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Editing Mercs Profiles and Skill Traits[message #337743] Sat, 15 November 2014 17:31 Go to next message
Huberclim

 
Messages:24
Registered:May 2011
Location: Germany
Hey guys,

I'm using the Arulco Revisited Mod and I would like to change the Merc's Attributes and Skill Traits before starting the campaign.

I found the XML Editor in the main directory, but after starting I can only find lots of tables for inventories and items.

I need some help:

a) Where are the correct XML files located to change those data mentioned above?

b) Is Alrulco Revisited using different XMLs for the Mercs?

c) I would rather like using my Notepad++ btw. how you are editing the XMLs the easiest way?

Thank you & have a nice weekend,
Huber
Re: Editing Mercs Profiles and Skill Traits[message #337761] Sun, 16 November 2014 02:26 Go to previous messageGo to next message
CVB

 
Messages:136
Registered:September 2014
Location: Berlin
a) [main directory]\Data-AR\Tabledata\MercProfiles.xml for attributes
If by "to change the Merc's [...] Skill Traits" you mean to change which traits a Merc gets, that's in there as well. If you mean to change what a certain trait does, look at [main directory]\Data-1.13\SkillSettings.ini


b) Arulco Revisited uses data from [main directory]\Data-AR\*.* when available, else from [main directory]\Data-1.13\*.* when available, else from [main directory]\Data\*.*
So the MercProfiles.xml in [main directory]\Data-AR\ may be different from basic 1.13. I have seen no drastic differences, but I haven't checked all 25k lines of xml

c) you can use Notepad++ just fine

[Updated on: Sun, 16 November 2014 02:27] by Moderator

Re: Editing Mercs Profiles and Skill Traits[message #337862] Wed, 19 November 2014 23:12 Go to previous message
Huberclim

 
Messages:24
Registered:May 2011
Location: Germany
Perfect, Thank you CVB!
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