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Can you describe the perfect I.M.P?[message #340970] Wed, 13 May 2015 09:46 Go to next message
dreamer2008 is currently offline dreamer2008

 
Messages:63
Registered:May 2010
I plan to start soon a new game, and its the time to think about making the perfect IMP again.

How was the most perfect IMP that you made?

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Corporal
Re: Can you describe the perfect I.M.P?[message #340973 is a reply to message #340970] Wed, 13 May 2015 13:49 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Perfect for what? Gotta take the rest of the team into consideration if you're striving for perfection.


1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

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Sergeant Major
Re: Can you describe the perfect I.M.P?[message #340974 is a reply to message #340973] Wed, 13 May 2015 15:38 Go to previous messageGo to next message
Zulu63 is currently offline Zulu63

 
Messages:33
Registered:February 2015
Location: Western Australia
I role play.
So I give max Wisdom then other stats to suit.
I kit him up with gear that's cool.
Sometimes it's the "best" gear. More often it's what I think is cool at the time. An Owen Gun for example.
Then, I hire a Team to supplement him.
This, to me, is perfect.

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Private 1st Class
Re: Can you describe the perfect I.M.P?[message #340977 is a reply to message #340973] Wed, 13 May 2015 18:40 Go to previous messageGo to next message
dreamer2008 is currently offline dreamer2008

 
Messages:63
Registered:May 2010
Slax wrote on Wed, 13 May 2015 12:49
Perfect for what? Gotta take the rest of the team into consideration if you're striving for perfection.


I personally always think about the IMP first, and then choose teammates that suit his skills happy .

Quite nice, Zulu, its good that you can role play. I'm more of a min-max kind of player, and I like to make the most damaging character usually.

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Corporal
Re: Can you describe the perfect I.M.P?[message #340978 is a reply to message #340977] Wed, 13 May 2015 20:13 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Malicious snipers do work wonders.


1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

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Sergeant Major
Re: Can you describe the perfect I.M.P?[message #340979 is a reply to message #340978] Wed, 13 May 2015 22:47 Go to previous messageGo to next message
dreamer2008 is currently offline dreamer2008

 
Messages:63
Registered:May 2010
Slax wrote on Wed, 13 May 2015 19:13
Malicious snipers do work wonders.


True. I always made my IMP a sniper cheeky . Maybe this time it will be different, but don't know yet happy

Btw, I can never decide on this... For a Sniper, is it better to use Scout, Stealthy or NightOps? I always made my Sniper a teacher, but this time your Malicious Sniper made me want to play one again, and for maximum damage this time big grin .

[Updated on: Thu, 14 May 2015 11:47]

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Corporal
Re: Can you describe the perfect I.M.P?[message #340990 is a reply to message #340979] Fri, 15 May 2015 16:00 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

health-80,wisdom-80,strenght/agility-70,shooting skill around 50 points.. this is starting values for my imps in qrs ...

[Updated on: Fri, 15 May 2015 16:03]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Re: Can you describe the perfect I.M.P?[message #340993 is a reply to message #340979] Fri, 15 May 2015 19:55 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
dreamer2008 wrote on Wed, 13 May 2015 21:47
For a Sniper, is it better to use Scout, Stealthy or NightOps?



Scouting: You'll be able to see enemies from neighboring sectors. Also, you get decent bonuses to spotting.
Stealthy: Faster stealth-mode movement.
Night Ops: Better hearing in general, better hearing/vision/interrupts at night

Honestly, Scouting should be on a spotter, Stealthy should be on a CQB specialist, and Night Ops is only efficient in areas where your engagement range will be significantly lowered anyway.

I do highly recommend you at least get someone with Scouting, though, if only to prevent ambushes. It wont be needed too much anymore since Flugente got his 'improved ambushes' mod up and running, but still.

Oh, and Stealthy + Night Ops = fantastic low-light missions happy

Quote:
Can you describe the perfect I.M.P?

The perfect IMP has 100 protection, 100% coverage armor that grants him insane vision and accuracy bonuses, has every single trait, and is boring to play.

