Home » FULL CONTROL GAMES » JA:Flashback (News) » JAF Quests and Dialogues ready to be tweaked! (We received from FC the original ChatMapper files for all of the above)
JAF Quests and Dialogues ready to be tweaked! [message #339181] Fri, 30 January 2015 14:53 Go to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
http://i.imgur.com/pH1iR0S.jpg

Thomas Lund sent us the first batch of the modding files we asked for. So here they are, in full glory, all JAF quests and dialogues in ChatMapper format, ready to be tweaked:

https://dl.dropboxusercontent.com/u/61732137/JAF/JAF%20Chat% 20Mapper%20Source.zip


Re: JAF Quests and Dialogues ready to be tweaked! [message #339204 is a reply to message #339181] Sun, 01 February 2015 17:57 Go to previous messageGo to next message
KerFerius

 
Messages:10
Registered:May 2014
What is your goal with this ?

You want to update some dialogues in a better way or you just want to add new quests ? Maybe a complete and better new story ?

Just curious about that.
Re: JAF Quests and Dialogues ready to be tweaked! [message #339214 is a reply to message #339204] Mon, 02 February 2015 13:31 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
Reword the present quests to add more depth and add a few more quest lines to make use of the limited map space. For the first issue of the community mod. Basically not the game campaign is mostly A to B type. I want the player to explore a bit more before he rushes to Angetta and finishes the game. For that to happen I plan to place most of the AIM mercs around the maps so the main storyline will (re)become assembling the future AIM lineup, not killing some stupid "prince". Actually if possible, I would remove the death of the Prince as game end trigger altogether and come up with a different one. These files are the core of the game and tweaking them can be pretty powerful. We just need to learn how to do it properly (it's not as straightforward as it seems). Waiting for a guide from Lund on this.

And if time allows I plan to add a few twists in form of a couple of new sectors. Won't reveal any spoilers now.

[Updated on: Mon, 02 February 2015 13:33]



Re: JAF Quests and Dialogues ready to be tweaked! [message #339215 is a reply to message #339214] Mon, 02 February 2015 14:07 Go to previous messageGo to next message
KerFerius

 
Messages:10
Registered:May 2014
This is interesting.
It seems that you got all tools to make a new game in fact.

Is this opened to all Steam customers as the mod package or you have a special agreement with the developers ?

Some secondary quests should be created by talented modders.
Re: JAF Quests and Dialogues ready to be tweaked! [message #339220 is a reply to message #339215] Mon, 02 February 2015 17:37 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
FC released the file to anyone and everyone willing to invest a bit of time. My only "special agreement" with FC is bugging the hell out of them until they delivered the above (and more). I know there're a few retards who spin this idea out there, that I have a secret deal with FC that will make me loads of cash, but that's as retarded as it sounds. The game is barely making FC any dollars, nevermind 3rd parties. But that's the internet for you, as long they're hiding behind a nickname, people behave like monkeys and throw poop at everyone. Funny how those who see BP and me as the source of all evil have no shame or guilty conscience playing any FREE mod for JA2 that came out from this community in the last 15 years...

A ChatMapper license is cheap and that's all you need. And yes, this is basically the backbone of the game, you can basically re-use the maps (if you're not into sector design) and the 3D assets and come up with an entirely new game. While this is not the purpose of the Community Edition rework, yes, talented modders can and hopefully will come up with entirely new campaigns.

[Updated on: Mon, 02 February 2015 17:46]



Re: JAF Quests and Dialogues ready to be tweaked! [message #339387 is a reply to message #339220] Wed, 11 February 2015 13:18 Go to previous messageGo to next message
Chris K

 
Messages:13
Registered:March 2012
Location: Germany
Any news about the sound files getting externalized again? I'd love to fool around with those. I really hope they manage to do that, because it would open up so many possibilities.
Re: JAF Quests and Dialogues ready to be tweaked! [message #339388 is a reply to message #339387] Wed, 11 February 2015 14:04 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
Quote from Thomas's email reply:

5. We need a time frame for re-externalization of the sound files (any words on Unity5? I saw they were in beta a few months ago).

Quote:
We have not revisited this since we ran our heads into the wall of memory leaks. Unity 5 is still not released, so cannot be upgraded to yet. Still alpha/beta



Re: JAF Quests and Dialogues ready to be tweaked! [message #339390 is a reply to message #339388] Wed, 11 February 2015 16:25 Go to previous messageGo to next message
Chris K

 
Messages:13
Registered:March 2012
Location: Germany
Thanks for the reply.
http://forum.unity3d.com/threads/unity-5-0-release-candidate-1-is-available.296875/
RC1 seems to have some severe problems (I didn't delve too deep into the thread, though), but hopefully that means Unity 5 is more or less right around the corner. Still - with FC's limited personnel, I guess that means that it's gonna be a couple of months. Too bad.
Re: JAF Quests and Dialogues ready to be tweaked! [message #339391 is a reply to message #339390] Wed, 11 February 2015 18:23 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
Hello Shanga! Do you know about new instructions or source code?
Re: JAF Quests and Dialogues ready to be tweaked! [message #339392 is a reply to message #339391] Wed, 11 February 2015 21:33 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
Hi sxdemon. As far as I know Lund is very reserved when it comes to access to source code. I actually asked him about it:

14. How about addressing the issue of close source code that keeps off most of the coding talent by offering limited access to certain parts of it to select programmers? Under NDA, of course, if Flugente or the likes of him want to recode the UI for free or some other part of he code, give him access to the relevant code? No idea how that could work... he'll probably need UnityPro anyway, but heck, for a talented programmer I am willing to run a donation campaign to get him UnityPro if that's the case...


