Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations (A Tweak of the v1.13 Mod)
Arulco Vacations[message #340606] Sun, 19 April 2015 16:46 Go to next message
edmortimer

 
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Registered:January 2015
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Arulco Vacations

http://www.mediafire.com/convkey/b6eb/f91xdy91czt4rkgzg.jpg

a mod for JA2 v1.13 r7435 b7609

Arulco Vacations is a massive tweak of the JA2v1.13 mod. More detailed information on all aspects of this mod can be found at the Arulco Vacations blog and the Arulco Vacations Facebook page.

* Enhanced and enlarged gear kits for all named characters
* All maps re-designed for v1.07
* Many new items & weapons
* Re-designed picklists for Enemy Weapons & Items
* The Queen has new priorities
* More garrisons and new garrison compositions
* Re-designed patrols and patrol routes
* Revamped Sector Coolness ratings system
* Revised Item Coolness ratings system
* New A.I.M. character available for recruitment
* New M.E.R.C. characters available for recruitment
* More recruitable characters in-country
* More interactive shopkeepers
* New Character Backgrounds
* Greatly enhanced original Character Backgrounds
* More money to begin your regime change efforts
* More Facility Types
* Improved original Facility Types
* More Facilities on-map
* Modified Morale & Reputation system allows Hit-and-Run & Raid tactics
* Detailed Militia profiles with Skills
* Refashioned Town Loyalty design
* Expanded Morale & Loyalty system
* lots more things --

-- so get ready for a fun vacation in a war zone!

YOUR MISSION: Overthrow an evil dictator, meet interesting people and have a little fun in the sun.

YOUR TEAM: You and your squad of professional mercenaries possess the training and equipment to carry out your mission-- and some of you might even survive.

THE ENEMY: The army opposing you is as well prepared for war as you are. Their weapons and strengths will match or exceed yours. Do not underestimate them.

More detailed information on all aspects of this mod can be found at the Arulco Vacations blog.

Arulco Vacations is designed to be used with a clean install of JA2 1.12 with the stable v1.13 r7435 b7609 installed on top of it.

If you have the unofficial r7769 patch you can install that after the b7609 install -- but it is not necessary so don't worry about it.

Using any other release, build or update is done at your own risk. I have not tested this with any other release, build or update.

Arulco Vacations v1.07
Install Directions


It is designed to work with r7609. It will not work with the development builds.

The Step-by-Step Instructions for a Clean Install

1) Install Jagged Alliance 2 v1.12

2) Install JA2 v1.13 Full Release 7435, overwriting all files.

3) Install JA2 v1.13 Update 7609 for Release 7435, overwriting all files.

4) Run the zPatch.bat file found in the main game folder.

4a) If you have the unofficial r7769 then install now. This step is not necessary.

5) Extract Arulco Vacations v1.07 VFS Install Package, overwriting the ja2.ini file.


6) Create a desktop launcher icon for Arulco Vacations pointing to the "ja2_7609en+AI_r236" executable, and using the included AV icon in the main game folder.
. . .
7) Start game, enjoy, kick ass.


These are the Default Options Arulco Vacations was designed to use, please set these up when you start a new game:

Difficulty = Experienced
New Chance To Hit System = Yes
Skill Traits = New
Game Style = Sci-Fi
Inventory / Attachments = New / New
Progress Speed of Item Choices = Normal
Available Arsenal = Tons of Guns
Character Backgrounds = Yes
Enemies Drop All Items = Yes
Food System = No (but can be set to Yes if you so desire)
Bobby Ray's Quality = Awesome
Bobby Ray's Quantity = Awesome
Improved Interrupt System = Yes
Inventory Manipulation Costs AP = Yes
Max Squad Size = 10

10 IMP voice sets are on by default, 5 Male & 5 Female


A NOTE:

The speed of the characters in-game has been increased because I have an old computer (and I forgot to reduce the speed for this release). If the characters are going too fast for you there is an easy fix. Go to the Ja2_Options.INI file in the Data-1.13 folder. Search for this set of controls:

