Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Arulco Revisited » Arulco Revisited for Stable Release 2014
Re: Arulco Revisited for Stable Release 2014[message #337968] Tue, 25 November 2014 02:28 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
a) I can confirm that the smugglers at the other bases are missing their texts as well.

b2) The facegear graphics are missing for several other mercs as well. At the moment I can confirm Mouse, Leech, Reuban. I suspect that the imports from JA1 and UB are missing the graphics

Report message to a moderator

Sergeant
Re: Arulco Revisited for Stable Release 2014[message #338036] Sat, 29 November 2014 12:17 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:204
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Strohmann,

you can read my nickname in the credits of beka and I come from german forum.
I had told beka after testing AR1.4 that I found a bug in ALDEA underground
(Chest with money). You could get this but you wasn't able to come back.
I changed the sectors with such of AR1.3.
Have you removed this bug?

Edit: Forget it! It is working right. But I have exchanged the
sector P 1 with P 1 from Version 1.2 because I would like to
find 100.000 $ at this point in the game. If you play with
30.000 or 35.000 $ from the beginning you would like the
100.000 $.
What shall I do with 25.000 $ in O or P 13 so late in the
game?

[Updated on: Fri, 05 December 2014 11:46] by Moderator

Report message to a moderator

Sergeant 1st Class
Re: Arulco Revisited for Stable Release 2014[message #339109 is a reply to message #338036] Sat, 24 January 2015 17:21 Go to previous messageGo to next message
EXile 150 Abyss is currently offline EXile 150 Abyss

 
Messages:137
Registered:September 2009
I must have missed it but... Where is the actually link to download this version? creepy

Report message to a moderator

Sergeant
Re: Arulco Revisited for Stable Release 2014[message #339110 is a reply to message #339109] Sat, 24 January 2015 18:50 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
Some information was lost from the first post during the forum migration but here are two links;

MediaFire
Bear's Pit Kermi mirror

[Updated on: Sat, 12 September 2020 09:18] by Moderator

Report message to a moderator

Sergeant
Re: Arulco Revisited for Stable Release 2014[message #339346 is a reply to message #339110] Mon, 09 February 2015 11:49 Go to previous messageGo to next message
Lejardo is currently offline Lejardo

 
Messages:69
Registered:May 2003
Location: P.R. CHINA
Is this working with the lastest stable 7725?

Report message to a moderator

Corporal
Re: Arulco Revisited for Stable Release 2014[message #339349 is a reply to message #339346] Mon, 09 February 2015 13:54 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
There is no stable 7725 release. That is the development release. The latest stable is 7609.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Arulco Revisited for Stable Release 2014[message #340212 is a reply to message #339349] Wed, 25 March 2015 19:56 Go to previous messageGo to next message
ThisIsMe78 is currently offline ThisIsMe78

Messages:2
Registered:March 2015
Hello,

I registered to report a strange occurence that is happening to me.

My game is JA2 1.12 (GOG) + v113 7435/7609 + Arulco revisited v20141103.

On the strategic map, I can see 7 enemy red dots in Omerta (A9). If I travel there from Omerta (A8), I can't find them anywhere in zone. No shots, nothing. Another issue is that since I can't auto-resolve the battle (perhaps because it's the starting zone of the game?) and that all newly hired mercenaries arrive at A9, I might get constant morale drops if I force them to "flee" from battle.

EDIT : The game is smart enough to move the landing area for new mercs, so this is a non-issue. I still would like to get rid of the red dots :/

Does the mod add an underground complex by chance (I can't see it on the strategic map) ? If not, what can I do to fix this ?

Thank you for any assistance. Would love to continue playing one of top 3 favorite games ever without this bother.

