Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » The Arulco Vacations Tweak v1.0 is ready to play (A player's tweak of the v1.13 r7435 b7609 mod)
The Arulco Vacations Tweak v1.0 is ready to play[message #339767] Sun, 01 March 2015 08:06 Go to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
The Arulco Vacations Tweak v1.0 is ready for download at http://arulco.blogspot.com

It installs over v1.13 r7435 b7609. It has not been tested with any other version. Many of the changes are documented at the above url. A BIG thank you goes out to everyone who has taken part in creating v1.13 -- it is their work that allowed me to tweak it to fit my style of play -- which is what the Arulco Vacations Tweak is, a version of 1.13 that fits my gaming style. I hope it will also be fun to play for some of you.

Quickly the highlights: totally revamped gun and item choice tables for the enemy (militia must be armed by you), new detailed maps, a desperate free-for-all in San Mona with a big payoff for the early game, co-operating terrorists, more starting cash and more starting equipment (enough to hand out to your hired help), hit-and-run & raid tactics are now possible without losing morale and reputation (if you do them right), and basically a lot of little tweaks here and there that amount to a lot of difference in how the game plays. It is designed to be played in Sci-Fi mode, so there are giant bugs and zombies too -- but not too many zombies that it becomes apocolyptic.

There's more, but I'm tired right now . . . and need a vacation! See you in Arulco!




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: The Arulco Vacations Tweak v1.0 is ready to play[message #339768 is a reply to message #339767] Sun, 01 March 2015 09:34 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
Holy .....!


Sounds awesome!
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #339780 is a reply to message #339768] Sun, 01 March 2015 19:24 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Thanks! I hope you like it.

An important note: I forgot to put one of the new files modified in the last minutes before release in the v1 Tweak zip, so if you downloaded before Noon EST 01 March, please download again. Just extract over the original one, no problems, yo. Sorry for the inconvenience.

[Updated on: Sun, 01 March 2015 21:25]





Arulco Vacations Blog

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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #339783 is a reply to message #339780] Mon, 02 March 2015 00:54 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
No inconvenience.
I'm about to get a young bloke at work to talk me through it now.
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #339786 is a reply to message #339783] Mon, 02 March 2015 03:00 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Cool. The new download is complete -- you don't have to use both. Just in case you were thinking that.





Arulco Vacations Blog

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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #339806 is a reply to message #339786] Tue, 03 March 2015 02:35 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
I just uploaded v1.01 of Arulco Vacations Tweak.

In detailing the Facility Types on my blog I noticed a couple of very minor issues -- I had never noticed a problem in playtesting so they were very, very minor. However, I couldn't stop myself from adding two more Facility Types, and expanding many other Facility abilities.

Additions
Mass Grave Site facility - ambient
Toxic Waste Dump facility - ambient
Practice Medical, Trainer Medical, Student Medical added to all Arulco Vacations medical facilities
Trainer Mechanical, Student Mechanical added to all but one of the Arulco Vacations repair facilities
Trainer Health, Student Health added to Boxing Club
Trainer Marksmanship, Student Marksmanship added to Shooting Range

Details on all 48 Arulco Vacations Facility Types are on my blog -- the link is in my signature.

Enjoy!

Edit: Oh yeah, Practice Strength, Trainer Explosives & Student Explosives added to every Arulco Vacations mine.

[Updated on: Tue, 03 March 2015 03:10]





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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340159 is a reply to message #339806] Sat, 21 March 2015 12:52 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
When's 1.03 coming?
I've been holding off playing and I'm having withdrawals lol
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340161 is a reply to message #340159] Sat, 21 March 2015 14:13 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Oh, man! I thought you were hard into the battle since your last email! I'm well into re-designing all the starting gear loadouts for each of the named characters. As you know, for all the ones you can hire there are 5 sets. So there's about a thousand new gear sets there including all the other named characters in the game. I hesitate to give a date, but it will be soon.

OTOH, do you use many recruitable characters -- since you have a bunch of IMPs I'm figuring maybe not? Which ones do you use -- I can let you download a preview version of v1.03 that has all the other stuff but not a complete re-design of all the gear loadouts for the characters. That would also be helpful to me as you would, in effect, be playtesting it for real -- that way. So let me know which characters your family uses from AIM & MERC, I'll make sure they are done and set up a download for you.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340162 is a reply to message #340161] Sat, 21 March 2015 17:30 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
Was sort of semi joking. I know you're busy.

I only play it with the kids a few times a year.

Mostly I take Barry, Grunty, Thor.
But I'm happy to playtest anything Ed. Honestly am.

Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340163 is a reply to message #340162] Sat, 21 March 2015 17:33 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
I fly back to work Wednesday for a week of days so I won't get much Vacationing in until the first week of April.
But for that week I would be MORE than happy to "playtest" for up to six hours a day.
Then I'm on nights so barring fires, unexpected explosions or trauma I could do up to eight hours a day.
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340164 is a reply to message #340163] Sat, 21 March 2015 18:32 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
OK, Barry & Grunty are already done, give me a few minutes to finish Nails and I'll do Thor then set you up with a preview v1.03.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340168 is a reply to message #340163] Sun, 22 March 2015 02:55 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
I sent a link to your email a while back. When I didn't get conformation on your reception i figured maybe you are watching this space. Check your email, yo! ;-)




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340552 is a reply to message #340168] Wed, 15 April 2015 01:10 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Arulco Vacations v1.03 is up and ready for download!

All new gearkits -- greatly enhanced and expanded. Nobody goes to this vacation empty-handed! Everybody goes loaded for bear, yo.

New Enemy weapon and item lists, new Enemy garrisons, new enemy patrols, new enemy priorities . . .

33 new maps and 13 new items -- yeah, yeah, not as many as The Big Maps Project or AIMNAS . . . but I'm just getting started, yo.

1 new A.I.M. character -- more in the works for later releases.

26 new Facility Types and all old Facility Types are updated.

5 New Character Backgrounds, and all old Backgrounds enhanced.

New Morale and Reputation system to allow for hit-and-run and raid actions.

There's more . . . but I'm tired, and I have to prepare to move to Maine tomorrow morning . . .

You can contact me here, or on my Arulco Vacations blog (link in the signature), or on Facebook ( https://www.facebook.com/pages/Arulco-Vacations/1599439210270300 ). Let me know what you like, what you don't like, what you want, and what I did wrong . . . so v1.04 will be even better!

[Updated on: Wed, 15 April 2015 01:25]





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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340553 is a reply to message #340552] Wed, 15 April 2015 01:28 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
One of my Shooters is flying in tomorrow night so I'm about to download my new Visa and get ready to Rock n Roll!
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340558 is a reply to message #340553] Wed, 15 April 2015 06:49 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Well . . . one of life's little bumps in the road happened -- I'm not going anywhere tomorrow. So I'll be available to answer any questions about v1.03 that anyone has.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340574 is a reply to message #340558] Thu, 16 April 2015 22:10 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
I found a disappearing wall section on Sector Map J9, Tixa . . . if you downloaded Arulco Vacations v1.03 before 3PM 16 April EST then please download this patch and extract into your main game folder. It will overwrite the J9 Map and Radarmap files in your ../Profiles/UserProfile_JA2113/RADARMAPS and ../Profiles/UserProfile_JA2113//MAPS folders respectively. Saved Games will not be affected unless you already have gone to Tixa. If so, then remove/sell all items from J9, install patch, then move items back if you so desire.

Sorry for the inconvenience. Thank you for your support.

http://www.mediafire.com/download/635tu55d7eizzef/ArulcoVacations-v103-Map-J9-Patch.zip

[Updated on: Thu, 16 April 2015 22:13]





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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340628 is a reply to message #340574] Mon, 20 April 2015 23:37 Go to previous messageGo to next message
pantera

Messages:6
Registered:March 2007
Location: Poland
Installing right now. How is living in Maine?
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340630 is a reply to message #340628] Mon, 20 April 2015 23:58 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Unfortunately, my recent initial plans to return to Maine fell through at the very last moment -- the night before I was to leave here. Now, I am making plans for mid-May. If that doesn't happen . . . well . . . we'll see what does.

Enjoy your vacation in Arulco! Let me know how it goes.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340646 is a reply to message #340630] Tue, 21 April 2015 20:46 Go to previous messageGo to next message
pantera

Messages:6
Registered:March 2007
Location: Poland
I started last pure 1.13 game a week ago. Then I realized that something strange is going happen to me. I had flu with constant reloads and poor weaponry in the beginning. My merc were nice in but my stomach told me that they are too normal and boring. My brain was talking to me like: you know Queen is going to attack same sectors, same time like always - schizophrenia? So I have taken decision to take some brake and go on vacations. First impresions was:
ohhh my gash ANOTHER Omerta scenery.
Why zombies respawn 3-4 times?!
Those m14 are accurate but lacks visions - need to find some. Lastly - we go to San Mona before anything to check new King Pin's gear.
Bought 10 IMP and another 10 - (no IRA Yet) MERC and up to 1000$/day AIM guys
I love snitch-ing.
Hate that CTRL-comparition in item viem map doesn't work
Going to use spy a lot - is garrota or binoculars seen by enemy when in are stored in normal pockets?
I set up all my IMPs to sexual and racist freaks, gonna be crazy Vacations.
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340647 is a reply to message #340646] Tue, 21 April 2015 20:55 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
I'm surprised you got any zombies . . . not that it isn't possible, but I almost never get a zombie in my playtests. Did you increase the setting?