PLAYER_TURN_SPEED_UP_FACTOR = 0.33
ENEMY_TURN_SPEED_UP_FACTOR = 0.33
CREATURE_TURN_SPEED_UP_FACTOR = 0.33
MILITIA_TURN_SPEED_UP_FACTOR = 0.33
CIVILIAN_TURN_SPEED_UP_FACTOR = 0.33

As noted in the description above these controls, 1.0 is the default normal speed. You can set these controls anywhere between 0.0 (Max Speed) and 1.0 (Slowest/Normal Speed)

Download Links:

JA2 v1.12 at GOG: http://www.gog.com/game/jagged_alliance_2

JA2v1.13 r7435 & b7609: http://ja2v113.pbworks.com/w/page/4218334/Downloads

Arulco Vacations: http://arulco.blogspot.com/p/downloads.html

Arulco Vacations logo by D.G.

[Updated on: Wed, 21 September 2016 19:29]





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Re: Arulco Vacations[message #340633 is a reply to message #340606] Tue, 21 April 2015 04:33 Go to previous messageGo to next message
Vince7403

 
Messages:146
Registered:February 2012
I've mostly been spoiled by the maximalism of AIMNAS but this sounds very interesting, and I'm going to give it a go. Thank you very much for your work on it.
Re: Arulco Vacations[message #340635 is a reply to message #340633] Tue, 21 April 2015 05:02 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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I can completely understand being spoiled by AIMNAS! Perhaps a merger might be a possible variant down the road -- but I'd want to get Smeagol's permission before doing something like that.

Thank you for giving AV a go. Please let me know your impressions, good and bad. They will help me make future versions better.




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Re: Arulco Vacations[message #340636 is a reply to message #340635] Tue, 21 April 2015 05:07 Go to previous messageGo to next message
Vince7403

 
Messages:146
Registered:February 2012
A copy-paste of the AIMNAS item/weapon system could work, but it would require a lot of massaging. The AIMNAS arsenal is designed for bigmaps, though I think there are INI variables somewhere for globally modifying vision/weapon ranges. If true, it might be possible to sort of make the two meld, maybe. The extended facilities and adjusted character personalities are probably much easier to port over.

All of this is just ideas for mucking around for amusement. Actually publishing it would call for Smeagol's permission, of course.

[Updated on: Tue, 21 April 2015 05:13]

Re: Arulco Vacations[message #340638 is a reply to message #340636] Tue, 21 April 2015 05:40 Go to previous messageGo to next message
edmortimer

 
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Thinking about it . . . it would be a big task no matter how you look at it. You could take my Character Backgrounds & Facilities directly over to his system, I think. But other than that a lot of work is called for because the Items.XML in both are so different and that impacts so much in the game. But it's not beyond the realms of possibility.

There's still a lot of life in this game so we'll have to see what the future brings!




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Re: Arulco Vacations[message #340639 is a reply to message #340638] Tue, 21 April 2015 06:07 Go to previous messageGo to next message
Vince7403

 
Messages:146
Registered:February 2012
I think the hardest part would be replacing pre-placed items on maps, since I think it's the only place you couldn't just replace item references in bulk.
Re: Arulco Vacations[message #340640 is a reply to message #340639] Tue, 21 April 2015 06:22 Go to previous messageGo to next message
edmortimer

 
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Yes, you're right -- I forgot about 'Find & replace all'. The maps wouldn't be that hard, just a little tedious to get them exactly . . . but who says they have to be exact? In fact, someone mentioned on my blog about the random item feature for maps . . . I couldn't get it working like I wanted, but that was probably me doing something wrong. I will try again, and if I get that working right then I'll re-do my maps with it, and then that whole process would be simplified also.