[Updated on: Thu, 26 March 2015 15:56]

Report message to a moderator

Civilian
Re: Arulco Revisited for Stable Release 2014[message #340224 is a reply to message #340212] Thu, 26 March 2015 15:53 Go to previous messageGo to next message
ThisIsMe78 is currently offline ThisIsMe78

Messages:2
Registered:March 2015
Just posting a screenshot of the issue described in my previous message :

110(dot)imagebam(dot)com/download/r8ERKLrXYKQkpxrSFoP_ow/39976/399752410/Clipboard01.gif
(please replace "(dot)" by "." since I am not allowed to post links yet)

This is my save game just before entering Omerta (A9) from Omerta (A8) if anyone would be so kind to have a look :

www(dot)mediafire(dot)com/download/cml7a44zt4pjgq1/SaveGame17.zip
(please replace "(dot)" by "." since I am not allowed to post links yet)

I can't think of anything to get rid of these invisible enemies, beside maybe mobile militia, moving them with my radio-operator and auto-resolving.

Thank you again for any help, and the hard work on these superb mods (v133, Arulco revisited, etc.) for JA2.

[Updated on: Thu, 26 March 2015 16:00]

Report message to a moderator

Civilian
Re: Arulco Revisited for Stable Release 2014[message #344089 is a reply to message #340224] Thu, 11 February 2016 15:38 Go to previous messageGo to next message
Razor47 is currently offline Razor47

 
Messages:9
Registered:November 2010
Started 7609+AR not too long ago and updated to 8047 unstable after drassen. Had no bugs until the need to train militia. And since i turned the volunteer pool on i had zeroes across the board because AR sectornames don't have defined population.

Kept the pop/citysquare ratio for the big towns, did a bit lower for new ones. Farms provide the same amount.
Also stumbled upon samsites and the map just shocked me so i made it look more organic and balanced (southern SAMs have a bit of coverage priority).

wikisend.com/download/254080/Map.rar

[Updated on: Thu, 11 February 2016 15:39]

Report message to a moderator

Private
Aw: Re: Arulco Revisited for Stable Release 2014[message #344110 is a reply to message #344089] Fri, 12 February 2016 21:05 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Version: 1.13 (7609) + AR (Strohmann's 1.4) + AR-Patch (CVB's)

1. The bed and the locker are placed on the same field (C5).
http://www.bilder-upload.eu/thumb/bb1e15-1455305553.jpg

2. Even though the option "Enemies Drop All Items" is turned off, all of Kingpin's men drop all their gear when I kill them.

[Updated on: Wed, 09 March 2016 15:38]

Report message to a moderator

Sergeant 1st Class
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344111 is a reply to message #344110] Fri, 12 February 2016 21:14 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
ATigersClaw wrote on Fri, 12 February 2016 20:05

2. Even though the option "Enemies Drop All Items" is turned off, all of Kingpin's men drop all their gear when I kill them.


That's not controlled by "Enemies drop all items" but by "CIVILIANS_DROP_ALL = TRUE" in Ja2_Options.ini.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344112 is a reply to message #344111] Fri, 12 February 2016 22:45 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
silversurfer schrieb am Fr, 12 Februar 2016 20:14
That's not controlled by "Enemies drop all items" but by "CIVILIANS_DROP_ALL = TRUE" in Ja2_Options.ini.

Thank you, my bad. I could've figured that out myself.

Report message to a moderator

Sergeant 1st Class
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344116 is a reply to message #344110] Sat, 13 February 2016 13:53 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
ATigersClaw wrote on Fri, 12 February 2016 20:05
Version: 1.13 (7609) + AR (Strohmann's 1.4)

1. The bed and the locker are placed on the same field (C5).


That's just cosmetic. Both the bed and the locker are one tile wide as game elements, but the bed is painted a couple of pixels wider. The locker can be accessed just fine.
Anyway I will replace the locker with a smaller one in the next update



Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

Report message to a moderator

Sergeant
Aw: Re: Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344449 is a reply to message #344116] Wed, 09 March 2016 15:36 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Version: 1.13 (7609) + AR (Strohmann's 1.4) + AR-Patch (CVB's)

1. Some parts of the roof don't disappear even though the whole room has been explored (A12).
http://www.bilder-upload.eu/thumb/57b682-1457532532.jpg

[Updated on: Wed, 09 March 2016 15:37]

Report message to a moderator

Sergeant 1st Class
Re: Aw: Re: Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344454 is a reply to message #344449] Wed, 09 March 2016 18:02 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
Yes, there is a problem with missing room numbers for some tiles. Will be fixed in the next version. Thanks for spotting and reporting!


Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

Report message to a moderator

Sergeant
Aw: Re: Aw: Re: Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344585 is a reply to message #344454] Thu, 17 March 2016 14:59 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Version: 1.13 (7609) + AR (Strohmann's 1.4) + AR-Patch (CVB's)

1. Another missing loadscreen (B2 11:00)
http://www.bilder-upload.eu/thumb/5d74c4-1458221567.jpg

Report message to a moderator

Sergeant 1st Class
Re: Arulco Revisited for Stable Release 2014[message #344597 is a reply to message #344585] Fri, 18 March 2016 10:11 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
I couldn't reproduce this even once in about 20 tries, entering from all <edit>directions</edit>.
Is this bug reproducible for you this time? If yes, I would be grateful for a savegame.
It's strange because the loadscreens for B2 weren't changed from basic 1.13 by AR.

[Updated on: Fri, 18 March 2016 12:29]




Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

Report message to a moderator

Sergeant
Aw: Re: Arulco Revisited for Stable Release 2014[message #344598 is a reply to message #344597] Fri, 18 March 2016 12:17 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
CVB schrieb am Fr, 18 März 2016 09:11
I couldn't reproduce this even once in about 20 tries, entering from all .
Is this bug reproducible for you this time? If yes, I would be grateful for a savegame.
It's strange because the loadscreens for B2 weren't changed from basic 1.13 by AR.

Yes, I quickloaded several times and the missing loadscreen occured every time. Let me check if I still got the savegame.
I don't know if it makes a difference but I quickloaded from the map screen.

EDIT: I double-checked the savegame. It seems that it doesn't matter which sector is active on the map screen (yellow border). The missing loadscreen occurs every time. That leads me to the thought that there might be some sector-independant loadscreens which don't work in AR.

[Updated on: Sat, 19 March 2016 13:04]

Report message to a moderator

Sergeant 1st Class
Aw: Re: Arulco Revisited for Stable Release 2014[message #344706 is a reply to message #344598] Sat, 26 March 2016 04:25 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Version: 1.13 (7609) + AR (Strohmann's 1.4) + AR-Patch (CVB's)

1. Assertion failure every time at 7:47 in the morning. I don't know whether this relates to AR or 1.13. Anyways, a fix would be very welcome, so I can continue the game.
http://www.bilder-upload.eu/thumb/e0aa0f-1458961172.jpg

Report message to a moderator

Sergeant 1st Class
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344707 is a reply to message #344706] Sat, 26 March 2016 07:50 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
ATigersClaw wrote on Sat, 26 March 2016 07:25
Version: 1.13 (7609) + AR (Strohmann's 1.4) + AR-Patch (CVB's)

1. Assertion failure every time at 7:47 in the morning. I don't know whether this relates to AR or 1.13. Anyways, a fix would be very welcome, so I can continue the game.
http://www.bilder-upload.eu/thumb/e0aa0f-1458961172.jpg


If you are using official stable 7609, try fixed exe from Flugente:

http://kermi.pp.fi/JA_2/v1.13_Releases/Official/English/v7435/Update/EXE_Updates/Flugente_7798/



Left this community.

Report message to a moderator

Lieutenant

Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344712 is a reply to message #344707] Sat, 26 March 2016 12:39 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
sevenfm schrieb am Sa, 26 März 2016 06:50
If you are using official stable 7609, try fixed exe from Flugente:

http://kermi.pp.fi/JA_2/v1.13_Releases/Official/English/v7435/Update/EXE_Updates/Flugente_7798/

I just tried. Sadly, it didn't help solve the problem. Any other suggestions?

[Updated on: Sat, 26 March 2016 14:21]

Report message to a moderator

Sergeant 1st Class
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344720 is a reply to message #344707] Sat, 26 March 2016 16:52 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
I have another exe made from the patch that Flugente provided exactly for this problem, but it's for Russian version and will not run with other language, so probably only Flugente can help here.
Quote:
Assertion Failure [Line 2605 in file .\Strategic Movement.cpp]
Group 24 (AI) attempting illegal move from L1 to K1 (groundbarrier).


Here's the discussion:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=340202&&srch=groundbarrier#msg_340202

[Updated on: Sat, 26 March 2016 16:53]




Left this community.

