Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » AIMNAS BigMaps Part 12 (Main Discussion Thread for the AIMNAS Bigmaps Project)
Re: AIMNAS BigMaps Part 12[message #343518 is a reply to message #340756] Sun, 20 December 2015 03:28 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Torres wrote on Mon, 27 April 2015 15:12
Sorry just tried to access the FAQ link etc and they're forbidden, except for forum moderators.

Trying the new release that I just found here (duh!).


Fixed those for you, but really..they're all just one level up this topic (in the main AIMNAS forum, all pinned topics):

http://thepit.ja-galaxy-forum.com/index.php?t=thread&frm_id=243&


Re: AIMNAS BigMaps Part 12[message #343579 is a reply to message #343508] Thu, 31 December 2015 00:50 Go to previous messageGo to next message
Inukshuk

 
Messages:88
Registered:September 2009
Location: Canada
Twins? And you thought AIMNAS was your baby ;-). Good luck with the whole process and many of us will still be here and playing JA 1.13 for another 20 years as far as I can tell, so whenever you get back into it, your efforts will be welcome. I've found a few things here and there (Cambria mine won't pay up and manager won't get into the right conversation to do so, for eg, despite 100% loyalty...but haven't tried really high LDR mercs and I've been nice to the Hicks, so may not be a bug). In general though, it is pretty stable. There are more than a few tempting works in progress on view too.

Bottom line though is that this is whole new (and very long...) game with Bigmaps, and the roles of the mercs really do become more defined and distinguishable. Good ideas with the shotguns IMO. They are useful now but not OP due to the nice way the ranges interlock.

Merry Christmas and thanks for the AIMNAS gift...
Re: AIMNAS BigMaps Part 12[message #343693 is a reply to message #343579] Sat, 09 January 2016 11:32 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Back in business... made the first commit to Github in the new year. Hope there will be many more this year. Enjoy.


Aw: Re: AIMNAS BigMaps Part 12[message #343702 is a reply to message #343693] Sat, 09 January 2016 17:01 Go to previous messageGo to next message
ATigersClaw

 
Messages:130
Registered:October 2014
Location: Braunschweig, Germany
smeagol schrieb am Sa, 09 Januar 2016 10:32
Back in business... made the first commit to Github in the new year. Hope there will be many more this year. Enjoy.

Probably one of the best things I've read today!
Re: AIMNAS BigMaps Part 12[message #343772 is a reply to message #343693] Thu, 14 January 2016 22:53 Go to previous messageGo to next message
Inukshuk

 
Messages:88
Registered:September 2009
Location: Canada
smeagol wrote on Sat, 09 January 2016 09:32
Back in business... made the first commit to Github in the new year. Hope there will be many more this year. Enjoy.


Yes! Great news, Smeagol...

BTW, I suggest that unless there were changes in the most recent builds, people may want to use an edited disease.xml so diseases don't get in the way too much when trying out AIMNAS. The one I'm using may be a bit too conservative (hmm..too big to upload) but it beats the one I had in the build I'm using (not sure which build is on that computer..not with me..).
Re: AIMNAS BigMaps Part 12[message #343780 is a reply to message #343772] Sat, 16 January 2016 17:18 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
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Just commited a new update to the AIMNAS Github site, including the first 2 new maps in half a year, I guess...


Aw: Re: AIMNAS BigMaps Part 12[message #343781 is a reply to message #343780] Sat, 16 January 2016 19:34 Go to previous messageGo to next message
ATigersClaw

 
Messages:130
Registered:October 2014
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smeagol schrieb am Sa, 16 Januar 2016 16:18
Just commited a new update to the AIMNAS Github site, including the first 2 new maps in half a year, I guess...

Awesome! Is there an up to date overview of which maps are done and which are still to do?
Re: Aw: Re: AIMNAS BigMaps Part 12[message #343782 is a reply to message #343781] Sat, 16 January 2016 21:30 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
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ATigersClaw wrote on Sat, 16 January 2016 18:34

Awesome! Is there an up to date overview of which maps are done and which are still to do?


Well, yes... there is an overview map that I use for doing map edges, but the file size is huge (it's basically one big jpeg that even in lowest quality is already 9 MB big... no wonder, if you think about it... the pic has a size of 22912 x 11456 pixels, with 72 dpi already 8 m x 4m!).

I tried to upload a recent version of the world map to my skydrive, but I somehow get a few weird issues (map only shows up, if downloading the file, etc...).

