entering Omerta (A9) from Omerta (A8) if anyone would be so kind to have a look :
www(dot)mediafire(dot)com/download/cml7a44zt4pjgq1/SaveGame17.zip
(please replace "(dot)" by "." since I am not allowed to post links yet)
I can't think of anything to get rid of these invisible enemies, beside maybe mobile militia, moving them with my radio-operator and auto-resolving.
Thank you again for any help, and the hard work on these superb mods (v133, Arulco revisited, etc.) for JA2.
[Updated on: Thu, 26 March 2015 16:00] Report message to a moderator
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Civilian
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