| JA:F MOD IDEA: Stunning Flashbang Grenades[message #337644]
|
Sun, 09 November 2014 12:38
|
|
Shanga |
  |
Messages:3475
Registered:January 2000 Location: Danubia |
|
|
LbwVVxnnbYo[/video]
You know you want this. People rightfully complain flashbang grenades in JA:F are weak and the enemy keeps moving and shooting freely after you "stun" them.
Well, after some debates and discussions on the official forum and a few minutes of testing, here it is, the most simple mod ever, with a dramatic effect on the gameplay:
1. Open GameRulesSettings.json
2. Go to Movement section
3. Edit "EnergyFlashbangFactor" : 150, (default it's 10)
4. Save and enjoy
If you want to test this immediately, edit the default IMP inventory in /Units/StandardTemplates.json and add a couple of grenades (you can get the exact ID in Weapons.json, but I think it's something like "Flashbang_Grenade").
A couple of observations:
1. When hit target is instantly "Unconscious"
2. The fainted state takes about 2 turns
3. After 2 turns target wakes up, but will still be unable to shoot or move because he will have very low energy (thus a huge penalty on shooting or moving)
4. After 2nd turn "awake", the target will be able to react.
[Updated on: Sun, 09 November 2014 12:42] by Moderator Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
|