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Re: Arulco Vacations[message #340641 is a reply to message #340640] Tue, 21 April 2015 10:28 Go to previous messageGo to next message
pheloncab

 
Messages:270
Registered:August 2004
Location: So. Cal. or texas
If maps are done with the new random items, then its much easier to switch out specific items, because the maps use the random entry, and then the modder writes the list to match his mod. I know there was a lot of talk a few months back about random and getting the bigname mods to work with it on their maps so that other people could adjust things in a more forgiving manner.
Re: Arulco Vacations[message #340644 is a reply to message #340641] Tue, 21 April 2015 15:14 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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Yes. you're right. I just couldn't get the random item function to work. I spent a bunch of time on it during the pre-v1 version ofAV, then abandoned it because I had so much else to do. I do intend to go back and try again now that I've learned a lot more about how things work under the hood. I find working on maps easy, so adding the random item function to them will not be hard -- once I get it to work properly.




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Re: Arulco Vacations[message #340672 is a reply to message #340641] Wed, 22 April 2015 20:08 Go to previous messageGo to next message
edmortimer

 
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Is there any mod that uses this feature? I'd like to take a look at how they went about getting it to function.




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Re: Arulco Vacations[message #340673 is a reply to message #340672] Wed, 22 April 2015 20:18 Go to previous messageGo to next message
sevenfm

 
Messages:1344
Registered:December 2012
Location: Under the Mountain
edmortimer wrote on Wed, 22 April 2015 22:08
Is there any mod that uses this feature? I'd like to take a look at how they went about getting it to function.


Random items are implemented in SDO mod with Wildfire/AR maps.
Look here



Stable 7609+fix (17.10.2017)
Stable 7609+AI (r524 17.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Arulco Vacations[message #341375 is a reply to message #340673] Mon, 08 June 2015 19:30 Go to previous messageGo to next message
Parkan

 
Messages:440
Registered:April 2010
Location: Russia,Sevastopol

Wanted to look via xml editor what mod provides and i get error on launching of xml editor.
Toggle Spoiler


Installed over unstable 7883 version.Or i should use a stable release?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Vacations[message #341376 is a reply to message #341375] Mon, 08 June 2015 21:56 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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The xml editor will not work. Use a text editor. I've never used the XML Editor. The problem you seem to be running into here is because my Items.xml includes new items. Also, I seem to have a duplicate record in a merchant inventory. Not atmy computer now so I can't investigate further.




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Re: Arulco Vacations[message #341377 is a reply to message #341375] Mon, 08 June 2015 21:58 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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As far as the release is concerned: I have only tested AR with r7609.

[Updated on: Mon, 08 June 2015 21:59]





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Re: Arulco Vacations[message #341383 is a reply to message #341375] Tue, 09 June 2015 14:46 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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Thank you for pointing this out. I did have a couple duplicate index entries in the merchant files that I was not aware of. As well, there was a typo in Keith's Inventory (the 3000 should be 300). They are fixed now. The other errors in Merges.xml & Item_Transformations.xml must be because you are using release 7883 instead of 7609.




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Re: Arulco Vacations[message #341384 is a reply to message #341383] Tue, 09 June 2015 15:18 Go to previous messageGo to next message
edmortimer

 
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An Inventory Patch for v1.03 is now available on the Arulco Vacations blog's Download Page that fixes an error in Keith's starting gear, and two errors in Sam & Frank's Merchant inventory. Thank you to Parkan for pointing these errors out to me.




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Re: Arulco Vacations[message #342643 is a reply to message #341384] Sat, 03 October 2015 06:30 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
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Version 1.04 of Arulco Vacations for JA2 v1.13 r7435b7609 is ready for download!

