Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » AIMNAS BigMaps Part 12 (Main Discussion Thread for the AIMNAS Bigmaps Project)
github11.png  AIMNAS BigMaps Part 12[message #340244] Fri, 27 March 2015 11:31 Go to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
It's time again to open up a new thread for discussing the AIMNAS Bigmaps project.

Remember a few things:
Before opening any new threads in the subforum, make sure the question hasn't been answered yet, there is no similiar discussion thread around and the stuff doesn't belong into one of the following:

Mandatory read before posting here: Check out the FAQ.

Bugs should be posted in the Bug Thread.

Item Request should be posted in the Item Request Thread.



Currently working on the Easter 2015 release! More information on this coming up soonish.


AIMNAS is currently the only mod for JA2 that features the bigmaps project. There are more than 100 maps done already, which is more than half of the original world map. You can't play a full campaign yet, but the available maps will keep you entertained for quite a long time.

In addition to the bigger maps AIMNAS features a ton of new items, including more guns, more attachments, more armour, more LBE, food, etc.

AIMNAS is more or less a one-man show with a few notable exceptions. Shout outs go to (in alphabetical order):

DepressivesBrot
Flugente
Tais
Zombiehunter

And all the people who are willing to beta-test this (still) unfished business.

[Updated on: Sun, 20 December 2015 03:27] by Moderator

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340313 is a reply to message #340244] Sun, 29 March 2015 23:39 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Technically Cambria is now completely playable (although G8 uses a rather... well... "rudimentary map" at this time). Also done with Tixa for the upcoming Easter Release.

I'll spent a couple more hours working on G8 to add a few more buildings. Maybe I can even get in a few more desert maps until Easter weekend as well. I'll update the playable area map next couple days as well.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340318 is a reply to message #340313] Mon, 30 March 2015 08:39 Go to previous messageGo to next message
Sot is currently offline Sot

 
Messages:85
Registered:April 2009
Thank you very much for the work done! Dreams come true happy

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Corporal 1st Class
Re: AIMNAS BigMaps Part 12[message #340331 is a reply to message #340318] Tue, 31 March 2015 05:37 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
over good

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Private 1st Class
Re: AIMNAS BigMaps Part 12[message #340343 is a reply to message #340331] Tue, 31 March 2015 20:25 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:257
Registered:September 2010
good news !

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Master Sergeant
Re: AIMNAS BigMaps Part 12[message #340356 is a reply to message #340343] Wed, 01 April 2015 17:47 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Urgh... damn harddrive crash wasted probably all progress made on AIMNAS during last 4 months. :/

*fed up*

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340362 is a reply to message #340356] Thu, 02 April 2015 03:41 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
Is that a joke or not?

If not, the data is probably recoverable with enough effort, I've done it enough times on family's computers to know.

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Sergeant
Re: AIMNAS BigMaps Part 12[message #340366 is a reply to message #340362] Thu, 02 April 2015 12:57 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Looks like the 2nd of April did actually fix the harddrive crash... ;)

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340368 is a reply to message #340366] Thu, 02 April 2015 16:09 Go to previous messageGo to next message
Schopenhauer17 is currently offline Schopenhauer17

 
Messages:5
Registered:February 2015
I suffered!

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Private
Re: AIMNAS BigMaps Part 12[message #340369 is a reply to message #340368] Thu, 02 April 2015 19:35 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Timewarp!


1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

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Sergeant Major
Re: AIMNAS BigMaps Part 12[message #340399 is a reply to message #340369] Sat, 04 April 2015 00:14 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
http://oi61.tinypic.com/99nrco.jpg

This map marks all the playable bigmaps that will be in the upcoming Easter release.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340402 is a reply to message #340399] Sat, 04 April 2015 01:57 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Currently uploading Easter Release.

Due to a very slow and unstable i-net connection I had to divide the package into three parts (upload crashed 4 times on me while the complete package uploaded to ~40% each time after having spent about 30 mins each upload... so yeah... fast i-net would be nice, I guess).

Anyways, 1st and 2nd part are already up, third part will be up soonish (at least I hope the connection doesn't break off... heading to bed now). So the d/l should be available on Easter saturday.

