Question: How I can realize custom weapons (existing weapons with defined attachment)[message #338354]
||Wed, 17 December 2014 01:32 |
Location: Italy, Rome
||Hallo to everyone, glad to read and learn something about customizing this amazing game.
I play the JA2 1.13 7646 (development build) 14.11.3
My idea was to deploy a team looks like the Seals Operation Red Wings "Spartan 01" (4 operators) in Arulco to free the country from Deidrianna tyranny.
The team could be eventually be supported from a second team (spartan 02) late in the game.
To realize my idea I've started to look inside ImpItemsChoices.xml to generate 4 Imp profile to call back in the game using the cheat that use the nickname instead the xep624.
The Spartan01 of ArulcoFreedom Operation will be have a sniper (leader in command), a machinegunner, a bomber or sapper and a rifleman (plus eventually Ira).
Exploring the possibilities that xml modification offer, I try to have the same basic gear
- Dyneema helmet, vest, leggings, leg protector, sun goggles, gas mask, titanium or ceramic plates, Tims packpack and combat pack, Russian vest (except for the machingunner)
- primary weapon depending on role (sniper, machingunner, rifleman, Bomber) with appropriate attachment
- gun for all (beretta brigadier with insight lam 2000 and pistol suppressor)
- HK MP5 10A3 or M4A1 Carbine (whit appropriate attachment).
Actually the MGunner is quite ready but when I add the HK MP5 10A3 or M4A1 Carbine (with appropriate attachment) here comes the troubles and part of the Beretta or FN Minimi attachments gone lost.
The question is: weapons as the Fn Minimi comes in the imp inventory with some default attachment (for example:foregrip).
I want grippod and not foregrip!
So, could I create an item (n
[Updated on: Wed, 17 December 2014 01:38] by Moderator