Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Map editor questions (Structure of the map editor and use of its elements )
Map editor questions[message #339269] Thu, 05 February 2015 00:49 Go to next message
ATigersClaw

 
Messages:130
Registered:October 2014
Location: Braunschweig, Germany
Hi guys,

today I used the map editor for the first time. Some things seemed a bit odd. Maybe some of the more experienced guys can help me out.
  1. What is the purpose of categorizing all the map editor elements into tilesets?
  2. Is it possible to use elements from different tilesets on the same map without problems?
  3. Why are so many elements appearing twice or even three times?



JASP - Jagged Alliance StrongPoint
ja-strongpoint.com
Your source for useful gameplay information about JA 2 1.13
Re: Map editor questions[message #339287 is a reply to message #339269] Fri, 06 February 2015 03:09 Go to previous messageGo to next message
Hawkeye

 
Messages:1530
Registered:October 2005
Location: Australia
1. That's how Sir Tech put them together originally. Tilesets are limited in size with only a number of categories to use, these are not strictly controlling though, so for example, you can place a rock in junk & other items and vise versa most of the time. Many have attempted to create more ambitious, expandable tilesets, but without total success.

2. You can use or swap elements from one tileset to the other, but you still have to work inside the parameters of the tileset system. So if you want to add a gas sign from Estoni and put it into the Omerta tileset, something will have to be overwritten/lost from Omerta in most circumstances.

3. Repeated elements is probably just poor tileset management when the game was originally being developed. The tileset system also uses a global and local system which in turn creates more opportunity for that happening. On the plus side it also gives modders an easier start to replace those repeated tiles for something new. Smeagol for example, has pretty much re-used all these repeated tiles to add others, creating a more diverse tileset in his AIMNAS mod.

Give my tileset editing guidelines a read if you want to know more:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=285585&&srch=tileset+editing+guidelines#msg_285585

[Updated on: Fri, 06 February 2015 03:10]



Re: Map editor questions[message #339288 is a reply to message #339287] Fri, 06 February 2015 05:06 Go to previous message
edmortimer

 
Messages:757
Registered:January 2015
Location: Home Free
Thanks for that link (and the info in it!), Hawkeye!




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum

Previous Topic: Main menu background
Next Topic: IMP Items - Automatic Process
Goto Forum:
  


Current Time: Thu Mar 30 03:48:40 EEST 2017

Total time taken to generate the page: 0.00928 seconds