Downloadlink AIMNAS Easter Release 2015


To use all features the Easter Release 2015 requries latest development exe (JA2 7805).

Remember, this is still in pre-beta stage and still work in progress.

I fixed a few of the reported bugs, but certainly not all of them. If you encounter bugs with the Easter release (even those already reported with earlier versions), share them in the AIMNAS Bug thread, so that they will eventually get fixed some day.

Feedback is appreciated as always.


From the playable maps screenie in the previous post you can see, that along with Chitzena, San Mona and Drassen now also Cambria and Tixa are fully playable.

Quests/ NPCs will probably still not work 100% (especially keep away from the hospital crew and try not to talk to Nurse Jenny about getting people patched up... I did not fix the script yet. Vince is probably hireable if loyalty is high enough, I didn't check that yet... as always, when talkign to NPCs, make a quicksave first).

Enjoy and happy Easter days.

[Updated on: Sat, 04 April 2015 01:59]

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340422 is a reply to message #340402] Sat, 04 April 2015 21:32 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Flugente say in Absurdly small code changes topic: "I'd also like to point out that if using an exe >= r7803, I strongly suggest using the new AmmoTypes.xml as well. The reason is that if the xml tags are not present, the game will likely use a default value of 0.0 - which would lead to gun performanece being somewhat, ehem, lacking damage. Simply add those tags to every ammo type and bee done with it. This of course goes for any mod as well. Then again, no modder would ever use a new exe without the appropriate data, right? Riiight?" i think that AmmoTypes.xml in your mod is not updated with new ammo properties : <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valid values from 0.0 to 100.0
• <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valid values from 0.0 to 100.0!
Thanks for great mod!!!!!

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Corporal
Re: AIMNAS BigMaps Part 12[message #340423 is a reply to message #340422] Sat, 04 April 2015 21:48 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
In fact it is up to date.

The AmmoTypes.xml the game reads is in data-bigmaps\tabledata\items

The one in data-aim\tabledata\items is only used for the xml editor to work. Unfortunately my xml editor overwrites the new xml tags, because it doesn't know them. And as the only persons who are capable of updating the xml editor have gone awol (like JMich for example...), this is a dirty workaround, nevertheless the game works as intended (even with rubber shot doing less health and more breath damage, as the new ammo tags were intended to).


So no worries, should all work just fine.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340424 is a reply to message #340423] Sat, 04 April 2015 23:25 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
OK, thanks!

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Corporal
Re: AIMNAS BigMaps Part 12[message #340435 is a reply to message #340244] Sun, 05 April 2015 15:03 Go to previous messageGo to next message
AssassinGer is currently offline AssassinGer

 
Messages:7
Registered:October 2012
Hello and happy easter everyone!

First I want to thank smeagol for his great work!
However, I`m running into a problem after installing your easter release. After running the ja2.exe, I get an error message and am being sent back to the desktop. I had a clean install of JA2, extracted the SCI_Unstable_Revision_7805_on_GameDir_2232 on top and it worked fine. After installing the new easter release, the exe doesn´t seem to work anymore though. What am I doing wrong? big grin
Never had any problems with earlier releases.

Thanks in advance.

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Private
Re: AIMNAS BigMaps Part 12[message #340436 is a reply to message #340435] Sun, 05 April 2015 15:05 Go to previous messageGo to next message
Dyson is currently offline Dyson

 
Messages:204
Registered:December 2008
Same problem here, too

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Sergeant 1st Class
Re: AIMNAS BigMaps Part 12[message #340437 is a reply to message #340436] Sun, 05 April 2015 15:11 Go to previous messageGo to next message
AssassinGer is currently offline AssassinGer

 
Messages:7
Registered:October 2012
Maybe there was a problem with the upload.

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Private
Re: AIMNAS BigMaps Part 12[message #340438 is a reply to message #340437] Sun, 05 April 2015 15:22 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Any error message showing up?

You're sure that you are using the right exe (Ja2_7805.exe or higher)? If you are running ja2.exe, it usually means you use the ancient original ja2 exe which will screw up the vfs file that is needed to set things up properly.