If you're interested, here is a link: AIMNAS World Map 2016.01.16


Aw: Re: Aw: Re: AIMNAS BigMaps Part 12[message #343783 is a reply to message #343782] Sun, 17 January 2016 06:15 Go to previous messageGo to next message
ATigersClaw

 
Messages:130
Registered:October 2014
Location: Braunschweig, Germany
smeagol schrieb am Sa, 16 Januar 2016 20:30
If you're interested, here is a link: AIMNAS World Map 2016.01.16

Thank you, I just downloaded the map. It looks great and it seems that the empty space is getting less and less.
Re: AIMNAS BigMaps Part 12[message #343784 is a reply to message #343780] Sun, 17 January 2016 12:36 Go to previous messageGo to next message
delta_six

 
Messages:22
Registered:October 2011
smeagol wrote on Sat, 16 January 2016 16:18
Just commited a new update to the AIMNAS Github site, including the first 2 new maps in half a year, I guess...

Magnum opus is getting better and better. Great news!
Re: AIMNAS BigMaps Part 12[message #343871 is a reply to message #343784] Wed, 27 January 2016 17:32 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Upping new update to Github within next hour.

This mappackage closes the ring road in SE Arulco. You can now completely drive around the central desert with your vehicles.

Already less than 80 maps remaining!


Re: AIMNAS BigMaps Part 12[message #343880 is a reply to message #343871] Thu, 28 January 2016 17:39 Go to previous messageGo to next message
Inukshuk

 
Messages:88
Registered:September 2009
Location: Canada
Fantastic...Amazed to see you can get all this done. Thanks again
Re: AIMNAS BigMaps Part 12[message #343891 is a reply to message #343880] Fri, 29 January 2016 11:37 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Just upped a new item update to Github.

It is advised before you install the new files to unload all your guns in game and create ammo crates. I changed around a few item id's for new magazines (especially for 7.62x51), which will lead to changing some magazine sizes. If you put all the ammo in crates before updating, all should be fine.


Re: AIMNAS BigMaps Part 12[message #344010 is a reply to message #343891] Sat, 06 February 2016 21:53 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

Ok svejk josef report for duty:i have a question,can please add a revolver in .22 long rigle or .22 winchester magnum rimfire ?



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: AIMNAS BigMaps Part 12[message #344155 is a reply to message #340244] Thu, 18 February 2016 15:54 Go to previous messageGo to next message
VodkaBear
Messages:1
Registered:February 2016
Sorry for my blindness, but where can I get latest aimnas + bigmaps? Is it stable? If not, where can I get stable version? Sorry, I understand that it's wrong subforum to ask, but I simply cannot find answers. And where I can get required 788x(can't remember) version of 1.13? The latest on their site is something like 7435.

[Updated on: Fri, 19 February 2016 14:00]

Re: AIMNAS BigMaps Part 12[message #344185 is a reply to message #344155] Sun, 21 February 2016 21:25 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Upping latest working data to github soonish.

This will require a new game. I moved around a lot of ammo items, which will screw up your complete arsenal in a running game.

But I also added a ton of stuff (not entirely done with new pics yet, but whatever... most of the time it's only wrong colour markings on ammo items anyways... only marginal stuff).

The update includes a lot of new ammo types (from .22 LR AP rounds to 7.52x51 SAP), some new item pics, etc etc... And most importantly, this milestone release will allow me to add a few more calibers in the near future with ease.


Re: AIMNAS BigMaps Part 12[message #344204 is a reply to message #344185] Wed, 24 February 2016 04:50 Go to previous messageGo to next message
buuface

 
Messages:101
Registered:October 2011
Great News Smeag!

Would be possible to see an updated screen of the overhead map so we can see how many of the bigmaps are now complete?

Edit: I just saw you recently uploaded one. Sorry!

[Updated on: Wed, 02 March 2016 10:11]

Re: AIMNAS BigMaps Part 12[message #344311 is a reply to message #344204] Tue, 01 March 2016 21:36 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

i have a few questions- do you planing ad .32acp guns with double stacked magazine ?[yes some pistols] or something like magazine extension for colt delta elite ? thanks

[Updated on: Tue, 01 March 2016 21:36]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: AIMNAS BigMaps Part 12[message #344433 is a reply to message #344311] Tue, 08 March 2016 17:15 Go to previous messageGo to next message
Someone64

 
Messages:40
Registered:May 2015
Location: Philippines
Is it normal the pre-fight selection areas are always unavailable for me (or too small to click) and I'm always forced to use spread to deploy my mercs instead?
Re: AIMNAS BigMaps Part 12[message #344436 is a reply to message #344433] Tue, 08 March 2016 17:38 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3788
Registered:July 2009
Us the arrow keys.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: AIMNAS BigMaps Part 12[message #344787 is a reply to message #344436] Mon, 28 March 2016 21:01 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Just upped the Easter release update 2016 to github.