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340652 is a reply to message #340647] Wed, 22 April 2015 02:45 Go to previous messageGo to next message
pantera

Messages:6
Registered:March 2007
Location: Poland
I did not.
Toggle Spoiler
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340654 is a reply to message #340652] Wed, 22 April 2015 06:00 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
You got lucky, I guess! happy




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340818 is a reply to message #340654] Fri, 01 May 2015 04:51 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
Picked up a new laptop, bloke in the shop set up Arulco for me and I'm ready for Holidays!


(Holiday is Australian for "vacation")
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340819 is a reply to message #340818] Fri, 01 May 2015 04:59 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Ace! Enjoy!




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340831 is a reply to message #340819] Fri, 01 May 2015 21:01 Go to previous messageGo to next message
tbird94lx

 
Messages:702
Registered:April 2002
Location: ohhhhhh canada
just stated..so far so good..see you plopped demoville in bereft of all its goodies and lower level..i like that c9 is not just an empty meeting space for enemies to kill


Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340834 is a reply to message #340831] Sat, 02 May 2015 03:31 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Yeah, C9 always bugged me too. Now with a destroyed Demoville there I figure it's the scene of a Rebel victory, which caused the Queen to hit Omerta hard.

Thanks for trying AV, any feedback is very welcome. I'm continuing to work on it and can certainly use help with ideas, tweaks and fixes.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340838 is a reply to message #340834] Sat, 02 May 2015 12:50 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
All of this sounds very promising. Gonna try it out after I finish my current AIMNAS run... which will take a while. ;)



1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340839 is a reply to message #340838] Sat, 02 May 2015 17:22 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Take your time, enjoy! The vacation in Arulco will there when you're done happy




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340929 is a reply to message #340839] Sat, 09 May 2015 16:20 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
Hey Ed.
I'm getting heaps of Zombies too.
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340933 is a reply to message #340929] Sun, 10 May 2015 04:46 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Strange . . . I'll have to look into that. "Heaps" is too much!




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340936 is a reply to message #340933] Sun, 10 May 2015 13:33 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
Yeah, they're tending to not stay dead too.

But, I'll just repeat, Vacation is top notch.
Hands down the best version of the best game I've ever played.
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340943 is a reply to message #340936] Sun, 10 May 2015 15:18 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Thanks for those words of encouragement. I am happy you like it.

You can try this to curb the zombies . . . in JA2_Options.ini search for this line

ZOMBIE_RISE_WAVE_FREQUENCY = 5


And change it to = 3

Zombies are basically out of my control except for the controls you see there in JA2_Options.ini. The rise frequency is set to 5 out of 100 . . . I figured that means 1 out of every 20 possibles. But I guess I'm wrong there. However, in my playtests with it set to = 3 I hardly ever got a zombie, so try knocking it back to = 3.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340945 is a reply to message #340943] Sun, 10 May 2015 16:02 Go to previous messageGo to next message
Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
Will do.

It's turned off now.
If I turn it back on will I get an influx from all the dead bodies lying around?
Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340946 is a reply to message #340945] Sun, 10 May 2015 16:15 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Quote:
If I turn it back on will I get an influx from all the dead bodies lying around?


Probably.

I'm on the road trying to find a new place to call home for a while. I am couch-surfing so I will have time at times to work on the game, but not as much time as before -- at least for a while. I will investigate the zombie behaviours much more closely ASAP.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340956 is a reply to message #340946] Mon, 11 May 2015 16:15 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Psst. Shouldn't this thread be moved over here?



1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340957 is a reply to message #340956] Mon, 11 May 2015 16:51 Go to previous messageGo to next message
edmortimer

 
Messages:1019
Registered:January 2015
Location: Home Free
Yes. I can't move it.

However, I did put the Forum link in my signature in hopes people would slide over that way when talking about Arulco Vacations.




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Re: The Arulco Vacations Tweak v1.0 is ready to play[message #340963 is a reply to message #340957] Tue, 12 May 2015 13:11 Go to previous message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Fixed


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