Home » FULL CONTROL GAMES » #JAFDEV Modders Corner » MOD PROJECT: JA2 Enemy Colors
MOD PROJECT: JA2 Enemy Colors[message #337393] Thu, 30 October 2014 20:42 Go to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
A picture tells a thousand words. You can pretty much guess what this mod is about.

http://i.imgur.com/DSLTi8rl.jpg

Can't decide whether to go for tank tops or tshirts. And whether to keep some of the JAF style (short pants for yellows... maybe matrix style overcoat for elites). What do you think? Armor is bound to cover some of the clothing so the tank top might be too small.

EDIT:

Going with the rolled-up shirt just to show it below the armor is a valid choice too. From what I have looked in the code, the settings for the enemies are pretty loose (just armor and guns), but they are customizable.

http://i.imgur.com/QfetEj8l.jpg

I want a bit of standardization because I feel like atm the game lacks that

OH SHIT ITS A GREY SHIRT!

But the... if I want that, I'd rather go full black, it has way more kick to the face:

http://i.imgur.com/obBxmwfl.jpg

[Updated on: Fri, 31 October 2014 01:11] by Moderator



Re: MOD PROJECT: JA2 Enemy Colors[message #337394] Thu, 30 October 2014 21:05 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
http://i.imgur.com/p97JSjq.gif

Not possible?

Re: MOD PROJECT: JA2 Enemy Colors[message #337395] Thu, 30 October 2014 21:08 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
Both what? Shirt style? I can let them randomized as they are and just change the colors...But true hardcore copy is with tank tops Smile

[Updated on: Thu, 30 October 2014 21:09] by Moderator



Re: MOD PROJECT: JA2 Enemy Colors[message #337396] Thu, 30 October 2014 21:50 Go to previous messageGo to next message
Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
If we can only have one, I vote for the tank tops. This is a tropical nation, and its F'ing hot, what person in their right mind would wear anything but a tank top Smile

The original was more of a sleeveless shirt than a tank top but you are right, the armor is going to cover almost all of their shirt on the medium and heavy enemies.
Re: MOD PROJECT: JA2 Enemy Colors[message #337397] Thu, 30 October 2014 22:23 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
Both shirts, yeah.
Sooner
The original was more of a sleeveless shirt

Could Frankenstein together something like this with both shirts and some Photoshop magic. Smile

Re: MOD PROJECT: JA2 Enemy Colors[message #337398] Thu, 30 October 2014 23:05 Go to previous messageGo to next message
Gambigobilla

 
Messages:718
Registered:July 2008
let them have a sleeve in one arm, so half tank-top half t-shirt
Re: MOD PROJECT: JA2 Enemy Colors[message #337399] Thu, 30 October 2014 23:29 Go to previous messageGo to next message
Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
Actually, this is 1988, can we get one of them to look like Tubbs and the other to look like Crockett?

http://1.bp.blogspot.com/-NBaQaqgO9UE/T1dUmUvbyLI/AAAAAAAACDw/J-UZXFZdtwM/s1600/6-full.jpg

Sorry, couldn't resist Smile
Re: MOD PROJECT: JA2 Enemy Colors[message #337403] Fri, 31 October 2014 02:08 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
And of course, as most nice things, a real "life" test nulls pretty much all my efforts:

http://i.imgur.com/nXyKDBAl.jpg

Notice the redshirt? that spot? under armor, from side?


Re: MOD PROJECT: JA2 Enemy Colors[message #337416] Fri, 31 October 2014 18:09 Go to previous messageGo to next message
Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
Ok, so if the shirt is a no-go due to the armor, lets talk other options here. Colored Berets or bandanas would work but that only works when they don't have a helmet. This brought me around to the idea of simply duplicating the existing armor and changing the tint on it. You could even get fancy and make different camo textures to denote whether you were dealing with regular conscripted troops or some of the more elite forces.