Quote:

Something to look at over time. Right now its very very tricky legally with bitComposer in insolvency/bankrupcy. Our license is nicely isolated and protected - but it doesnt include releasing the sources for everyone and anyone to start making Jagged games. And depending on if they go totally bankrupt or if someone else buys Jagged IP, then it might be possible. But it requires bitComposer to either arise from the ashes or JA to be bought out by a friendly entity. And then the new owners to be willing to amend licenses. So definitely no promises here, and yes - there are grey area where selected few can under NDA do it in our name. But timing right now legally is not good for rocking the boat too much.

[Updated on: Wed, 11 February 2015 21:34]



Re: JAF Quests and Dialogues ready to be tweaked! [message #339412 is a reply to message #339392] Thu, 12 February 2015 19:45 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
i dont know if this is known around here, but the assembly-csharp.dll can be disassembled and recompiled. i have not done it with JAF but over at the Wasteland 2 forum i read about a guy doing it, this already resulted in some mods.

unfortunately this is not something i neither the skill nor the time to do, maybe one of our coding geniuses is looking for another challenge big grin
Re: JAF Quests and Dialogues ready to be tweaked! [message #339544 is a reply to message #339412] Fri, 20 February 2015 20:47 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
Hi Shanga! are there any news? Can programmers give us JAF source codes? to change code and fix bugs. We are open source assembly-csharp.dll and looking them. but we don't know how to change them.

p.s. they are add patch to space hulk and answer at forum every day. but on JAF forum didn't it. =(

sry my English
Re: JAF Quests and Dialogues ready to be tweaked! [message #339588 is a reply to message #339544] Sun, 22 February 2015 14:37 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
No news, sadly. I am taking a bit of time off, trying to forget all the rabid hate and insults I've read on Steam forums. When I get past that phase, I'll working on new mods.

Here's a prime example of Steam idiocy, in case you missed it:

Quote:

Captain Australia 24 Feb @ 7:27am
If you're researching this game, just be aware that this (unhealthy) dialogue is just largely attacks from a consortium of modders and their supporters who colluded with the developer (Full Control) to create a roadmap to deliver the complete game, with each party delivering pieces.
(This was not widely apparent to the public, nor made clear in the marketing when the game was released)
Although at best, all parties just wanted to deliver a great game, they fucked up spectacularly, and it's grubby due to the vested financial interests. I'm not an expert in USA tax law, but I'm sure there are elements of money changing hands, donations, or future plans for paid DLCs that are at best non-compliant with the requisite tax regs.
You can see that Gamera's review has been downvoted and only 33% of people find it useful. Those 33% are general consumers like you. (regrettably the modders didnt have more than 14 buddies to downvote it further)


This being said, no mods of mine will ever be released on Steam anymore, since Valve moderators allow this kind of b/s to be spread with impunity. I'll look into making the mods available through the forum instead somehow.

[Updated on: Wed, 25 February 2015 17:38]



Re: JAF Quests and Dialogues ready to be tweaked! [message #339661 is a reply to message #339588] Wed, 25 February 2015 21:13 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
Hi Shanga!
We decompiled Assembly-CSharp using Telerik JustDecompile + plugin reflexil and were able to make small changes to the code, this is a link to change of the number unit in squad. Increased up to 8 people. Then need to change group menu.

Link to the modified file happy www.dropbox.com/s/cj1bkq1a61f604q/Assembly-CSharp.dll?dl=0
make a copy of the original file
insert the modified
steamapps \ common \ Jagged Alliance Flashback \ game_Data \ Managed

But we hope FC give more powerful tools and new editor.
We must begin to work on changing the source game code and JAF editor. it's really doing it together, the whole community. happy

p.s "Captain Australia" is a Troll. He decrease the reputation and slings mud without proof. Do not pay attention to such people.

sry my english angry
Re: JAF Quests and Dialogues ready to be tweaked! [message #339678 is a reply to message #339661] Thu, 26 February 2015 16:10 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
Excellent work sxdemon! With FC onboard or not, I trust the modders to come up with amazing stuff, like they always did. I am still waiting for Thomas to deliver the things he promised on the modding list, but if he doesn't, there's still plenty of room to create great stuff with JAF.

PS: See if you decompile and change the camera rotation presets (viewDLL ??).


