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Community Roll-out Plan for JA:F[message #337201] Mon, 27 October 2014 12:07
Shanga

 
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Registered:January 2000
Location: Danubia
http://i.imgur.com/SfiiRWy.pngDuring the Q&A with Thomas Lund we talked a lot about how the community will get involved into making JA:F the game we dreamed about. A lot of ideas were discussed, but a few stand out:


  • Bear's Pit Quality Stamp
    They need us, they want us to be part of the development. But on the other hand they also need a Quality Check filter between them and a tonne of user submissions, because they don't have like 20 people doing community management, just one. I offered Bear's Pit resources for that job and Thomas was both glad and generous enough to accept it. Will announce the plan for that soon.


    Priorities, priorities, priorities
  • So far they've been trying to establish by themselves the priorities for the game patches and development. This produced mixed results, as we know. They are willing to share with us their roll-out plans and the lists for the to-do features. If we can organize ourselves and give them proper feedback on what matters most for the players, Thomas said they're more than happy to focus on those parts, provided the community accepts the time costs and stands by them while they're working on what we wanted. More on that later.


    Localization teams
  • They are using a translation agency, but of course those guys aren't players and their translations sound off when inside the game - we need to organize some dedicated translation teams to go over those; they have so far Russian , German, Italian, French an Spanish localization projects going, but they said any other language is welcome. I'll need volunteers with a background in English translations that are JA:F players and are willing to help.


    Modding support
  • They're open to adding any tweaks and providing us with any tools that allow mods to be created; in that respect we're going to get their own weapon balancing spreadsheets that update all weapons and generate JSONs automatically, plus once they sort out the issues Unity has with memleaks, they will work on a way to open the client further to sound and 3d models modding.

    Usermade paid DLCs from top modders
  • They discussed (and got the OK) with both bitComposer and Steam my idea of having DLCs made by top modders as official paid game expansions, with "the lion's share of the profits going to the author"; again, they need Bear's Pit to act as a filter and QC, otherwise that idea can go sour fast with a lot of crap work being submitted. I am going to announce a detailed plan on how that's going to happen soon.

    Putting the soul back into JAF story
  • Regarding the lack of "soul" the JA:F is branded with, I've pitched the idea of JA2-like mini scenes with funny dialogues between Prince and his aides that highlight the player progress and are triggered at key game points; this is a major modding project and something I want see done very much so anyone that thinks has the humor and modding skills, please contact me; we need script writers, map editors, maybe even voice actors - or people that can do all of those at once. PS: this is a major community project that will immensely improve JA:F and I am prepared to negociate with FC a lucrative deal (Thomas said they're more than open to pay for large, vital contributions), but I need to know I first have the talent available. More on this later, too.

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