Home » FULL CONTROL GAMES » JA:Flashback (News) » Full Control Stopping Making Games
Full Control Stopping Making Games[message #340131] Wed, 18 March 2015 20:24 Go to next message
yarco

 
Messages:29
Registered:October 2013
More info here:
http://www.rockpapershotgun.com/2015/03/18/full-control-layoffs/
Re: Full Control Stopping Making Games[message #340141 is a reply to message #340131] Thu, 19 March 2015 14:27 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Well, the world is not in a pretty shape right now. A lot of established names in the gaming world are struggling. Making in the world of gaming is tough. Money is scarce, people are less and less inclined to spend them and when they do, they want x10 the value on their dollar than they would a few years ago.

Good luck to all the boys and girls from FC. And thanks for the effort. Despite JA:F shortcomings, porting JA to Unity has a value in itself.

[Updated on: Thu, 19 March 2015 14:27]



Re: Full Control Stopping Making Games[message #340158 is a reply to message #340141] Sat, 21 March 2015 09:33 Go to previous messageGo to next message
batanen

 
Messages:24
Registered:May 2013
If Full Control is not going to reuse the JA:F source code in any further project, I think this gives a slight chance to have the project become open source. Of course there are challenges like how to handle 3rd party purchased assets which cannot be released with the source code.
Even though the news, I'm quite pleased to see that Full Control still gets the physical rewards done.
Re: Full Control Stopping Making Games[message #342538 is a reply to message #340141] Fri, 25 September 2015 04:20 Go to previous message
johnson

 
Messages:60
Registered:September 2015
Shanga wrote on Thu, 19 March 2015 13:27
Well, the world is not in a pretty shape right now. A lot of established names in the gaming world are struggling. Making in the world of gaming is tough. Money is scarce, people are less and less inclined to spend them and when they do, they want x10 the value on their dollar than they would a few years ago.

Good luck to all the boys and girls from FC. And thanks for the effort. Despite JA:F shortcomings, porting JA to Unity has a value in itself.


Yeah, but lets be honest we seen this coming from a mile away.... After all, how many commercial successful "proper" sequels to a successful niche title with an active modding community there are?!

Its impossible to make a game that everyone likes, especially so with niche titles with hardcore fans. Despite appearance they are only united over two things their love for the original (each for his reasons) and apposition to anything that might attract new players.

Even if the devs managed to get everything right for the hardcores, then after spending all that money on a full development cycle (cost are much higher now), they would still come short vs decade worth of free content, features, nostalgia goggles.. And from the get go there will be a considerable amount of them who would say: yeah... the game is nice BUT 1.13 offers more content, features, options, familiarity, modding freedom.. So why spend money on "just" new graphics, the END.

This is why any smart studio that makes game for a living end up with one of the non too popular choices: Improve the engine and or Provide periodic "quality" content. Or if not feasible, let it age or change the target audience for the next title (usually ends up with whole series).
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