Re: JAF Quests and Dialogues ready to be tweaked! [message #339681 is a reply to message #339678] Thu, 26 February 2015 19:14 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
Hi Shanga!
google translite:

Here for you exported source code Assembly-CSharp and ViewDLL. When exporting some files there are errors in the code, the symbol $, but it's fixable. These sources allow you to understand the basic elements of the game. Thanks to them, we learned how to make their assets for the game. Now we make cards with our models happy

p.'s Still better to edit the code in the original Assembly-CSharp through the Reflexil plugin. In the exported version has bugs.. Although good programmers can quickly fix it. But we are not among them "(


p.s.s we do not have enough knowledge of C++. Perhaps you will find such a specialist? happy

www.dropbox.com/s/q44xilh6pdd2q0q/source%20JAF.7z?dl=0



Q See if you decompile and change the camera rotation presets (viewDLL ??).

A: this is specially for you 360% turn every 5% .. however tired hands to press Q to turn ;)

www.dropbox.com/s/dcs8hldtku6y3xg/ViewDLL.dll?dl=0

make a copy of the original file
insert the modified
steamapps \ common \ Jagged Alliance Flashback \ game_Data \ Managed

[Updated on: Thu, 26 February 2015 20:29]

Re: JAF Quests and Dialogues ready to be tweaked! [message #339702 is a reply to message #339681] Fri, 27 February 2015 13:36 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
I put your ViewDLL in /Managed but the rotation doesn't seem to change (still roughly 25%).


Re: JAF Quests and Dialogues ready to be tweaked! [message #339708 is a reply to message #339702] Fri, 27 February 2015 18:42 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia

hmmm. we try in 4 people. Everything turned out. try to remove yourself view.dll and re-download the modified and put in the folder. When loading the game will have the opportunity many times to spin the camera with a 5% angle .



p.s

download sources other DLLs ?

[Updated on: Fri, 27 February 2015 18:46]

Re: JAF Quests and Dialogues ready to be tweaked! [message #339710 is a reply to message #339708] Fri, 27 February 2015 19:14 Go to previous messageGo to next message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
Ah lol, I was running the HB version (but patching Steam one)! It works! Magic!

Yea, the 5% rotation is a bit too small, especially since it's not continuous. We need to experiment with 10-15% degrees or make the camera spin 360 at a relatively low speed (but continuous).
I've downloaded the other files, but I am not a programmer...


Re: JAF Quests and Dialogues ready to be tweaked! [message #339739 is a reply to message #339588] Sat, 28 February 2015 18:34 Go to previous messageGo to next message
JayM

 
Messages:83
Registered:May 2013
Shanga wrote on Sun, 22 February 2015 12:37
This being said, no mods of mine will ever be released on Steam anymore, since Valve moderators allow this kind of b/s to be spread with impunity. I'll look into making the mods available through the forum instead somehow.


Why are you punishing everyone (on Steam) because of one guy who makes exaggerated claims?
Re: JAF Quests and Dialogues ready to be tweaked! [message #339746 is a reply to message #339739] Sat, 28 February 2015 19:58 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
Google transelite:
If anyone should be, we can decompile basic dll and put here? Someone needs them?

(Assembly-CSharp-firstpass,Assembly-UnityScript,Assembly-UnityScript-firstpass,TXEngine-Core,TXEngine-NetworkedCombatSys tem,UnityEngine,UnityScript.Lang. etc)

@Shanga
Well, we will change the behavior of the camera. happy

[Updated on: Sat, 28 February 2015 20:01]

Re: JAF Quests and Dialogues ready to be tweaked! [message #339774 is a reply to message #339746] Sun, 01 March 2015 14:01 Go to previous messageGo to next message
Chris K

 
Messages:13
Registered:March 2012
Location: Germany
Thank you all very much for your work on this.
What rotation does the Long War mod for XCOM use? That feels pretty much perfect there, so it might work for JAF as well. I think it might be 15%, pretty sure that's what I used before LW.

Shanga, please rethink your stance on putting mods on Steam. I am tired of the *** there same as you and I wish FC would moderate their forum better, but the workshop is the easiest way to get mods, so it would be a shame not being able to use it despite the game supporting it, just because of some individuals.
Re: JAF Quests and Dialogues ready to be tweaked! [message #340004 is a reply to message #339774] Tue, 10 March 2015 20:07 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
Those are public documents, but still not a reason to post transversal exploits here. Don't do that please.
This is a very serious warning!

Shanga

[Updated on: Wed, 11 March 2015 14:37] by Moderator

Re: JAF Quests and Dialogues ready to be tweaked! [message #340023 is a reply to message #340004] Wed, 11 March 2015 19:05 Go to previous messageGo to next message
sxdemon

 
Messages:22
Registered:January 2015
Location: Russia
hmmm .. sorry.

but they were open to the link and they have not closed angry
publicly available (for all), on the website to download the editor. I downloaded via ftp editor. without using exploits.

p.s. probably someone from the developers did it on purpose.

p.s 2 editor JAF is not working on unity 5 angry
Re: JAF Quests and Dialogues ready to be tweaked! [message #340024 is a reply to message #340023] Wed, 11 March 2015 20:17 Go to previous message
Shanga

 
Messages:3513
Registered:January 2000
Location: Danubia
I know they're public documents, but still.

JA:F editor is for Unity 4. It was expected it won't work on 5.


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