Arulco Vacations v1.04 is a massive tweak of JA2v1.13. v1.03 brought all new gearkits for all named characters, new maps, new items, new Enemy picklists, new priorities for the Queen, new garrisons, new patrols, new Sector Coolness ratings, new item Coolness ratings, a new A.I.M. character, more cash to begin with, new Facility Types, new Morale & Reputation system, new Character Backgrounds, all old Character Backgrounds greatly enhanced, more Facilities on-map, and more of lots of things. v1.04 adds enhancements to the new backgrounds, adds more new backgrounds for your I.M.P., adds a major enhancement to the relationships of every named character, adds more new maps and enhancements to previous maps, extends Kingpin's area of operations outside of San Mona, connects the gun smugglers to Tony as part of his operation, extends the Hick family to have 'cousins' in Cambria, has the terrorist Jasmin recruit his own militia brings medics, mechanics and radio operators to the Arulcan Army, adds food and other civilian items to all the new town maps, gives new battle orders to the Arulcan Army, adds a new female I.M.P portrait (the Wildfire "Ira as I.M.P." portrait), adds 76 new sector loadscreens (most of them done by my graphic artist friend, D.G.) upgrades many of the NPCs, and much more! There are a lot more strategic decisions to be made by the player -- get ready for a vacation in a war zone!


Use a clean install of JA2 1.12 with the stable v1.13 r7435 b7609 installed on top of it, and v1.04 of Arulco Vacations installed over all of that (overwriting all files). If you have the unofficial r7769 patch you can install that after the b7609 install -- but it is not necessary so don't worry about it. Using any other release, build or update is done at your own risk. I have not tested this with any other release, build or update.

AV v1.04 is available from the download page of the Arulco Vacations blog.

"Cry 'Havoc!', and let slip the dogs of war!"




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Re: Arulco Vacations[message #342644 is a reply to message #341384] Sat, 03 October 2015 06:31 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
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Version 1.04 of Arulco Vacations for JA2 v1.13 r7435b7609 is ready for download!

Arulco Vacations v1.04 is a massive tweak of JA2v1.13. v1.03 brought all new gearkits for all named characters, new maps, new items, new Enemy picklists, new priorities for the Queen, new garrisons, new patrols, new Sector Coolness ratings, new item Coolness ratings, a new A.I.M. character, more cash to begin with, new Facility Types, new Morale & Reputation system, new Character Backgrounds, all old Character Backgrounds greatly enhanced, more Facilities on-map, and more of lots of things. v1.04 adds enhancements to the new backgrounds, adds more new backgrounds for your I.M.P., adds a major enhancement to the relationships of every named character, adds more new maps and enhancements to previous maps, extends Kingpin's area of operations outside of San Mona, connects the gun smugglers to Tony as part of his operation, extends the Hick family to have 'cousins' in Cambria, has the terrorist Jasmin recruit his own militia brings medics, mechanics and radio operators to the Arulcan Army, adds food and other civilian items to all the new town maps, gives new battle orders to the Arulcan Army, adds a new female I.M.P portrait (the Wildfire "Ira as I.M.P." portrait), adds 76 new sector loadscreens (most of them done by my graphic artist friend, D.G.) upgrades many of the NPCs, and much more! There are a lot more strategic decisions to be made by the player -- get ready for a vacation in a war zone!


Use a clean install of JA2 1.12 with the stable v1.13 r7435 b7609 installed on top of it, and v1.04 of Arulco Vacations installed over all of that (overwriting all files). If you have the unofficial r7769 patch you can install that after the b7609 install -- but it is not necessary so don't worry about it. Using any other release, build or update is done at your own risk. I have not tested this with any other release, build or update.

AV v1.04 is available from the download page of the Arulco Vacations blog.

"Cry 'Havoc!', and let slip the dogs of war!"




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Re: Arulco Vacations[message #342703 is a reply to message #342644] Tue, 06 October 2015 17:34 Go to previous messageGo to next message
edmortimer

 
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Map SNAFUs . . . In a filing snafu I included the previous Sector C9 Map instead of the new Demoville-based Sector C9 Map. I made a map patch that will replace the old C9 Map and RadarMap with the new Demoville-Style C9 Map and RadarMap. Download the file from the Downloads page of the Arulco Vacations blog and simply extract the archive into your main game folder, overwriting both files. If you haven't visited Sector C9 yet then you can add this map file without worry. if you have visited this Sector then remove all items from the Sector before applying this Map Patch.