[Updated on: Fri, 15 May 2015 21:09]

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Master Sergeant
Re: Can you describe the perfect I.M.P?[message #340995 is a reply to message #340993] Fri, 15 May 2015 20:54 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Night Ops is nice if you want to fight during day and night. You will need a second weapon for nights and daytime close range encounters. An SMG is a good choice. You may want to pick Bodybuilding instead of Night Ops to carry two guns and ammo without becoming overloaded.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Can you describe the perfect I.M.P?[message #341019 is a reply to message #340995] Sun, 17 May 2015 10:26 Go to previous messageGo to next message
dreamer2008 is currently offline dreamer2008

 
Messages:63
Registered:May 2010
Very good advice, M16AMachinegun and silversurfer, thank you happy .

I honestly didn't think that scouting would have been good on the spotter, or that Bodybuilding would have been better than night ops.

Its time to restart the game in that case and experiment with these options happy

[Updated on: Sun, 17 May 2015 10:28]

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Corporal
Re: Can you describe the perfect I.M.P?[message #341027 is a reply to message #341019] Sun, 17 May 2015 17:37 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
Bodybuilding is a really REALLY useful trait for any merc to have.

The 25% damage resistance is one thing, but then the +30% carrying strength means that your weight stays low and also have maximum AP during fights. I've really came to love Bodybuilding after hiring Bull, who with 96 health and 98 strength is already a beast, but his bodybuilding meant he took even less damage during fights, perfect guy to check corners with.

Also scouting as has been said is perfect for spotters. Do remember that the first RPC has Scouting, Ira has that trait and other than being a mule she lacks expertise. So if you want a scout/spotter, you could also simply take Ira and reserve the IMP spot for someone that will add to the kill-tally.

One trait that gets overlooked is gunslinger/gunfighter, and even though people see it as a useless skill in late-game... If you keep your guy equipped with good powerful weapons he can be a devastating guy in close quarters. Pistols cost low AP, and ammo is cheaper and better manageable than other guns. It also improves pistol/revolver CTH and increases effective range too. I've given my IMP gunfighter, and gave him a match-sight with match ammo, and he can pick off people with relative ease in darkness where the advantages of long-range weapons are lessened.
Once people start wearing armor, just give your guy AP ammo or fancier more high tech stuff and he'll be able to keep up with the rest.
Really Really useful when you're a night-ops kind of player, because pistols are underrated during low-light ops.

Low weight, Ammo-efficient, and you can empty half a clip in one turn if you got the trait. My IMP and Meltdown are a lethal combination at night.

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Sergeant
Re: Can you describe the perfect I.M.P?[message #341031 is a reply to message #341027] Sun, 17 May 2015 18:41 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
deknegt wrote on Sun, 17 May 2015 16:37

One trait that gets overlooked is gunslinger/gunfighter, and even though people see it as a useless skill in late-game... If you keep your guy equipped with good powerful weapons he can be a devastating guy in close quarters.

Yes, I love my IMP gunfighter. I gave her two PP-93 which have a base range of 17. At the moment there is no better gun available. The trait adds 3 points so she has 20 tiles range with AP ammo. She hits reliably even outside that range. Added some laser pointers/LAM-200 and she can score double headshots when close enough. At the moment she has a lot more kills than any of the team except for my main sniper and her hit rate of 42% is pretty decent.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Can you describe the perfect I.M.P?[message #341039 is a reply to message #341031] Sun, 17 May 2015 22:35 Go to previous messageGo to next message
dreamer2008 is currently offline dreamer2008

 
Messages:63
Registered:May 2010
True, gunfighter is good. I always hire Meltdown because of that happy . But for my IMP I want Power cheeky

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Corporal
Re: Can you describe the perfect I.M.P?[message #341230 is a reply to message #341039] Fri, 29 May 2015 15:47 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
Power, huh?

Well here's something to consider:

No merc in JA2 (regarding AFS and UC113 mods) have Athletics + Hand-to-hand/Martial Arts.

Reason I bring this up is that after tweaking the Skills_Settings.ini file a bit, I've found it DRASTICALLY effective to have this character simply run towards a group of enemies (no interrupts because H2H, fast cuz Ath.) and punch em out (higher power/less AP thanks to H2H). It generally takes two hits maximum for a high STR guy to knock em out, at least with my settings (i wont upload cuz i like my mercs OP as heck)

If you can get two or three guys to do this, you can have the entire sector cleared of enemies in five turns, plenty of time for the rest of your team to run up and stab/punch the dudes to gain strength/dexterity.

