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JA:F MOD IDEA: Stunning Flashbang Grenades[message #337644] Sun, 09 November 2014 12:38 Go to next message
Shanga

 
Messages:3510
Registered:January 2000
Location: Danubia
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You know you want this. People rightfully complain flashbang grenades in JA:F are weak and the enemy keeps moving and shooting freely after you "stun" them.

Well, after some debates and discussions on the official forum and a few minutes of testing, here it is, the most simple mod ever, with a dramatic effect on the gameplay:

1. Open GameRulesSettings.json
2. Go to Movement section
3. Edit "EnergyFlashbangFactor" : 150, (default it's 10)
4. Save and enjoy

If you want to test this immediately, edit the default IMP inventory in /Units/StandardTemplates.json and add a couple of grenades (you can get the exact ID in Weapons.json, but I think it's something like "Flashbang_Grenade").

A couple of observations:

1. When hit target is instantly "Unconscious"
2. The fainted state takes about 2 turns
3. After 2 turns target wakes up, but will still be unable to shoot or move because he will have very low energy (thus a huge penalty on shooting or moving)
4. After 2nd turn "awake", the target will be able to react.

[Updated on: Sun, 09 November 2014 12:42] by Moderator



Re: JA:F MOD IDEA: Stunning Flashbang Grenades[message #337645] Sun, 09 November 2014 13:34 Go to previous messageGo to next message
grim

 
Messages:307
Registered:July 2006
Location: France
Indeed, this is the way to go.
Something can be done on bullet hits too, tweaking energy levels and energy hit factor.
Re: JA:F MOD IDEA: Stunning Flashbang Grenades[message #337646] Sun, 09 November 2014 14:00 Go to previous messageGo to next message
Shanga

 
Messages:3510
Registered:January 2000
Location: Danubia
Grim
Indeed, this is the way to go.
Something can be done on bullet hits too, tweaking energy levels and energy hit factor.


Yep, a small increase in bullet energy hit factor also kicks a punch. I increased that in my game and I am curious how much that will impact shotguns (which have multiple bullets hitting you). A cumulative effect would make a shotgun blast against an armored enemy quite an interesting choice.


Re: JA:F MOD IDEA: Stunning Flashbang Grenades[message #337647] Sun, 09 November 2014 15:56 Go to previous messageGo to next message
dethica

 
Messages:40
Registered:September 2009
isn't falling unconscious a bit too much for a flashbang?
if we set it to something like 50-100, it will have too little effect?
Re: JA:F MOD IDEA: Stunning Flashbang Grenades[message #337648] Sun, 09 November 2014 16:07 Go to previous message
Shanga

 
Messages:3510
Registered:January 2000
Location: Danubia
50 takes off like 1/3 of your energy. Thats why 150 knocks you out. You can set it to as much as you like.


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