In another filing SNAFU regarding maps . . . there are 2 Sector C13 maps included. I am running Linux, which differentiates between upper and lower case letters in file names. During the course of modding the old C13 map got saved with the following file extension ".DAT", while the newer one was saved with ".dat" extension. If you are running the game under WINE like I am then the game chooses the old map. If you are running Windows then probably one or the other file was overwritten, I don't know which. You can delete the file with the upper-case letters (".DAT"). You will find it in your "../Profiles/UserProfile_JA2113/MAPS/" folder.

[Updated on: Tue, 06 October 2015 18:30]





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Re: Arulco Vacations[message #342730 is a reply to message #342703] Thu, 08 October 2015 20:44 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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Facilities Update for Arulco Vacations

Two new Facilities in Balime and a one Facility in Sector C13 moved to D13. There is now an upscale Coffee Shop and a Pawn Shop in Balime. The Coffee Shop building was added to the Balime map for v1.04, and the Pawn Shop building was identified (given the "Kwik $$$" store sign) for v1.04. The Coffee Shop is an Ambient Facility -- the effects happen without Player input. The Pawn Shop is available to aid in repairing basic items by purchasing pawned items (by using an hourly charge to your account). Details are available on the Facilities page of the Arulco Vacations blog.

The Medical Support Facility (previously, and in other mods of JA2, known as the Combat Support Facility) which had existed in Sector C13 has been moved to D13. There never was a building in C13 that was identifiable as a medical facility, but there always has been a medical/dental facility identifiable in D13. In Arulco Vacations that medical/dental building in Sector D13 has been enlarged, stocked, and now with this Facilities update will represent the Medical Support Facility. You can download the Facilities Update from the Download page of the blog. This update can be safely added to your existing campaign as it will not break saved games.


EDIT: Oh, and an A.C.A. building was added to Balime for v1.04 but I forgot to include the Facility linked to it. This update fixes that.

[Updated on: Thu, 08 October 2015 21:08]





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Re: Arulco Vacations[message #342922 is a reply to message #342730] Tue, 20 October 2015 00:07 Go to previous messageGo to next message
edmortimer

 
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4th & 5th Female I.M.P. Voice Pack

Thanks go out to "merc05" for creating these voice packs! Arulco Vacations uses them as the 4th and 5th Female I.M.P. voices. One has a slight British accent, and the other has a Eastern European accent. They occupy the slots previously assigned to the 6th and 7th Male (Russian) voices. If you are using the 6th or 7th Male voice in your game, or you have modified Ja2_Options.INI, MercOpinions.XML, Backgrounds.XML or MercProfiles.XML then this Add-On will break your save game (and change the above-mentioned .XML files). If you are not using the 6th or 7th Male voice and you have not modified Ja2_Options.INI, MercOpinions.XML, Backgrounds.XML or MercProfiles.XML then you can use this Add-On without problems. Simply extract the files into your main game folder, overwriting all files. If you want to save the 6th and 7th Male voice set then read the Add-Ons page for more info.

With this voicepack add-on Arulco Vacations now has 5 male and 5 female voices for I.M.P. creation. This voicepack is available on the Downloads page of the Arulco Vacations blog.

Once again, Thank you "merc05"!!!

P.S. as a bonus, a slightly updated EDT file for Hector Alvarez is included -- just a simple spelling fix for his speech bubbles.

[Updated on: Tue, 20 October 2015 00:10]





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Re: Arulco Vacations[message #342950 is a reply to message #342922] Thu, 22 October 2015 18:24 Go to previous messageGo to next message
edmortimer

 
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Inventory Update

This is a re-working of IMPItemChoices.XML, GunChoices_Enemy_Regular.XML, ItemChoices_Enemy_Admin.XML, ItemChoices_Enemy_Regular.XML, and ItemChoices_Enemy_Elite.XML. The intent was to give I.M.P.s a more powerful selection that is more responsive to their actual Ability scores and selected Traits, and to further standardize the Arulcan Army. This Update will not break your saved games but will not update I.M.P.s already created or Arulcan Army already spawned. It will update new I.M.P.s and new spawnings of Arulcan Army. Simply extract the files into your main game folder, overwriting all files. The Inventory Update is available on the Downloads Page of the Arulco Vacations blog.

http://arulco.blogspot.com/p/downloads.html




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Re: Arulco Vacations[message #342951 is a reply to message #342950] Thu, 22 October 2015 18:49 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
how about a newly packed complete version / installer?

