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Re: AIMNAS BigMaps Part 12[message #361090 is a reply to message #340244]
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Wed, 02 September 2020 10:17
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0-Fenix-0 |
Messages:2
Registered:September 2020 |
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I haven't played JA2 in probably 5 years. I only ever played 1.13 Vanilla before.
AIMNAS with the BigMaps is a whole new game.
I found myself frustrated with the distances in vanilla (can't hit someone from across the room with an SMG for eg) and finally decided to try this.
The firefights are amazing!! I should be sleeping as I have to work in the morning but here I am. I had to sign up and tell everyone this mod is amazing.
Bursts of fire from reasonable distances can actually hit the enemy, or my mercs!
I found myself confused, liberating Drassen was far too easy. Two sectors of it taken over with nothing but one jeep and one man? What gives. Why are they running away from us. We can't be that scary.
Ahh yes... The mine district was crawling with 64 angry dudes. Very bad dudes. And I found myself on the losing end of a tactical retreat fairly quickly. Most of my group wounded, out of ammo, and exhausted. Our demo specialist used every 40 mike mike she had to hold the enemy at bay while the rest of us retreated. Along with our sniper team on the roof laying down covering fire. I'm sure we killed at least 30 of them. But more just kept coming. Like a plague of angry, armed, locusts.
Time to fall back to the airport, share what little ammo we have and polish up the pistols for an ambush. Or this playthough may be over before it truly began.
Thank you so much for this. I can't wait to see BigMaps finished some day.
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Civilian
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Re: AIMNAS BigMaps Part 12[message #363066 is a reply to message #340244]
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Sat, 01 May 2021 10:01
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Cmepthnk |
Messages:1
Registered:May 2021 |
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Hi all
Thank you for this awesome mod, for this excellent game. The big maps are making the game completely a different game, a more challenging and more realistic. The increased items variety is also a excellent addition. Unfortunately items are also missing from the map, at least as far as i see.
But it is very sad that this Mod or project is taking so long to develop. If there any help needed i would really like to give a helping hand.
I hope this awesome mod will be finished, as many people wait for this.
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Civilian
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Re: AIMNAS BigMaps Part 12[message #363991 is a reply to message #363512]
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Mon, 22 November 2021 20:14
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Bullpup |
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Messages:42
Registered:December 2020 |
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How many sectors are still not finished at current time?
Edit: I just installed it. I am sad that so much is still missing. I can tolerate missing Meduna and Balime, the end game sectors but no Alma really sucks. Praying to our lord and saviour, smeagol to finish this masterpiece, hopefully before alzheimer kills me in nursing home at the end of 21 century.
[Updated on: Tue, 23 November 2021 02:13] Report message to a moderator
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Corporal
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