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Master Sergeant
Re: Can you describe the perfect I.M.P?[message #341233 is a reply to message #341230] Fri, 29 May 2015 17:20 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
You might as well use an electro shocker to take out an enemy instead of beating him down. One hit and he is flat on the ground. big grin


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Can you describe the perfect I.M.P?[message #341244 is a reply to message #341233] Fri, 29 May 2015 23:28 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
So how do you prevent getting shot in the face when you run up to a group of enemies? Surely you can't punch them all in the face, and misses happen.

I don't want to knock your strategy because it's quite original, but it seems very random and unpredictable, and very save scummy.

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Sergeant
Re: Can you describe the perfect I.M.P?[message #341245 is a reply to message #341244] Sat, 30 May 2015 00:00 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
I DID say i modded the crap out of my game and beefed up skill bonuses cheeky

Besides that, Suppression fire, Flashbangs, and so on would do you well enough to get close

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Master Sergeant
Re: Can you describe the perfect I.M.P?[message #341255 is a reply to message #341245] Sat, 30 May 2015 10:44 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
I don't use my martial arts guy to take down entire groups but he is very valuable to take out hard targets like those sniper bastards on roofs and watchtowers. He can climb up the roof, run to the enemy and hit him with an electro shocker before he has a chance to react. I'm playing with the improved interrupt system so the less AP I have to spend (because of athletics) the less chance the opponent has to get an interrupt.
Also if I'm close to an enemy already I can simply beat him down instead of wasting ammo on him. That's what rifle slings are for - to get the gun in the rifle slot without spending AP. happy



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Can you describe the perfect I.M.P?[message #341359 is a reply to message #340970] Sat, 06 June 2015 15:23 Go to previous messageGo to next message
ratpaz is currently offline ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
My IMP usually is a squadleader, spotter with athletics
the perfect buffer to increase performance of the team.

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Sergeant
Re: Can you describe the perfect I.M.P?[message #341368 is a reply to message #341255] Mon, 08 June 2015 06:02 Go to previous messageGo to next message
Morbo513 is currently offline Morbo513

 
Messages:47
Registered:February 2015
Location: West Yorkshire, United Ki...
silversurfer wrote on Sat, 30 May 2015 08:44
That's what rifle slings are for - to get the gun in the rifle slot without spending AP. happy

I take it you're playing with "inventory manipulation costs AP" on? Otherwise it doesn't cost anything.


To me the "perfect" merc is one whose drawbacks are covered by their teammates. I usually take at least 4 IMPs, one Deputy/Radioman, one Paramedic/Scout, one Technician/Demolitions and one Machinegunner/Ambidextrous. All other than the Machinegunner have Auto-weapons, all have 85 agility, marksmanship and dexterity, for the tech/medic ~60 in their pertinent skills, for the deputy ~60 leadership, all ~60 strength and ~70 wisdom. Between them they cover pretty much every essential role - You've got one who can make use of the radio and buffs his teammates (Though they usually catch up in experience), one who heals, doctors and gives intel, one who can blow or pick open doors & repair equipment and one who's all about the murder. They make up for their general lack of mobility due to low strength with their high marksmanship/dexterity stats which by the end of this run (day 147, 114 battles) are all around 93-97, and facilitate murder, especially when they have access to good assault rifles with 7x scopes. From there I can expand the team with MERCs(not likely)/AIMs to fill more specific roles, usually the first I recruit is Shadow who's also very good at murder.

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Corporal
Re: Can you describe the perfect I.M.P?[message #341369 is a reply to message #341368] Mon, 08 June 2015 08:11 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Morbo513 wrote on Mon, 08 June 2015 05:02

I take it you're playing with "inventory manipulation costs AP" on? Otherwise it doesn't cost anything.

Sure. Playing without it feels like cheating to me.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Can you describe the perfect I.M.P?[message #341554 is a reply to message #341369] Wed, 01 July 2015 00:51 Go to previous messageGo to next message
DC_da_big is currently offline DC_da_big

 
Messages:11
Registered:June 2015
Perfect IMP is setting IMP limit to like 6-10 guys, squad size to 10 and starting a new game. Then make a dream-team in IMP. I made 6 IMP characters in 10 person squad and I hope to survive Drassen counter-attack without too many save-loads. I strongly believe one cannot survive it without save-load spamming, considering that one time I repelled this attack I had 48 red-shirts and 20 grey-shirts attacking from 3 directions. They chewed up 40 green militia I had.
There is an option of purchasing from BR many-many land mines, making many wire-traps. But there is a problem of money in the beginning of the game.