The upload works as intended. You did grab all three packages, right?

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340439 is a reply to message #340244] Sun, 05 April 2015 18:02 Go to previous messageGo to next message
AssassinGer is currently offline AssassinGer

 
Messages:7
Registered:October 2012

No error messages apart from the good old "Jagged Alliance 2 Gold does not work anymore", right after launching the exe. It does not matter wether I start the JA2_7805.exe or the ja2.exe first (tried both after clean install). Yes, definitely downloaded all 3 parts.

[Updated on: Sun, 05 April 2015 18:02]

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Private
Re: AIMNAS BigMaps Part 12[message #340441 is a reply to message #340439] Sun, 05 April 2015 19:26 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
I also had a problem-black screen.
The solution to this problem was to move the folder UserProfile_JA2113AIM to the folder Profiles.



Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
Re: AIMNAS BigMaps Part 12[message #340443 is a reply to message #340441] Sun, 05 April 2015 19:42 Go to previous messageGo to next message
AssassinGer is currently offline AssassinGer

 
Messages:7
Registered:October 2012
Thanks Randok, that fixed my issue!

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Private
Re: AIMNAS BigMaps Part 12[message #340466 is a reply to message #340443] Mon, 06 April 2015 17:14 Go to previous messageGo to next message
ratpaz is currently offline ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
I had the same issue fixed by Randok suggest.
Fist time i try AIMNAS, and i'll say it look huge, so many new items and bigger maps change the gameplay so much, i love it.
Too bad there are no items to be found on the new maps, i like to explore looking for stuff.
I wonder if AIMNAS will be part of the official 1.13 when it's complete?

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Sergeant
Re: AIMNAS BigMaps Part 12[message #340469 is a reply to message #340443] Mon, 06 April 2015 19:34 Go to previous messageGo to next message
Kip336 is currently offline Kip336
Messages:2
Registered:April 2015
Hi guys! Happy Easter!

I'm having issues running AIMNAS after reinstalling JA2 on my PC:
1) Install JA2 Gold edition (In C:\, not program files)
2) Download and copy over rev 7805 into my JA folder
3) Download and copy over the 3 seperate downloads for AIMNAS 2015 Easter.
4) Start JA_7805_UB.exe
Game crashes after a blackscreen.

I tried copying the directory from the install on my old laptop (Which was running rev 7205, can't see which version of AIMNAS. But that doesn't seen to work either.

I'm running Vista 64bit, tried running with admin rights, win XP compatability etc.

Any help would be very much appreciated.

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Civilian
Re: AIMNAS BigMaps Part 12[message #340470 is a reply to message #340469] Mon, 06 April 2015 22:32 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Kip336 wrote on Mon, 06 April 2015 18:34
Hi guys! Happy Easter!

4) Start JA_7805_UB.exe
Game crashes after a blackscreen.



And there you have it already... try using the JA2_7805.exe (without the UB). Should work (if not, look if the profiles folder contains the aforementioned sub-folder... I`ll have to check the download file later, currently not at home, so don`t have access to my original files).

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340473 is a reply to message #340470] Tue, 07 April 2015 00:10 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Note that when installing via SCI, the correct executable is JA2.exe, just make sure it was in fact overwritten during unpacking.


Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)

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Captain

Re: AIMNAS BigMaps Part 12[message #340490 is a reply to message #340473] Wed, 08 April 2015 00:27 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
downloaded the 3-parts..they consolidate into one when downloaded? at 59.2 mb? if so..wish me luck..this will be first time i try big maps..purchased a nice new video card that should display its glory cheeky

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First Sergeant

Re: AIMNAS BigMaps Part 12[message #340494 is a reply to message #340490] Wed, 08 April 2015 10:56 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Well, the packages are packed with 7z, unzipped they result in ~500 MB I think. Especially the map files are huge. Each bigmap is something like 1.5 MB big.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340495 is a reply to message #340494] Wed, 08 April 2015 11:17 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
http://i.imgur.com/aDuEsc4.png