[Updated on: Sun, 25 October 2015 14:01]




I don't like users who edit posts after they've gotten an answer.

A lot of people start panicing when told to use their brains

Commander in Croc, OFBA

Founder and Leader of the GDTS
Re: Arulco Vacations[message #342955 is a reply to message #342951] Thu, 22 October 2015 21:28 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
A compiled complete patch would work too. Stamp a date on there for convenience.



1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

Re: Arulco Vacations[message #342956 is a reply to message #342951] Thu, 22 October 2015 22:43 Go to previous messageGo to next message
edmortimer

 
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OK. I have a couple more things I am working on -- when they are finished (very soon, a day or two) I will upload a v1.04d version complete install.




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Re: Arulco Vacations[message #343025 is a reply to message #342956] Thu, 29 October 2015 03:46 Go to previous messageGo to next message
TheOmegaMan

 
Messages:19
Registered:November 2012
Hey Ed, I have a bug in v 1.04c where father walker is missing and all my town approvals are ~30% so I can't train militia. Any ideas???
Re: Arulco Vacations[message #343029 is a reply to message #343025] Thu, 29 October 2015 06:24 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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I made militia training more difficult. You'll need a 42 minimum Town Loyalty, have at least one of the rebels (Ira, Dimitri, Carlos, Miguel) recruited, and a minimum Leadership of 33.

Arulco Vacations is more difficult in certain aspects (like training militia) but easier in other aspects (like starting equipment). I am trying for a less gamey, more realistic approach. That said, I am also trying for a B-Movie flavour with the sci-fi aspect. Check out the Arulco Vacations blog -- a lot of info there on how the mod was put together, and what the Player can expect.




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Re: Arulco Vacations[message #343036 is a reply to message #343029] Thu, 29 October 2015 23:08 Go to previous messageGo to next message
TheOmegaMan

 
Messages:19
Registered:November 2012
Thanks Ed, great mod BTW, The approval finally came up enough in Drassen I had to take three other towns. I started with 5 IMP mercs so money isn't an issue, but I kinda miss the difficulty of needing the mines right away to fund your AIM mercs and militia. To me that is that JA is really about. Maybe IMP mercs should cost more like 15k+ gear to bring their value more in line with AIM mercs.

One thing I did notice is Father Walker is not where he usually is. Other than that the game is pretty fun. The massive counter attacks are really hard to deal with but regular sectors are pretty easy to take at night. I use Shadow Plus my IMP merc with suppressed AR-15s and night vision goggles and they can handle 10 guys no problem. Feels sort of cheesy cause they are mostly red shirts and even with good weapons they are sitting ducks at night. Does the army have better night performance later in the game?

Also. I currently have an issue now where gun cleaning has no effect. Any ideas on that?
Re: Arulco Vacations[message #343198 is a reply to message #342956] Fri, 13 November 2015 22:52 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
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Location: Broadwurschd-City
edmortimer wrote on Thu, 22 October 2015 21:43
OK. I have a couple more things I am working on -- when they are finished (very soon, a day or two) I will upload a v1.04d version complete install.


???



I don't like users who edit posts after they've gotten an answer.

A lot of people start panicing when told to use their brains

Commander in Croc, OFBA

Founder and Leader of the GDTS
Re: Arulco Vacations[message #343199 is a reply to message #343198] Sat, 14 November 2015 01:29 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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My apologies. I got so involved that a v1.04d patch was scrapped in favour of a full v1.05 -- and I don't just mean a name change! I tried to get it out the door the past two weekends, but having just started a new job in rl has taken away most of my free time. I am hoping to release it this weekend, but my car just died and I have to do something about that this weekend . . . you know the story, Murphy's Law . . ..