Drassen counter-attack is a real pain in the ass. Though I like to overcome it as I did with Iliych mod for Baldur's Gate 2, if you know what I mean. You could simply walk away from fight with Iliych company and escape dungeon. But defeating him and his company would get you about 1 million XP. They were really tough bastards... But I got my million XP happy

And after Drassen counter-attack you get ~65 weapons and half as many equipment pieces littering the battlefield. I have "drop all weapons" on. Makes very nice investment in Free Arulco cause.

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Private
Re: Can you describe the perfect I.M.P?[message #341710 is a reply to message #341554] Sun, 12 July 2015 17:08 Go to previous messageGo to next message
Dr-D is currently offline Dr-D

 
Messages:102
Registered:July 2005
Location: Portugal
There are multiple ways to deal with the counter attack.
The decent, non exploiting way, is to attack the adjacent sectors before the counter. That way you can kill them in packs of 15-20 instead of 40-60.

My favorite way is to camp 3 man behind the door of a windowless room and head shot them all. And shot the legs of the last one before you run out of APs

You can also just let them conquer it and then just face those 20 again.

[Updated on: Sun, 12 July 2015 17:09]

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Sergeant
Re: Can you describe the perfect I.M.P?[message #341711 is a reply to message #341710] Sun, 12 July 2015 17:21 Go to previous messageGo to next message
Dr-D is currently offline Dr-D

 
Messages:102
Registered:July 2005
Location: Portugal
Back on the topic.

I usualy make
an squad leader with scout or teaching,
an machine gunner for any 3 burst 556 rifle.
And a malicius sniper.

The machinegunner makes the most kills.
The sniper kills the badass black dudes.
The leader usualy supresses, stuns, buffs, and sometimes even kills.

I usualy get Ira for medic stuff and Maddog for repairs

[Updated on: Sun, 12 July 2015 17:22]

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Sergeant
Re: Can you describe the perfect I.M.P?[message #343308 is a reply to message #341711] Mon, 23 November 2015 22:45 Go to previous messageGo to next message
vinniec is currently offline vinniec

 
Messages:16
Registered:November 2015
For my IMP I use stealth, nights ops and athletic. Intellectual for character and thief as background. The reason I do this choices is that I consider stealth the most tedious part of game and therefore prefer to have benefits on those aspects.
However I think that the best facility in the battle is know how to shoot, then sniper perhaps is the best choice.



My presence is sporadic due problem with my connection. I am here approximately 1 day a week.

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Private
Re: Can you describe the perfect I.M.P?[message #343320 is a reply to message #343308] Tue, 24 November 2015 11:18 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
perfect IMP(s)?

bloody handicapted morons (male) and real sheWARRIORS to save the boys' asses

in WF6 I once had an IMP who died on his way to Arulco


it must be fun



I don't like users who edit posts after they've gotten an answer.

A lot of people start panicing when told to use their brains

Commander in Croc, OFBA

Founder and Leader of the GDTS

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Sergeant Major
Re: Can you describe the perfect I.M.P?[message #343340 is a reply to message #343320] Wed, 25 November 2015 23:54 Go to previous messageGo to next message
vinniec is currently offline vinniec

 
Messages:16
Registered:November 2015
imp has less charisma because technically represents the player, is a topic debated in rpg genre, but I think it's justifiable to want only merc



My presence is sporadic due problem with my connection. I am here approximately 1 day a week.

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Re: Can you describe the perfect I.M.P?[message #343406 is a reply to message #343340] Sun, 06 December 2015 01:35 Go to previous message
ElYot_D_Idyot is currently offline ElYot_D_Idyot

 
Messages:16
Registered:December 2015
My favorite play through involves a solo ranger.

i gave him those stereotypical american hunting rifle (forgot the name), a sawed off shotgun, a cool looking old western style revolver and some rugged looking hunting clothes.

The game is about an unknown ranger trying to survive alone in a dictator country. He survived by doing night raids, killing soldiers and selling their items, ransacking houses, and practically just staying one step ahead of the authority who hunts him down like an animal.

He doesnt give a **** about anybody's crusade and will kill anyone he find interesting.


It became more like a hunting game. Spotting and stalking "high value quarries" for loots and notoriety (i know i sound like a serial killer now lol).

He is a hunter and the whole Arulco is his hunting ground. Its quite fun. The perfect IMP for me

This was in UC mod.

Sorry for my english.

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