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JA2 Roguelike mod[message #336625] Mon, 13 October 2014 00:38 Go to next message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
Hi everyone!

I recently made a small, simple mod of JA2. It turns off all normal save functionality, and replaces it with autosaves when you quit to the title screen. The game can only be loaded from the title screen.

Basically, it gives JA2 roguelike save mechanics. If you make a mistake, you HAVE TO live with it. No reloading and trying again. It's a small change but, at least for me, significantly changes the experience.

If anyone wants to playtest, it's here:
EDIT: Updated this link to be the latest version, to prevent people from downloading an out of date release.
http://www.ashleypringle.ca/docs/ja2-roguelike-1.0.zip

Installation instructions are in the readme.

I've playtested it a bit, but if you play it and:
-Can't install or run the game
-Find a way to save and reload that I didn't remove
-Or find any weird bugs
Then feel free to let me know so I can update it!

Thanks!

[Updated on: Fri, 07 November 2014 16:55] by Moderator

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Re: JA2 Roguelike mod[message #336626] Mon, 13 October 2014 01:11 Go to previous messageGo to next message
Neitronus is currently offline Neitronus

 
Messages:34
Registered:October 2014
Saved. Will be playing with that mod tomorrow. I hope that mode will change my playing experience a lot, as you were saying.

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Re: JA2 Roguelike mod[message #336627] Mon, 13 October 2014 01:24 Go to previous messageGo to next message
Peal is currently offline Peal

 
Messages:259
Registered:August 2007
Location: Germany
Only problem are the bugs, but i always wanted to play like this.

For what version did you made this mod?

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Master Sergeant
Re: JA2 Roguelike mod[message #336628] Mon, 13 October 2014 03:05 Go to previous messageGo to next message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
Cool, let me know how it goes!

It's definitely changed my playing. I realized I wasn't BAD at JA2, but rather I was lazy. Even if I was playing with the "I'll just let the bad things happen and try to learn my lesson" style, in the back of my head I always knew I could reload if something REALLY catastrophic happened. Like if a merc died.

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Re: JA2 Roguelike mod[message #336629] Mon, 13 October 2014 03:07 Go to previous messageGo to next message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
Peal
Only problem are the bugs, but i always wanted to play like this.

For what version did you made this mod?


I built it off the stracciatella source, which is a very smooth, relatively bug free version of vanilla JA2. Much improved over the original JA2 vanilla.

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Re: JA2 Roguelike mod[message #336649] Mon, 13 October 2014 23:31 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Perhaps I'm missing something really obvious here, but what is the difference fro this to Iron Man gamemode?

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Captain

Re: JA2 Roguelike mod[message #336662] Tue, 14 October 2014 06:25 Go to previous messageGo to next message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
Iron Man only restricts you from saving when you're in battle, so if you want to you can save before a battle and reload if anything catastrophically bad happens.

In the roguelike mod you can never reload and try something again, because the only time it saves is when you quit to the title screen. You don't have the choice to manually save and reload.

For example, if a merc dies, you just have to live with it. There's no going back.

[Updated on: Tue, 14 October 2014 06:26] by Moderator

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Re: JA2 Roguelike mod[message #336674] Tue, 14 October 2014 19:28 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
How about killing application from task manager after a bad event?

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First Sergeant
Re: JA2 Roguelike mod[message #336764] Fri, 17 October 2014 19:25 Go to previous messageGo to next message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
A slightly updated version, has "options" at the game start menu for choosing roguelike saves.

EDIT: Updated this link to be the latest version, to prevent people from downloading an out of date release.
http://www.ashleypringle.ca/docs/ja2-roguelike-1.0.zip

If anyone notices any bugs or suggestions anything, get at me on twitter! https://twitter.com/AshleyPringle

Yeah quitting the game from task manager is something I thought about. Was thinking of highjacking the autosave.pls functions to create a backup save that could be used if the game quit unexpectedly. But implementing that is a bit out of my scope right now.

[Updated on: Fri, 07 November 2014 16:55] by Moderator

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Re: JA2 Roguelike mod[message #336792] Sat, 18 October 2014 19:52 Go to previous messageGo to next message
yarco is currently offline yarco

 
Messages:37
Registered:October 2013
DevArnoDick
Iron Man only restricts you from saving when you're in battle, so if you want to you can save before a battle and reload if anything catastrophically bad happens.

In the roguelike mod you can never reload and try something again, because the only time it saves is when you quit to the title screen. You don't have the choice to manually save and reload.

For example, if a merc dies, you just have to live with it. There's no going back.

Or you can go to title screen before each battle Smile

I like your idea. I hope this option will be in main screen options soon.

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Re: JA2 Roguelike mod[message #337540] Tue, 04 November 2014 19:25 Go to previous messageGo to next message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
Okay, I lied about autosaves being out the scope of the project!

Here is the new version 1.0 of the Roguelike mod:
http://www.ashleypringle.ca/docs/ja2-roguelike-1.0.zip

I've updated the UI so that you can still play Normal or Iron modes if you wish, and Roguelike mode now autosaves every turn and every 6 hours, as backup in case the game crashes and can't save on quitting.

Hope you enjoy! Any feedback would be much appreciated, especially if you find any bugs!

[Updated on: Tue, 04 November 2014 19:26] by Moderator

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Re: JA2 Roguelike mod[message #337589] Thu, 06 November 2014 04:03 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
DevArnoDick, it's bad practice to name an updated version the same as the old version

name it 1.1

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Master Sergeant
Re: JA2 Roguelike mod[message #337613] Fri, 07 November 2014 16:53 Go to previous message
arnodick is currently offline arnodick

 
Messages:16
Registered:August 2007
Oh yeah, I replaced links to the old version with links to the new version, because there's really no point at all in having the old version available anywhere.

So those links from earlier in the thread are the new version. The old version was 0.9

I should update those posts to reflect that edit though. Thanks!

[Updated on: Fri, 07 November 2014 16:54] by Moderator

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