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Re: Aw: Re: AIMNAS BigMaps Part 12[message #343782 is a reply to message #343781]
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Sat, 16 January 2016 21:30
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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ATigersClaw wrote on Sat, 16 January 2016 18:34
Awesome! Is there an up to date overview of which maps are done and which are still to do?
Well, yes... there is an overview map that I use for doing map edges, but the file size is huge (it's basically one big jpeg that even in lowest quality is already 9 MB big... no wonder, if you think about it... the pic has a size of 22912 x 11456 pixels, with 72 dpi already 8 m x 4m!).
I tried to upload a recent version of the world map to my skydrive, but I somehow get a few weird issues (map only shows up, if downloading the file, etc...).
If you're interested, here is a link: AIMNAS World Map 2016.01.16
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Re: AIMNAS BigMaps Part 12[message #344155 is a reply to message #340244]
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Thu, 18 February 2016 15:54
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VodkaBear |
Messages:2
Registered:February 2016 |
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Sorry for my blindness, but where can I get latest aimnas + bigmaps? Is it stable? If not, where can I get stable version? Sorry, I understand that it's wrong subforum to ask, but I simply cannot find answers. And where I can get required 788x(can't remember) version of 1.13? The latest on their site is something like 7435.
[Updated on: Fri, 19 February 2016 14:00] Report message to a moderator
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Civilian
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Re: AIMNAS BigMaps Part 12[message #344204 is a reply to message #344185]
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Wed, 24 February 2016 04:50
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buuface |
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Messages:165
Registered:October 2011 |
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Great News Smeag!
Would be possible to see an updated screen of the overhead map so we can see how many of the bigmaps are now complete?
Edit: I just saw you recently uploaded one. Sorry!
[Updated on: Wed, 02 March 2016 10:11] Report message to a moderator
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Staff Sergeant
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Re: AIMNAS BigMaps Part 12[message #345207 is a reply to message #345149]
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Wed, 27 April 2016 11:15
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Gerx |
Messages:3
Registered:August 2012 |
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Were can I find the most recent svn update to exe 8163?
In the MS.Ondrive an kermi's FTP is only the version 8156
Edit: Just found it
[Updated on: Wed, 27 April 2016 11:18] Report message to a moderator
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Civilian
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Re: AIMNAS BigMaps Part 12[message #346424 is a reply to message #346421]
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Sun, 31 July 2016 10:33
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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SchmittLenin wrote on Sun, 31 July 2016 06:31Sorry to ask but what's the current progress for BigMaps? Can't find an up-to-date info about it...
Well... how to sum it up in a few words... let's see..
Current state of AIMNAS Bigmaps as of July 31st 2016
Maps: ~ 150 (including a few underground sectors, but no mining sectors)
Items: quite a few added (currently have 2600 ammo items, stock 1.13 has a total of something around 1.7k items in total for comparison... there are ~ 1000 guns added, I began adding an extensive collection of melee weapons as well, but those lack a decent rework of the melee system and obviously new animations... they are currently rather bland in game as they all use either regular knifing animation or just the simple punching animation).
Small selection of newly added melee weapons (pic is not up to date, I also added a couple swords for example):
Support of newest features: not up to date, I'm always too lazy to update my game dir regularly and keeping up with all the stuff Flugente churns out each week is a rather difficult task (and moving house in the last weeks as well as raising three kids doesn't lead to much spare time either... let alone work will begin next week again... yikes).
Quests: most not working correctly (Kulbas should work, Skyrider should work, the others probably don't (Angel&Maria for example definitely doesn't work, also don't try to use Paco to find Fatima and such...). Also stuff like hospital usage or San Mona boxing is probably not working either.
NCTH compatability: fully working, I think I managed to get a decent balancing going at the moment.
Food: working, but will need much more items to be more realistic.
Facilities: Still need working factories that actually produce items (which will require coding, though)
Items in maps: Still VERY limited. There are a couple in the first few sectors, mostly hidden in barns and sheds, but as far as I remember none of them hidden in crates or furniture. So no point in searching containers yet (it eats up a lot of your time to do so... so don't). Looting sectors needs some kind of solution sooner or later (maybe with colour markings after a loot assignment?)
There's probably more...
If you want to test out the current progress yourself, get the latest version from Github.
[Updated on: Sun, 31 July 2016 13:20] Report message to a moderator
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Re: AIMNAS BigMaps Part 12[message #346935 is a reply to message #346432]
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Thu, 15 September 2016 22:50
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Panzer |
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Messages:89
Registered:February 2016 Location: Altis, Sometimes Tanoa |
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Ignore this edited post, nothing to see here.
[Updated on: Thu, 15 September 2016 23:04]
I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.
"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger
"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
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Corporal 1st Class
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