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Re: Arulco Vacations[message #343464 is a reply to message #343199] Mon, 14 December 2015 01:29 Go to previous messageGo to next message
edmortimer

 
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Registered:January 2015
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OK, the 'long awaited' ;-) v1.05 of Arulco Vacations is ready for download . . . check out the Downloads page of the Arulco Vacations blog!!!

There is a description summary of what's new on the blog. I will be updating every blog page to reflect the v1.05 release as I get time. Until then, Enjoy!




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Re: Arulco Vacations[message #343466 is a reply to message #340606] Mon, 14 December 2015 09:45 Go to previous messageGo to next message
Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Ther is no download links on that page!
Re: Arulco Vacations[message #343467 is a reply to message #343466] Mon, 14 December 2015 10:01 Go to previous messageGo to next message
Sargeno

 
Messages:73
Registered:December 2001
Location: Oregon, USA
Says on his site, "I am re-uploading the files because I forgot to change a setting -- uploading now.
Internet connection is being cranky -- may have to let it go overnight."

Might have to wait till he gets it finished uploading.
Re: Arulco Vacations[message #343469 is a reply to message #343467] Mon, 14 December 2015 10:17 Go to previous messageGo to next message
Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Ok, sorry missed that info!
Re: Arulco Vacations[message #343471 is a reply to message #343469] Mon, 14 December 2015 13:56 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
Location: Home Free
My apologies, everyone . . . internet connection decided to become r=e=a=l= s=l=o=w on me, so slow that even overnight didn't finish it! but it's finishing now . . . for the full install package.

[Updated on: Mon, 14 December 2015 13:57]





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Re: Arulco Vacations[message #343472 is a reply to message #343471] Mon, 14 December 2015 20:25 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
Location: Home Free
Downloads of v1.05 can also be found at Kermi's JA repository:


http://kermi.pp.fi/JA_2/Mods_v1.13/Arulco_Vacations/

(Thank you, Scheinworld!)




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Re: Arulco Vacations[message #343476 is a reply to message #343472] Tue, 15 December 2015 07:14 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
Location: Home Free
I've had a chance to play a little -- amazing how you find stuff wrong while playing when you don't find them playtesting <sigh>) -- so I'm going to start a Bug page on my blog. Be careful with the new .30-06 ammo -- save before putting the 8-round clips into a 5-round rifle . . . it sometimes CTDs. Also, the .30-06 ammo graphics are a bit off -- sorry about that. Somehow I switched the AP & HP graphics. All in all, nothing game-breaking (knock on wood), just a little annoying. I'll get a fix out ASAP.




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Re: Arulco Vacations[message #343487 is a reply to message #343476] Thu, 17 December 2015 10:56 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

silencer for m14/m21 can be great.. on ebr variants can be this a litle bonus,can please add 7.62x54 hollow point ammo ?



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations[message #343493 is a reply to message #343487] Thu, 17 December 2015 18:48 Go to previous messageGo to next message
edmortimer

 
Messages:829
Registered:January 2015
Location: Home Free
Putting them on the To-Do list . . .




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Re: Arulco Vacations[message #343494 is a reply to message #343493] Thu, 17 December 2015 21:35 Go to previous messageGo to previous message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

http://files.harrispublications.com/wp-content/uploads/sites/8/2013/07/Oblique.jpg

http://www.tactical-life.com/exclusives/upgraded-m1a-scout/#oblique it is a m1 scout but basicaly same rifle like m14

http://www.targetsportsusa.com/762x54r-ammo-c-103.aspx

http://www.sportsmansguide.com/productlist/ammo-shooting/rifle-ammo/762x54r-ammo/soft-point?d=121&c=96&s=954& ;sslg=4294256115




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
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