This update includes a big rework on starting gear, moving around a ton of stuff in the items.xml and adding in a bunch of new stuff (including new ammo types and calibers, new guns...).

Enjoy.


Re: AIMNAS BigMaps Part 12[message #345149 is a reply to message #344787] Thu, 21 April 2016 23:52 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
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New update available.

Warning: This version requires most recent svn update to exe 8163 or higher!


Re: AIMNAS BigMaps Part 12[message #345207 is a reply to message #345149] Wed, 27 April 2016 11:15 Go to previous messageGo to next message
Gerx
Messages:3
Registered:August 2012
Were can I find the most recent svn update to exe 8163?

In the MS.Ondrive an kermi's FTP is only the version 8156

Edit: Just found it happy

[Updated on: Wed, 27 April 2016 11:18]

Re: AIMNAS BigMaps Part 12[message #345431 is a reply to message #345207] Wed, 11 May 2016 20:17 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
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Almost done adding new ammo. The next update will be a big upheaval of items again, but hopefully this will be the last major one for a long time to come.

Once I'm done, we will have 2000 magazine items, 300 ammo crates and 300 ammo boxes (all in all ammo alone will be almost twice as many items as stock 1.13 has in total).


Re: AIMNAS BigMaps Part 12[message #345462 is a reply to message #345431] Fri, 13 May 2016 00:53 Go to previous messageGo to next message
SuLaR
Messages:1
Registered:July 2015
Location: Ukraine, Dnepropetrovsk
smeagol wrote on Wed, 11 May 2016 20:17
Almost done adding new ammo. The next update will be a big upheaval of items again, but hopefully this will be the last major one for a long time to come.

Once I'm done, we will have 2000 magazine items, 300 ammo crates and 300 ammo boxes (all in all ammo alone will be almost twice as many items as stock 1.13 has in total).

Hello, Smeagol. What are your plans and the approximate timing of the remaining cards to redraw?
Re: AIMNAS BigMaps Part 12[message #345499 is a reply to message #345462] Sat, 14 May 2016 10:32 Go to previous messageGo to next message
smeagol

 
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Registered:June 2008
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SuLaR wrote on Thu, 12 May 2016 23:53
Hello, Smeagol. What are your plans and the approximate timing of the remaining cards to redraw?



There is no set deadline on the maps project. I hope to get in a few more maps this year, but I can't promise anything... The remaining sectors are mostly towns, which take forever to do...



Re: AIMNAS BigMaps Part 12[message #345711 is a reply to message #345499] Sat, 28 May 2016 11:15 Go to previous messageGo to next message
PET

 
Messages:29
Registered:April 2006
Location: Czech Republic
Whoahoho good work, looking forward for new sectors thumbs up big grin thumbs up
Re: AIMNAS BigMaps Part 12[message #345875 is a reply to message #345711] Mon, 06 June 2016 21:05 Go to previous messageGo to next message
smeagol

 
Messages:2714
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Finally managed to add a few bayonets...

http://i.imgur.com/o1ojJbw.gif


There are two open slots left for bayonets. I have a few on my mind, but most of them would basically be redundant pieces. So, looking for bayonet types not already covered. Feel free to suggest types not yet included that offer something new / interesting (including cool looks, rare guns, maybe even obvious choices I forgot to add).


Re: AIMNAS BigMaps Part 12[message #345876 is a reply to message #345875] Mon, 06 June 2016 21:25 Go to previous messageGo to next message
sevenfm

 
Messages:1454
Registered:December 2012
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Mosin looks a bit different on pictures

Old German WWI sapper-type bayonet with a saw



7609+fix | 7609+AI (r651) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube


Re: AIMNAS BigMaps Part 12[message #345877 is a reply to message #345876] Mon, 06 June 2016 21:42 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
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I decided to add the M1917 sword bayonet and the OKC-3S marine corps bayonet.

The sawblade might have been a worthwhile addition, though... ah well...


Re: AIMNAS BigMaps Part 12[message #345885 is a reply to message #345877] Wed, 08 June 2016 21:58 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

http://sjhardware.com/store/modules.php?name=catalog&file=product_info&cPath=107_121&products_id=356&osC sid=da54619043ec5aed644e24c537eae752 related to bayonets ...