One could also go crazy, if one was so inclined and produce armor that indicated you were fighting super troops, fully decked out in Hello Kitty armor.. it would be pink of course Smile
Re: MOD PROJECT: JA2 Enemy Colors[message #337419] Fri, 31 October 2014 20:46 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
Actually I think you can edit the DDS files for armor as easy as you can do it for guns (i've demonstrated earlier). But I wonder if the tint isn't code controlled (so easier to edit). Will test. Alternative would be to rewrite the enemy inventory from JSON and give them vests that show off more clothing. FC already uses red caps for militia and those badges, btw.

EDIT: Actually I kinda hate how the Heavy are equipped. Most enemy have face masks which look horribly. And they were brown longcoats. They look like an army of installers and mechanics. By pure accident one of the 1st sector enemy turned out in a "proper" attire. Still that face mask... like he took a head dive in the toilet...nothing scary about that, just fugly.

http://i.imgur.com/TqUiBZUl.jpg

[Updated on: Fri, 31 October 2014 21:19] by Moderator



Re: MOD PROJECT: JA2 Enemy Colors[message #337429] Sat, 01 November 2014 03:10 Go to previous messageGo to next message
Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
Yeah the little arm band things remind me of the arm bands the Nazi's used in WW2 on their dress uniforms. Not sure how those fit or why they were included but I suppose its an easy fix. I agree as well on the heavy helmets, they look like a cross between an EOD tech and a welder. The normal Kevlar helmets, LBE type vests, and even the heavier vests I think look fine, might need some retexturing work but overall I think those fit well with the time period and work well in the game, its nice to be able to see that you are shooting at an armored foe and address accordingly.
Re: MOD PROJECT: JA2 Enemy Colors[message #337437] Sat, 01 November 2014 12:02 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
Wonder if those badges can be duplicated and used as rank indicators (as we had in JA2UC). They can be a whole mod in themselves, considering you can assign specific equipment either to a single enemy or to a group of enemies... I wouldn't throw them away so fast.

Maybe Bear's Pit can be defended by a group of heavily armed moderators, you know ^^


Re: MOD PROJECT: JA2 Enemy Colors[message #338122] Sat, 06 December 2014 20:54 Go to previous messageGo to next message
Glettkin

 
Messages:5
Registered:December 2014
Location: Germany
Great idea for a mod! It gives a lot of JA2 feeling to me.

Imho:
As long as the colors fit the abilities of the enemy, i don

[Updated on: Sat, 06 December 2014 20:57] by Moderator

Re: MOD PROJECT: JA2 Enemy Colors[message #346435 is a reply to message #338122] Mon, 01 August 2016 07:56 Go to previous messageGo to next message
uri91

 
Messages:5
Registered:August 2016
how to do it , I tried to change the color ai not something happens
continuous random i change
files AIUnits.json ,Units.json
Re: MOD PROJECT: JA2 Enemy Colors[message #346439 is a reply to message #346435] Mon, 01 August 2016 22:15 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
Both locations hold enemy info (for different enemies - AIUnits.json controls the random generated soldiers if i remember right)

Try loading your modifications as a game mod if your changes aren't showing in your game. Colors should be expressed numerically, there are online tools that tell you those (RGB?) values:

Quote:
"UpperBodyColor1": "0.635, 0.224, 0.224",
"UpperBodyColor2": "0, 0, 0",
"UpperBodyColor3": "0.31, 0.16, 0.01",
"LowerBodyColor1": "0.69, 0.98, 1",
"LowerBodyColor2": "0.69, 0.98, 1",
"LowerBodyColor3": "0.31, 0.16, 0.01",
"HairColor": "0.184, 0.145, 0.145",
"HeadColor": "0.31, 0.16, 0.01",


Re: MOD PROJECT: JA2 Enemy Colors[message #346500 is a reply to message #337419] Sat, 06 August 2016 06:34 Go to previous message
uri91

 
Messages:5
Registered:August 2016
a color code T-shirts
militia?
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