Report message to a moderator

Lieutenant

Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344721 is a reply to message #344720] Sat, 26 March 2016 17:15 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
Assertion Failure [Line 2605 in file .\Strategic Movement.cpp]
Group 24 (AI) attempting illegal move from L1 to K1 (groundbarrier).


Check Group 24's patrol route in ../TableData/Army/PatrolGroups.xml

If the route traverses L1 to K1 then it needs to be changed -- the problem is here with a faulty pathing statement, not in the code. Changes, however, require the start of a new game.

Report message to a moderator

Sergeant Major
Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344727 is a reply to message #344721] Sat, 26 March 2016 20:40 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
edmortimer schrieb am Sa, 26 März 2016 16:15
Check Group 24's patrol route in ../TableData/Army/PatrolGroups.xml

If the route traverses L1 to K1 then it needs to be changed -- the problem is here with a faulty pathing statement, not in the code. Changes, however, require the start of a new game.

I guess that's the same problem I had. I fixed it by loading an older save.

Report message to a moderator

Sergeant 1st Class
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344729 is a reply to message #344721] Sat, 26 March 2016 22:04 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
I just double-checked, but the only patrol that comes even close to K1 or L1 moves
<Waypoints>
<Sector1>K2</Sector1>
<Sector2>K3</Sector2>
<Sector3>L3</Sector3>
<Sector4>0</Sector4>
</Waypoints>

Is it possible that the AI tries to route reinforcements or an attack group through L1->K1 ?



Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

Report message to a moderator

Sergeant
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344731 is a reply to message #344729] Sat, 26 March 2016 23:47 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
Is it possible that the AI tries to route reinforcements or an attack group through L1->K1 ?


That must be it then . . . I guess. Just for yucks -- what is the route Patrol Group 24 uses -- counting the groups starting from 1 (not zero).

Report message to a moderator

Sergeant Major
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344748 is a reply to message #344731] Sun, 27 March 2016 13:57 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
It pingpongs between G4 and G6

[Updated on: Sun, 27 March 2016 14:03]




Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

Report message to a moderator

Sergeant
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344752 is a reply to message #344748] Sun, 27 March 2016 18:33 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Well then . . . it must not have anything to do with the patrol groups, and everything to do about reinforcements -- so Flugente's code fix should prevent it from happening again.

On a side note: the ground barrier between L1 & K1 is not intuitive to humans either.

Report message to a moderator

Sergeant Major
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344754 is a reply to message #344752] Sun, 27 March 2016 19:03 Go to previous messageGo to next message
CVB is currently offline CVB

 
Messages:129
Registered:September 2014
Location: Berlin
edmortimer wrote on Sun, 27 March 2016 17:33

On a side note: the ground barrier between L1 & K1 is not intuitive to humans either.


Why not? (Genuine interest)
K1 is an empty ocean sector, there isn't even a K1 map



Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

Report message to a moderator

Sergeant
Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #344755 is a reply to message #344754] Sun, 27 March 2016 19:14 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
My bad -- was thinking of a different pair of sectors.

Report message to a moderator

Sergeant Major
Aw: Re: Aw: Re: Arulco Revisited for Stable Release 2014[message #345687 is a reply to message #344755] Thu, 26 May 2016 15:02 Go to previous message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Version: 1.13 (7609) + AR (Strohmann's 1.4) + AR-Patch (CVB's)

Somehow the before mentioned bug now occurs about 99 % of the time when I move my forces from D4 to D3 and beat the there stationed forces.
Is there any way to stop this CTD from happening without having to start a new game? Flugentes fix didn't work on this one.

The bug only occurs when regularly killing Deidranna's forces. If I use the cheat "ALT + O" to kill all folks there is no CTD.

A solution without cheating would be much appreciated.

http://www.bilder-upload.eu/thumb/288eff-1464265094.jpg

[Updated on: Thu, 26 May 2016 15:03]

Report message to a moderator

Sergeant 1st Class
Previous Topic: Arulco Revisited bug fix patch
Next Topic: Just installed, but I can't find the AR ja2.ini...
Goto Forum:
  


Current Time: Fri Mar 29 09:27:48 GMT+2 2024

Total time taken to generate the page: 0.02681 seconds