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: AIMNAS BigMaps Part 12[message #345887 is a reply to message #345885] Thu, 09 June 2016 10:45 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
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I already allowed several bayonet types on the Remington shottie... no need to overcomplicate things. ;)

[Updated on: Thu, 09 June 2016 10:46]



Re: AIMNAS BigMaps Part 12[message #345894 is a reply to message #345887] Thu, 09 June 2016 21:33 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

ok sorry ... http://world.guns.ru/handguns/hg/ch/qsb-91-e.html http://world.guns.ru/userfiles/images/handguns/china/qsb/1425045107.jpg no need to add special ammo this thing using subsonic ammunition



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: AIMNAS BigMaps Part 12[message #346127 is a reply to message #345894] Thu, 07 July 2016 13:23 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Currently on modding break due to moving into our new home being a major project atm. The i-net connection there will be set up sometime next week, until then I'm not available.


Re: AIMNAS BigMaps Part 12[message #346421 is a reply to message #346127] Sun, 31 July 2016 07:31 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
Sorry to ask but what's the current progress for BigMaps? Can't find an up-to-date info about it...



Lurking is nice
Re: AIMNAS BigMaps Part 12[message #346424 is a reply to message #346421] Sun, 31 July 2016 10:33 Go to previous messageGo to next message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
SchmittLenin wrote on Sun, 31 July 2016 06:31
Sorry to ask but what's the current progress for BigMaps? Can't find an up-to-date info about it...


Well... how to sum it up in a few words... let's see..

Current state of AIMNAS Bigmaps as of July 31st 2016

Maps: ~ 150 (including a few underground sectors, but no mining sectors)

Items: quite a few added (currently have 2600 ammo items, stock 1.13 has a total of something around 1.7k items in total for comparison... there are ~ 1000 guns added, I began adding an extensive collection of melee weapons as well, but those lack a decent rework of the melee system and obviously new animations... they are currently rather bland in game as they all use either regular knifing animation or just the simple punching animation).

Small selection of newly added melee weapons (pic is not up to date, I also added a couple swords for example):

http://i.imgur.com/f68YHjR.gif

Support of newest features: not up to date, I'm always too lazy to update my game dir regularly and keeping up with all the stuff Flugente churns out each week is a rather difficult task (and moving house in the last weeks as well as raising three kids doesn't lead to much spare time either... let alone work will begin next week again... yikes).

Quests: most not working correctly (Kulbas should work, Skyrider should work, the others probably don't (Angel&Maria for example definitely doesn't work, also don't try to use Paco to find Fatima and such...). Also stuff like hospital usage or San Mona boxing is probably not working either.

NCTH compatability: fully working, I think I managed to get a decent balancing going at the moment.

Food: working, but will need much more items to be more realistic.

Facilities: Still need working factories that actually produce items (which will require coding, though)

Items in maps: Still VERY limited. There are a couple in the first few sectors, mostly hidden in barns and sheds, but as far as I remember none of them hidden in crates or furniture. So no point in searching containers yet (it eats up a lot of your time to do so... so don't). Looting sectors needs some kind of solution sooner or later (maybe with colour markings after a loot assignment?)

There's probably more...

If you want to test out the current progress yourself, get the latest version from Github.


[Updated on: Sun, 31 July 2016 13:20]



Re: AIMNAS BigMaps Part 12[message #346431 is a reply to message #346424] Sun, 31 July 2016 20:23 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

smeagol:dekuji vam pane mhohokrat,in other word's:thank you sir a very much[i think,you know why ...]for adding some real awesome item in your mod ...

lenin: this mod is devoleped in free time[real life have priority than moding],this rule is same at ja2 moding scene or on zdoom moding scene ...

[Updated on: Sun, 31 July 2016 20:24]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: AIMNAS BigMaps Part 12[message #346432 is a reply to message #346431] Mon, 01 August 2016 00:56 Go to previous messageGo to next message
SchmittLenin

 
Messages:31
Registered:August 2015
I'm fully aware people here mod during their free time. I was not asking with the intention of telling anyone to hurry up...
Thanks for your answer, Smeagol!



Lurking is nice
Re: AIMNAS BigMaps Part 12[message #346935 is a reply to message #346432] Thu, 15 September 2016 22:50 Go to previous messageGo to next message
Panzer

 
Messages:82
Registered:February 2016
Location: Altis, Sometimes Tanoa
Ignore this edited post, nothing to see here.

[Updated on: Thu, 15 September 2016 23:04]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

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Re: AIMNAS BigMaps Part 12[message #346947 is a reply to message #346935] Sat, 17 September 2016 14:36 Go to previous messageGo to previous message
smeagol

 
Messages:2714
Registered:June 2008
Location: Bremen, Germany
Currently updating AIMNAS to work with exe version 8301.

The update also includes a fewer minor bug fixes.


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