Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » Flugente's mods
speech59.png  Flugente's mods[message #338732] Sun, 04 January 2015 22:28 Go to next message
OriginalMoses

 
Messages:12
Registered:January 2015
Hey there! I've noticed many good features viewing Flugente's workshop, installed last version of 1.13 from its official webpage, but when I launched the game and looked through Bobby Ray's and wandered round Arulco for a while I saw a very few of Flugente's features. I've got claymores and radios in Bobby Ray's store, but I can't collapse roofs and 50 cal ammo isn't marked as antimaterial and can't smash walls. So could you please give me some links and instructions how to set everything up and finally enjoy playing fully moded 1.13? Thank you in advance!
Re: Flugente's mods[message #338741 is a reply to message #338732] Mon, 05 January 2015 09:49 Go to previous messageGo to next message
OriginalMoses

 
Messages:12
Registered:January 2015
L&A this. I've found solution.
Re: Flugente's mods[message #338763 is a reply to message #338741] Tue, 06 January 2015 04:01 Go to previous message
Shanga

 
Messages:3512
Registered:January 2000
Location: Danubia
This section is dedicated to vanilla JA2 and vanilla mods, not v1.13 (which has its own huge category). Just FYI.


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