1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

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Sergeant Major
Re: AIMNAS BigMaps Part 12[message #340520 is a reply to message #340495] Sat, 11 April 2015 18:27 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Finished another 2 maps (H7 and L9), unfortunately my holidays are almost over again... ah well... progress is being made at least and I think that I will manage quite a few more maps this year.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340528 is a reply to message #340520] Sat, 11 April 2015 23:37 Go to previous messageGo to next message
Kip336 is currently offline Kip336
Messages:2
Registered:April 2015
Sorry for the long reply! Many thanks for the help. DepressiveBrots post fixed my issue , started JA.2 exe and everything works fine!

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Civilian
Re: AIMNAS BigMaps Part 12[message #340530 is a reply to message #340528] Sun, 12 April 2015 00:20 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
Do the maps still lack pre-placed items?

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Sergeant
Re: AIMNAS BigMaps Part 12[message #340549 is a reply to message #340530] Tue, 14 April 2015 13:07 Go to previous messageGo to next message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
I think I've asked this before(and as far as I can remember you guys don't like the idea so much).

But should you complete the map, will you consider release a "bear-bone" version without AIMNAS specific items so it can be used with, say stock 1.13 items without causing game breaking bugs?

Also what maps are in the unfinished sectors? Original maps? Or there's simply nothing and inaccessible?

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Corporal
Re: AIMNAS BigMaps Part 12[message #340648 is a reply to message #340549] Tue, 21 April 2015 21:04 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Currently actually doing a test game and as a result of that making a lot of tweaks...

NPC dealers will get a much higher amount of food items and I added water supply to a few sectors.

Food logistics is quite a big problem and might be another big reason to conquer Chitzena harbour soonish. Flying the supplies to Arulco is VERY expensive due to weight and it is quite possible that larger teams will get into trouble getting supplies, be aware of that.

I also fixed some enemy drops (Tigr-9 rifles dropping from enemies very early on, which should not drop at all, for example), adding food rations to enemies (which should have a higher supply, but somehow only 1-3 rations drop after each battle even if fighting 60 guys).

Ah well...

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340649 is a reply to message #340244] Tue, 21 April 2015 23:23 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
Could you please post an updated weapons list? The only one I can find is out of date

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Sergeant
Re: AIMNAS BigMaps Part 12[message #340686 is a reply to message #340649] Thu, 23 April 2015 11:16 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Currently upping the number of interactive map objects. It will be possible to move tires (those stacks of 2 or 3 tires you occassionaly find in maps included), the roadblock signs and sawhorses.

In addition as I somewhat neat improvement you will also be able to obtain gasoline from drums that are in the maps. If you remove the drums with the shovel from the map they will turn into a gas drum item and can then be transformed to gasoline tanks.

The item needed for those interactions is still the regular shovel or a spade (for map object interaction a proxy item is needed to do the manipulations, doesn`t make too much sense in real life obviously, but for game purposes it works... maybe I add an extra item "working gloves" or something like that to replace some of the shovel deconstructions).

Also, Machete / Bushknife can of course still be used to chop vegetation.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340698 is a reply to message #340686] Fri, 24 April 2015 17:42 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Some new map interactions that will be included in next release:

http://i.imgur.com/lRuCroX.gif

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340731 is a reply to message #340698] Sun, 26 April 2015 01:33 Go to previous messageGo to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
Is Tixa now just a single map (i.e. no basement)? Just cleared it and can't locate the stairs down.

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Private 1st Class
Re: AIMNAS BigMaps Part 12[message #340732 is a reply to message #340731] Sun, 26 April 2015 01:41 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
No stairs down yet... basement is planned, but at the moment finishing the groundlevel maps has a higher priority.

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Lieutenant

Re: AIMNAS BigMaps Part 12[message #340756 is a reply to message #340244] Mon, 27 April 2015 15:12 Go to previous messageGo to previous message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
Sorry just tried to access the FAQ link etc and they're forbidden, except for forum moderators.

Trying the new release that I just found here (duh!).

[Updated on: Mon, 27 April 2015 23:55]

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Staff Sergeant
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